Worms

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The Worms title screen features the word 'WORMS' in large red pixelated letters against a dark green background with a pixelated grass texture. Below the title, white text reads 'WORMS' followed by copyright and developer information attributing the work to Team 17 Software Ltd and licensed by Nintendo. The sprite-based graphics use a limited color palette typical of SNES-era games.

Worms

百战天虫

4.3 (3.7K)
SNES Action 655 plays

Worms is a turn-based action game released by Ocean in 1996 for the Super Nintendo Entertainment System. Players command teams of worms armed with diverse weapons, taking turns to navigate destructible 2D environments and eliminate enemies. The gameplay blends tactical positioning with combat strategy, requiring players to manage ammunition, calculate firing angles, and avoid environmental hazards. Weapons range from grenades to bazookas, each with distinct trajectories and damage radiuses. Up to eight players can compete simultaneously, making it excellent for multiplayer sessions. The game features varied level designs with different terrain types and environmental obstacles. Victory requires eliminating all opposing worms while safeguarding your own forces through careful planning and weapon selection.

Developer
Released
Platform
SNES
Genre
Action
Players
8P
Rating
4.3 / 5 (3.7K)
Last updated

About Worms

Worms arrived on the Super Nintendo Entertainment System in 1996, published by Ocean Software, at a point in the console's lifecycle when the SNES was entering its twilight years — the Nintendo 64 was on the horizon, and developers were squeezing every last drop of capability from the aging 16-bit hardware. The original Worms had already made a splash on PC and Amiga platforms, and Ocean's SNES port brought the turn-based artillery chaos to living-room couches at a time when local multiplayer was the dominant social gaming experience. The SNES version supports up to eight players taking turns on a single console, making it one of the most socially ambitious titles on the platform. The core concept, designed by Andy Davidson and developed by Team17 before Ocean handled the SNES conversion, pits teams of cartoon worms against one another across destructible terrain, using a rotating arsenal of weapons to eliminate the opposition. Each player controls a team of worms, and turns alternate between teams, with each worm having a limited time window to select a weapon, aim, and fire before the clock runs out. The SNES control scheme maps weapon selection to the shoulder buttons and face buttons, with the directional pad handling movement and aiming angles. Rope swinging, a beloved mechanic, lets worms traverse terrain rapidly but demands precise timing on the SNES d-pad. The landscapes are procedurally generated or selected from presets, and crucially they are fully destructible — artillery blasts carve craters, bazooka shots reshape ridgelines, and grenades can open new passages or send worms tumbling into the water below, which is an instant kill. Wind affects projectile trajectories, adding a layer of calculation to every shot that rewards players who take the time to study the battlefield. The weapon roster on the SNES version includes staples such as the Bazooka, Grenade, Shotgun, Uzi, Cluster Bomb, and the iconic Holy Hand Grenade, each with distinct physics and blast radii. Mines scattered across the landscape serve as environmental hazards that can be triggered by careless movement or exploited tactically by nudging an enemy worm toward one. The sudden-death mode, triggered after a set number of rounds, raises the water level incrementally, shrinking the battlefield and forcing confrontations. In its era, the SNES port was received as a faithful and entertaining conversion of a game that had already proven itself on home computers, praised for its pick-up-and-play accessibility and the anarchic fun of its multiplayer sessions, even if some technical concessions were made compared to the PC original.

What makes it special

The SNES version of Worms stands out for supporting up to eight players on a single console in a hot-seat multiplayer format, an unusually high player count for the platform. This made it a genuine party game long before that term became a marketing category, capable of filling an entire evening with escalating rivalries as each player waited for their turn and plotted revenge. The fully destructible terrain, rare in 16-bit console games of the era, meant no two matches played out the same way, giving the game a replayability that many contemporaries lacked.

Pro tips

  • When using the Bazooka or Grenade, always check the wind indicator at the bottom of the screen before committing to an angle — even a light breeze can push a shot into a cliff face.
  • Use the Ninja Rope to reposition a worm to high ground before attacking; elevation gives you cleaner shot angles and makes you harder to hit with grenades.
  • Place mines near the water's edge during early turns — enemies retreating from explosions may stumble into them, turning defensive movement into a fatal mistake.
  • In sudden-death mode, prioritise pushing worms toward the rising water rather than trying for direct damage kills; a nudge from a Prod or a well-placed Sheep can end a turn instantly.
  • Save the Holy Hand Grenade for clustered enemy teams or worms trapped against a wall — its large blast radius is wasted on isolated targets in open terrain.

Worms Controls — SNES Keyboard Keys

Default keyboard bindings for Worms on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Worms Longplay & Gameplay Videos

Watch a full playthrough of Worms on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Worms" SNES longplay 1996

External references

Frequently Asked Questions

When was Worms released?

Worms was released in 1996 for the SNES.

Who developed Worms?

Worms was developed by Ocean, available to play in your browser on RetroGameSpace.

How many players does Worms support?

Worms supports up to 8 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Worms?

Worms is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Worms for free?

Open this page and click "Play Now" — Worms runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Worms in the browser?

No. Worms streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Worms?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Worms work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Worms this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Worms. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a typical game of Worms on SNES take to finish?

A standard match with default settings and two teams lasts roughly 20 to 40 minutes. With more human players in hot-seat mode the session can extend well beyond an hour, especially if players take full advantage of their turn timers and the battlefield becomes heavily cratered.

Is Worms on SNES good for new players, or is it difficult to pick up?

The basics are accessible within a few minutes — move, aim, fire. Mastering weapon physics, wind compensation, and rope movement takes considerably longer. Playing against other beginners in hot-seat mode is the gentlest introduction, as the CPU teams on higher difficulties punish positional mistakes quickly.

What is the best starting strategy for a new player?

Prioritise moving your worms away from cliff edges and water at the start of a match, then use Bazookas and Grenades to chip away at exposed enemy worms. Avoid wasting powerful one-use weapons like the Holy Hand Grenade early; save them for moments when multiple enemies are grouped together.

Is Worms on SNES worth playing today?

For retro enthusiasts and fans of turn-based multiplayer, yes. The hot-seat format holds up well as a social experience, and the destructible terrain still feels dynamic. Solo play against CPU opponents is more limited, but the multiplayer chaos that defined the game in 1996 remains intact.

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