Cadillacs and Dinosaurs arrived in arcades in 1993, a period when Capcom had already established itself as the dominant force in the beat-'em-up genre with Final Fight (1989) and the early Street Fighter II phenomenon. The game is based on the comic book series Xenozoic Tales by Mark Schultz, set in a post-apocalyptic future where humanity has retreated underground and resurfaced to find Earth reclaimed by prehistoric creatures. Capcom adapted this rich source material into a side-scrolling beat-'em-up running on their CPS-1 hardware, the same board that powered many of their most celebrated arcade titles of the era.
The game supports up to three simultaneous players in the arcade cabinet, offering a choice of four playable characters: Jack Tenrec, Hannah Dundee, Mustapha Cairo, and Mess O'Bradovich. Each character has slightly different attributes — Jack is balanced, Hannah is fast but lighter, Mustapha is a powerful grappler, and Mess is the heaviest hitter with slower movement. Players progress through a series of stages set across jungles, swamps, and ruined cityscapes, battling waves of poachers and mercenaries who are hunting and exploiting the dinosaurs for profit. The narrative framing is unusually coherent for an arcade brawler of its era, with between-stage cutscenes that advance a genuine plot.
Controls follow the standard Capcom beat-'em-up template: an eight-way joystick paired with attack and jump buttons. Combining these inputs produces throws, jump kicks, and special moves. A standout mechanical feature is the game's weapon system — enemies drop firearms including pistols, shotguns, and flamethrowers, which players can pick up and use until the ammunition runs out. This gives combat a dynamic, improvisational quality that distinguishes it from contemporaries. Melee combat is supplemented by environmental interactions: oil drums can be thrown, and certain stage hazards can be turned against enemies.
The level structure is linear but varied in visual theme, moving from urban ruins to dense jungle environments. Dinosaurs appear both as hazards and, in a distinctive touch, as occasional allies or neutral creatures that can be provoked into attacking enemies. Boss encounters punctuate each stage and require players to learn attack patterns rather than simply mashing through.
In its arcade era, the game drew strong crowds partly due to its vivid, large-sprite visuals and the novelty of its dinosaur-meets-muscle-car aesthetic. The CPS-1 hardware delivered smooth animation and a colorful palette that stood out on the arcade floor. The licensed comic book source material gave it a cult following among readers of Xenozoic Tales, while the accessible brawler mechanics brought in a broader audience. It was later ported to the Super Nintendo Entertainment System in 1994, though the arcade original remains the definitive version due to its multiplayer capacity and hardware fidelity.