Turok: Rage Wars

Screenshots1 / 2

A first-person perspective shows a player character holding an assault rifle in a futuristic corridor with dark metallic walls and blue neon trim. The HUD displays "ASSAULT RIFLE" as the equipped weapon, with ammunition count "96" and health "90" shown in the lower left. A brown humanoid enemy figure stands ahead in the hallway. The environment uses dark colors with geometric architecture typical of N64-era 3D rendering.

Turok: Rage Wars

恐龙猎人:Rage Wars

4.7 (2.4K)
N64 Action 557 plays

Turok: Rage Wars is a first-person shooter developed by Acclaim and released in 1999 for the Nintendo 64. Unlike the single-player campaign of the original Turok, this title focuses on multiplayer combat with support for up to four players simultaneously. The game features a variety of weapons and power-ups across multiple arena-style levels designed for competitive play. Players engage in deathmatch-style battles using the N64's analog stick for movement and C buttons for aiming and firing. The level design emphasizes quick weapon pickups and strategic positioning, with maps featuring multiple tiers and shortcuts. Turok: Rage Wars strips away narrative elements to concentrate entirely on fast-paced competitive gameplay, making it a direct rival to other arena-based shooters of the era.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.7 / 5 (2.4K)
Last updated

About Turok: Rage Wars

Turok: Rage Wars arrived on the Nintendo 64 in 1999, a period when the platform was entering its twilight years and developers were squeezing every last drop of performance from the hardware. The Turok franchise had already established itself as a flagship N64 shooter: Turok: Dinosaur Hunter launched alongside the console's early library in 1997 and demonstrated that the N64 could deliver a credible first-person shooter experience, while Turok 2: Seeds of Evil in 1998 expanded the scope dramatically with larger environments and a wider arsenal. Rage Wars represented a deliberate pivot away from the single-player campaign formula. Acclaim developed it as a dedicated multiplayer-focused arena shooter, a design philosophy clearly influenced by the explosive popularity of id Software's Quake and the growing appetite for competitive first-person combat that GoldenEye 007 had ignited on the very same platform two years earlier.

Rather than sending players through linear jungle corridors hunting dinosaurs, Rage Wars drops up to four players into compact, purpose-built arenas designed entirely around deathmatch and objective-based combat. The game supports up to four players simultaneously via split-screen, and a solo mode exists in the form of a series of challenge matches against AI opponents, allowing a single player to unlock additional characters and arenas by progressing through tiered tournaments. The roster of playable characters is drawn from across the Turok universe and includes human warriors, aliens, and creatures, each with distinct visual designs though gameplay differences between them are minimal, keeping the competition balanced.

The weapon roster is one of the game's strongest assets. Rage Wars carries forward the series tradition of outlandish, satisfying firearms, including the Cerebral Bore — a weapon that locks onto enemy skulls and drills into them — alongside more conventional shotguns, plasma rifles, and explosive launchers. Weapon pickups are scattered throughout each arena, and map control around these spawn points becomes a central strategic layer. The N64 controller's layout, with its single analog stick and C-button strafe scheme, was the standard for the platform's shooters at the time, and Rage Wars controls in a manner consistent with its predecessors, feeling fluid enough for the hardware generation even if it lacks the precision of a mouse-and-keyboard setup.

Arena design favors tight corridors and multi-level layouts that encourage constant movement and ambush opportunities. Several maps incorporate environmental hazards and vertical traversal, rewarding players who memorize geometry. The game shipped on a standard N64 cartridge and notably also received a Game Boy Color version, though that handheld release was a separate, top-down product bearing little resemblance to the N64 experience.

Upon release, Rage Wars was received as a competent but somewhat niche entry in the franchise. Critics acknowledged that it delivered a solid multiplayer experience for N64 owners who had exhausted GoldenEye 007 and Perfect Dark was still months away. The single-player tournament mode was noted as thin compared to the campaign depth of Turok 2, making the game feel incomplete to players expecting a traditional Turok adventure. However, for groups of four friends with a single television, it offered a genuinely entertaining arena shooter that held its own within the crowded N64 multiplayer landscape of that era.

What makes it special

Rage Wars is one of the few N64 titles built from the ground up as a pure multiplayer arena shooter rather than a single-player game with a multiplayer mode bolted on. Its inclusion of the Cerebral Bore — a fan-favourite weapon from Turok 2 that autonomously seeks and drills into enemy skulls — as a central arena pickup gives the game a grotesquely memorable identity that separates it from more sterile competitors. The character roster drawn from across the Turok universe also made it an early example of a franchise crossover arena fighter in the first-person genre on console hardware.

Pro tips

  • Memorize Cerebral Bore spawn locations on each map — controlling this pickup consistently gives you a decisive advantage in any match.
  • In solo tournament mode, prioritize unlocking new arenas early; later arenas have AI that scales harder, so practice on familiar geometry first.
  • Use vertical movement aggressively — many arenas have upper walkways that provide sightlines over lower corridors, letting you ambush opponents below.
  • In four-player split-screen, agree on weapon rules before starting; disabling the most explosive weapons on small maps keeps matches from devolving into pure splash-damage chaos.
  • When fighting AI opponents, bait them into narrow corridors where their pathfinding is weakest and they bunch together for easier multi-kills.

Turok: Rage Wars Controls — N64 Keyboard Keys

Default keyboard bindings for Turok: Rage Wars on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Turok: Rage Wars Longplay & Gameplay Videos

Watch a full playthrough of Turok: Rage Wars on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Turok: Rage Wars" N64 longplay 1999

Turok: Rage Wars Cheat Codes

30 community-curated cheats for Turok: Rage Wars. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Have All Medals

    8010EB500003;500006010000;8010EB4A00FF
  • Have All Mini Game Icons

    8010EB170024
  • Infinite Lives\Player 1

    8033637E0064
  • Infinite Health\Player 1

    803365270064;80692B860064
  • Infinite Ammo All Guns\Player 1

    500003020000;803365350063;500007020000;80692B950063
  • All Levels Completed

    500006010000;8010EB7D00FF
  • All Characters

    500003010000;8010EB5100FF
  • Deaths Modifier

    8110EB76XXXX
  • Wins Modifier

    8110EB72XXXX
  • Total Kills Modifier

    8110EB6EXXXX
  • Master Code

    F10ADBEC2400F10ADBAC2400F10B29DC2400 +1
  • Infinite Bullet Rounds

    8069704D006380692B9500638069427D0063 +1
Show 18 more cheats
  • Infinite Energy Rounds

    8069704F006380692B9700638069427F0063 +1
  • Infinite Explosive Rounds

    80697051006380692B990063806942810063 +1
  • Infinite Cerebral Bores

    80697053006380692B9B0063806942830063 +1
  • Infinite PFMs

    80697055006380692B9D0063806942850063 +1
  • Infinite Sentry Guns

    80697057006380692B9F0063806942870063 +1
  • Infinite Metal Claws

    80697059006380692BA10063806942890063 +1
  • Infinite Health

    8069703E006480692B860064813365266400 +5
  • Warhammer Slot Modifier

    8069705B00008033A9FB000080692BA30000 +5
  • Boomerang Slot Modifier

    8069705D00008033A9FD000080692BA50000 +5
  • Tek Crossbow Slot Modifier

    8069705F00008033A9FF000080692BA70000 +5
  • Mag 60 Slot Modifier

    8069706100008033AA01000080692BA90000 +5
  • Shotgun Slot Modifier

    8069706300008033AA03000080692BAB0000 +5
  • Assault Rifle Slot Modifier

    8069706500008033AA05000080692BAD0000 +5
  • Minigun Slot Modifier

    8069706700008033AA07000080692BAF0000 +5
  • Plasma Rifle Slot Modifier

    8069706900008033AA09000080692BB10000 +5
  • Freeze Gun Slot Modifier

    8069706B000080692BB300008069429B0000 +1
  • Flare Gun Slot Modifier

    8069706D00008033AA0D000080692BB50000 +5
  • Grenade Launcher Slot Modifier

    8069706F000080692BB700008069429F0000 +1
Play Now

External references

Frequently Asked Questions

When was Turok: Rage Wars released?

Turok: Rage Wars was released in 1999 for the N64.

Who developed Turok: Rage Wars?

Turok: Rage Wars was developed by Acclaim, available to play in your browser on RetroGameSpace.

How many players does Turok: Rage Wars support?

Turok: Rage Wars supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Turok: Rage Wars?

Turok: Rage Wars is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Turok: Rage Wars for free?

Open this page and click "Play Now" — Turok: Rage Wars runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Turok: Rage Wars in the browser?

No. Turok: Rage Wars streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Turok: Rage Wars?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Turok: Rage Wars work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Turok: Rage Wars this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Turok: Rage Wars. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete the solo tournament mode?

A focused playthrough of the solo tournament ladder, unlocking all characters and arenas, typically takes between 4 and 8 hours depending on difficulty setting and familiarity with arena layouts. There is no traditional story campaign, so completion is defined by clearing all tiered challenge brackets.

Is Rage Wars worth playing today as a solo experience?

As a solo game it is limited — the AI tournament mode is repetitive and lacks narrative depth. Its value today is almost entirely as a local multiplayer experience. Players who can gather three others for split-screen will find a fast, chaotic arena shooter that still holds up reasonably well for its era.

What is the best starting strategy for new players in multiplayer?

Start by learning one small arena thoroughly before branching out. Focus on memorizing two or three key weapon pickup locations, particularly the Cerebral Bore and any rocket-type launcher. Staying mobile and avoiding standing still in open areas is more important than aiming precision at this level of play.

How difficult is the single-player tournament mode on the default setting?

On the default difficulty the early tournament brackets are forgiving and serve as a reasonable introduction to arena layouts and weapon placements. Difficulty spikes noticeably in the later brackets, where AI opponents become more aggressive and accurate, making prior arena knowledge essential for progression.

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