Bomberman 64

Screenshots1 / 2

A top-down view of a grass and stone-tiled arena with a white Bomberman character standing to the right and an orange explosion effect in the center-left. Blue stone blocks and structures surround the perimeter. The UI displays a score of 10000158 in the upper-left corner, a gold coin counter showing 01 in the upper-right, and a life meter bar above it. The 3D isometric-style graphics show the character and environment rendered in low-polygon count typical of N64 hardware.

Bomberman 64

炸弹人:64

4.7 (7.8K)
N64 Action 797 plays

Bomberman 64 is an action game developed by Hudson and released in 1997 for the Nintendo 64. Players control Bomberman through a series of single-player stages and multiplayer arenas, placing bombs to destroy obstacles and defeat enemies. The game features 3D environments with an isometric perspective, updated from traditional 2D Bomberman games. The N64 analog stick provides precise movement control, while buttons handle bomb placement and item collection. Single-player mode progresses through themed worlds with increasing difficulty, featuring boss encounters and environmental hazards. Multiplayer supports up to four players competing simultaneously in battle arenas. Power-ups scattered throughout levels enhance bomb range, detonation speed, and special abilities. The game combines strategic bomb placement with quick reflexes, requiring players to navigate tight spaces while managing explosive timing.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.7 / 5 (7.8K)
Last updated

About Bomberman 64

Bomberman 64 arrived in North America in late 1997, landing during the Nintendo 64's first full year on the market — a period when developers were still discovering how to translate beloved 2D franchises into three-dimensional spaces. Hudson had built the Bomberman series across more than a decade of top-down, grid-based gameplay on platforms ranging from the NES to the Super Nintendo and PC Engine, so the leap to polygonal 3D was a significant gamble. The result was a game that departed sharply from the flat, tile-locked arenas fans knew, replacing them with fully three-dimensional stages where Bomberman could move freely across curved terrain, ramps, and multi-level environments.

The core mechanic received a meaningful redesign for the third dimension. Rather than simply placing bombs on a grid and retreating, players could now pick up bombs and throw or kick them, allowing for precise targeting across gaps and around obstacles. Bombs could also be pumped up by holding the B button, increasing their blast radius before release — a technique that became central to both puzzle-solving in the single-player campaign and outmaneuvering opponents in multiplayer. The N64 controller's analog stick translated naturally into the game's movement, giving Bomberman a fluid range of motion that the series had never previously offered.

The single-player Adventure mode spread across four themed worlds — Blue Resort, Red Mountain, Green Garden, and White Glacier — each containing multiple stages capped by a boss encounter. Stages were built around environmental puzzles that required players to use bomb mechanics creatively: blasting open pathways, triggering switches, and clearing enemy clusters to collect Gold Cards hidden throughout each level. Collecting enough Gold Cards unlocked a fifth, secret world and ultimately a true final boss, giving completionists a meaningful incentive to explore every corner of each stage. The game's camera, while occasionally uncooperative in tight spaces, generally tracked the action well for its era.

Multiplayer supported up to four players and retained the frantic energy the series was known for, adapting the classic last-man-standing format to the new 3D arenas. The throwing and pumping mechanics added a layer of mind games absent from earlier entries, as players had to anticipate not just where a bomb was placed but where it might be thrown. Several battle stages offered varied layouts that rewarded different strategies, and the mode became a staple of local multiplayer sessions throughout the late 1990s.

In its era, Bomberman 64 was received as a competent and enjoyable reinvention that successfully justified the move to 3D without abandoning what made the series appealing. Some longtime fans expressed preference for the tighter, more predictable geometry of earlier entries, but the game found a broad audience among N64 owners looking for accessible action with strong multiplayer credentials.

What makes it special

Bomberman 64 introduced the bomb-pumping mechanic — holding the button before releasing a bomb to expand its blast radius — which fundamentally changed the strategic calculus of both solo and competitive play. This single addition transformed bomb placement from a reactive tactic into a deliberate, risk-reward decision, since a fully pumped bomb covers far more ground but takes longer to deploy. Combined with the ability to pick up and throw bombs in a fully 3D space, these mechanics gave the game a distinct identity that separated it from every prior entry in the series.

Pro tips

  • Pump bombs to their maximum size before throwing them at bosses — a fully pumped bomb deals significantly more damage and can end boss fights much faster.
  • In multiplayer, pick up an opponent's bomb and throw it back at them; this reversal tactic is often more effective than planting your own.
  • Collect all Gold Cards in the first four worlds before finishing the final stage of World 4 — missing the card threshold locks you out of the secret fifth world in that playthrough.
  • Use the kick ability to slide bombs under enemies and into tight corners that a thrown bomb cannot reach accurately.
  • In the Green Garden and Red Mountain stages, look for elevated ledges where a pumped bomb thrown downward can clear multiple enemies or destructible blocks in a single blast.

Bomberman 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Bomberman 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Bomberman 64 Longplay & Gameplay Videos

Watch a full playthrough of Bomberman 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Bomberman 64" N64 longplay 1997

Bomberman 64 Cheat Codes

30 community-curated cheats for Bomberman 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite\Lives

    802AC6170063802AC6270063
  • Infinite\Gems

    802AC61F0063802AC62F0063
  • Infinite\Credits

    802AC61B0063802AC62B0009
  • Infinite\Time

    802AC6330000802AC6430001
  • Have All Gold Cards

    8008E57500FF;8108E576FFFF;8108E578FFFF;8108E57AFFFF;8108E57CFFFF8008E57500FF+8108E576FFFF+8108E578FFFF+8108E57AFFFF+8108E57CFFFF
  • All Levels & Stages Unlocked

    500018040000;8008E5CF0001
  • Infinite Red Pumped-Up Bombs

    802AC6430004
  • Infinite Lives

    802AC6170063802AC6270063
  • Stop Timer

    802AC6330000
  • Infinite Credits

    802AC61B0063802AC62B0009
  • Press PAR Button For 99 Gems

    882AC61F0063
  • Best Bomb

    802AC64000FF
Show 18 more cheats
  • Have All Custom Armour

    8108E570FFFF+8108E572FFFF+8108E574FFFF
  • Remote Bomb All Time

    800AEE0B0002
  • Infinite Pink Hearts

    810AEE060002
  • Master Code

    F1297D142400+F1297D242400
  • Take gems anywhere

    81279CFC2400
  • Bomberman is not stunned when in contact with enemies

    8124FA702400+8124E2EC2400
  • Invincible\Player 1

    800AEE010001
  • Have\Pumped up Red Remote Bombs

    802AC6530004
  • Carry 20 Bombs At A Time

    800AEE0F0014
  • Infinite\Energy\Player 1

    800AEE070002
  • Infinite\Energy\Player 2

    800AEECF0002
  • Infinite\Energy\Player 3

    800AEF970002
  • Infinite\Energy\Player 4

    800AF05F0002
  • Button Activator 1 P1

    D002706400BE
  • Button Activator 2 P1

    D00270650000
  • Button Activator 1 P2

    D002706C0000
  • Button Activator 2 P2

    D002706D0000
  • Button Activator 1 P3

    D00270740000
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External references

Frequently Asked Questions

When was Bomberman 64 released?

Bomberman 64 was released in 1997 for the N64.

Who developed Bomberman 64?

Bomberman 64 was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Bomberman 64 support?

Bomberman 64 supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Bomberman 64?

Bomberman 64 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Bomberman 64 for free?

Open this page and click "Play Now" — Bomberman 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Bomberman 64 in the browser?

No. Bomberman 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Bomberman 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Bomberman 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Bomberman 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Bomberman 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Bomberman 64?

The main four-world campaign can be completed in roughly 3 to 5 hours. Reaching the secret fifth world and seeing the true ending requires collecting all Gold Cards across every stage, pushing total playtime closer to 6 to 8 hours for a thorough run.

Is Bomberman 64 good for multiplayer?

Yes. The four-player battle mode is the game's strongest feature for groups. The 3D arenas and bomb-throwing mechanics add variety over classic Bomberman multiplayer, and matches are quick enough to sustain long sessions. A working N64 with four controllers is all you need.

What is the most common mistake new players make?

New players tend to ignore the pump mechanic and place bombs the traditional way. This makes boss fights much longer and leaves Gold Cards in hard-to-reach spots uncollected. Learning to hold the bomb button and judge the expanded blast radius early is essential.

Is Bomberman 64 worth playing today?

For fans of early 3D platformer-action hybrids or the Bomberman series, yes. The controls hold up reasonably well, the single-player stages offer genuine puzzle variety, and the multiplayer remains entertaining with the right group. The camera can frustrate in enclosed areas, but it rarely breaks the experience.

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