8 Eyes

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The title screen displays "8Eyes" in large orange pixelated letters at center, with a brown eagle illustration perched above the text. Japanese characters appear in the upper left corner. Below the logo, white text reads "©SITA" on the left and "©THINKING RABBIT" on the right, with "PUSH START" centered at the bottom in white text. The background is solid black, and the entire design uses a limited NES-era color palette of orange, brown, white, and black.

8 Eyes

4.7 (1.6K)
NES Action 0 plays

8 Eyes is a side-scrolling action platformer released by Thinking Rabbit in 1990 for the NES. The game features a unique mechanic centered around an eagle companion that players can deploy to attack enemies and manipulate the environment. You control a protagonist navigating through multiple stages filled with obstacles and adversaries, using both direct attacks and strategic eagle placement to progress. The eagle serves dual purposes: offensive weapon and puzzle-solving tool. Controls involve managing your character's movement and timing eagle attacks to clear enemy-filled passages and reach objectives. Each stage increases in difficulty, featuring different enemy types and environmental hazards. The game supports two-player cooperative mode, allowing simultaneous or alternating control. This combination of traditional platforming with the distinctive eagle mechanic creates engaging action gameplay. Defeating enemies and collecting items provides resources for progression, while boss encounters conclude each stage.

Developer
Released
Platform
NES
Genre
Action
Players
2P
Rating
4.7 / 5 (1.6K)
Last updated

About 8 Eyes

Released in 1990 for the Nintendo Entertainment System, 8 Eyes arrived during the latter half of the NES's commercial peak, a period when the platform was saturated with action-platformers competing for shelf space. Developed by Thinking Rabbit — a Japanese studio better known for the puzzle series Sokoban — 8 Eyes represented an ambitious departure into the action genre, published by Taxan in North America. The game draws immediate structural comparisons to Capcom's Mega Man series and, more pointedly, to Castlevania: players choose the order in which they tackle eight distinct stages set across a post-apocalyptic Earth, each themed around a real-world region such as Spain, Egypt, and Arabia. The central premise involves a falconer named Orin and his bird Cutrus, who together must recover eight powerful jewels called the "8 Eyes" that once powered a nuclear reactor and now fuel the ambitions of eight warlords. The stage-select freedom is a direct mechanical echo of Mega Man, and the game leans into this by rewarding players who tackle stages in an optimal order — defeating a warlord yields a weapon that grants an advantage against a subsequent boss, creating a web of elemental rock-paper-scissors relationships that encourages experimentation and repeat playthroughs. Controls give Orin a sword for close-range combat and the ability to launch Cutrus as a projectile-style attack. Cutrus can be directed to hover over enemies, dealing continuous damage, or recalled to Orin's glove. Managing the bird's position is the game's defining mechanical layer: Cutrus can reach enemies and environmental targets that Orin's sword cannot, and certain obstacles require the bird to trigger switches or distract enemies while Orin advances. The two-player cooperative mode assigns one player to Orin and the other exclusively to Cutrus, making the bird an independently controlled character — an unusual design choice that transforms the cooperative experience into something genuinely distinct from the single-player game. Level design features the scrolling platforming and enemy gauntlets typical of the era, with deliberate pacing that rewards careful movement over rushing. Boss encounters are pattern-based, demanding players learn attack cycles before committing to aggressive play. The game's difficulty is steep by modern standards, with limited continues and damage that can quickly deplete health against aggressive enemy patterns. Upon release, 8 Eyes received modest attention in the North American market. Gaming press of the era noted its resemblance to established franchises while acknowledging the cooperative mode and bird mechanic as points of differentiation. It did not achieve the commercial visibility of its inspirations, partly due to Taxan's smaller marketing footprint compared to Capcom or Konami, and partly because the NES market was beginning its gradual transition toward the 16-bit era. Despite this, the game built a quiet following among players who appreciated its layered mechanics and the genuine strategic depth hidden beneath its familiar exterior.

Pro tips

  • Tackle the Spain stage first — the weapon earned there is effective against multiple subsequent bosses, giving you an easier path through the stage order.
  • Use Cutrus to hover over bosses rather than recalling the bird constantly; sustained contact deals more total damage than repeated launches.
  • Learn to throw Cutrus at wall-mounted enemies before closing in with the sword — many mid-stage deaths come from rushing into melee range unnecessarily.
  • In two-player co-op, the Cutrus player should focus on airborne and distant enemies while Orin handles ground threats; splitting these roles prevents friendly-fire confusion.
  • Conserve your sub-weapons for boss fights; the regular sword and Cutrus are sufficient for most standard enemies and you will want full resources at stage ends.

8 Eyes Controls — NES Keyboard Keys

Default keyboard bindings for 8 Eyes on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

8 Eyes Longplay & Gameplay Videos

Watch a full playthrough of 8 Eyes on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"8 Eyes" NES longplay 1990

8 Eyes Cheat Codes

30 community-curated cheats for 8 Eyes. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Set Max. Infinite Health For Cutrus

    0595:4F
  • Invincibility For Orin

    030E:10EIUUSLEY
  • Invincibility For Cutrus

    032E:10EINGVPEY
  • Infinite Time For Doors Opened

    009D:FA
  • Bosses Have No Invulnerability Time

    034E:00
  • All Bosses Defeated Instantly

    034F:00
  • Stage Select

    0050:00
  • Most attacks won't damage (Orin)

    GXOUSUSE
  • Most attacks won't damage (Cutrus)

    GXNGNOSE
  • Start with more energy (Orin)

    AGVXGXYZ
  • Start with more energy (Cutrus)

    AGVXIXYZ
  • Start game with some item power

    YZVXTZAE
Show 18 more cheats
  • Never lose item power once gained

    GXSLKVSE
  • Start game with dagger

    VTOVNTVA
  • Infinite Health for Orin

    0594:4FSXOUSUSE
  • Infinite Item Ammo

    0596:4F
  • Start with all weapons

    SAOVUTVA
  • Start with max ammo

    YGVXTXYX
  • Infinite Ammo

    SXSLKVSE
  • Orin starts with max health

    YGVXGXYX
  • Infinite Health for Cutrus

    SXNGNOSE
  • Cutrus starts with max health

    YGVXIXYX
  • One-Hit Kills

    GKNKVIEN+ZONKNSIE+VGEGETAU
  • Infinite Time For Open Doors

    GZUKVYVG
  • Max/Infinite Health Orin

    0594:4F
  • Max/Infinite Item Power

    0596:4F
  • Set Item(s) Modifier

    007F:00
  • Skip Intro Screen

    AASUGEET
  • Most Attacks Won't Damage Orin

    GXOUSUSE
  • Most Attacks Won't Damage Cutrus

    GXNGNOSE
Play Now

External references

Frequently Asked Questions

When was 8 Eyes released?

8 Eyes was released in 1990 for the NES.

Who developed 8 Eyes?

8 Eyes was developed by Thinking Rabbit, available to play in your browser on RetroGameSpace.

How many players does 8 Eyes support?

8 Eyes supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is 8 Eyes?

8 Eyes is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play 8 Eyes for free?

Open this page and click "Play Now" — 8 Eyes runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play 8 Eyes in the browser?

No. 8 Eyes streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in 8 Eyes?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does 8 Eyes work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play 8 Eyes this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of 8 Eyes. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat 8 Eyes?

A full run through all eight stages takes roughly 2 to 3 hours for a player familiar with the game. First-time players learning boss patterns and the optimal stage order can expect considerably longer, especially given the limited-continue system that may force restarts.

Is 8 Eyes worth playing today?

For fans of late-NES action-platformers and Castlevania-style games, 8 Eyes offers a genuinely distinct cooperative mode and a satisfying stage-order puzzle that most contemporaries lacked. Its difficulty is punishing by modern standards, but players comfortable with the era's conventions will find a rewarding, underappreciated title.

What is the best starting strategy for new players?

Begin with the Spain stage to earn an early weapon advantage, and spend time in the first stage learning Cutrus's attack arc and hover mechanic before attempting harder levels. Understanding how to position the bird independently is the single most important skill in the game.

How does two-player co-op work in 8 Eyes?

One player controls Orin the falconer with his sword and movement, while the second player controls only Cutrus the falcon. This asymmetric setup makes co-op feel fundamentally different from single-player, requiring constant communication about enemy positioning and when to attack versus retreat.

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