Depthcharge, released in 1977 by Gremlin, is an arcade action game that arrived during the earliest years of the dedicated arcade cabinet era, a period when Pong-derived concepts were still dominant and developers were actively searching for new mechanical frameworks to engage players. Gremlin, a San Diego-based company that had already established itself with titles such as Blockade, brought Depthcharge to arcades as a straightforward but engaging naval warfare game that drew on the real-world concept of anti-submarine warfare. The premise is simple and immediately legible: the player controls a surface warship moving horizontally across the top of the screen, while enemy submarines travel at various depths below. The player's task is to drop depth charges — explosive devices that sink downward through the water — timed and aimed to intercept the submarines before they can cross the screen. The controls reflect the hardware constraints of the era: the ship is moved left and right, and depth charges are released by pressing a button, after which they fall in a straight vertical line. Because the charges travel at a fixed speed and the submarines move at their own pace, the core skill loop is entirely about predictive aiming — the player must mentally calculate where a submarine will be by the time the charge reaches its depth, then release at the correct horizontal position. There is no guidance system, no lock-on, and no margin for error once a charge is dropped. Submarines travel at multiple depths and at varying speeds, which introduces a natural difficulty curve even within a single session. Missing submarines allows them to accumulate, and the increasing number of targets on screen simultaneously raises the cognitive and reflexive demands on the player. The game does not feature elaborate level structures or narrative framing; like most arcade titles of its era, it operates on a score-attack model in which the goal is to destroy as many submarines as possible before the player's resources or lives are exhausted. This pick-up-and-play immediacy was well suited to the arcade environment, where operators needed games that could attract a coin within seconds of a passerby glancing at the cabinet. In its era, Depthcharge was received as a competent and enjoyable entry in the growing library of single-screen action games. It was not a technological outlier — the hardware was comparable to other Gremlin productions of the period — but its theme offered a distinct flavor compared to the ball-and-paddle or maze-chase games that dominated the landscape. The naval warfare setting gave it a sense of place and purpose that resonated with players, and the pure timing-based mechanic proved durable enough to keep players feeding coins in pursuit of higher scores.
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Depthcharge
深度装药
Depthcharge is an action arcade game released by Gremlin in 1977. The player controls a submarine that must navigate underwater environments and destroy enemy targets. The game features simple but challenging gameplay where players maneuver their vessel while avoiding obstacles and engaging in combat. Controls allow for directional movement and firing mechanisms to attack adversaries. The game progresses through sequential levels of increasing difficulty, with each stage presenting new hazards and enemy formations. The objective involves completing each level by eliminating all threats before advancing to the next challenge, making it an early example of action-based arcade gameplay.
- Developer
- Gremlin
- Released
- 1977
- Platform
- Arcade
- Genre
- Action
- Rating
- 4.5 / 5 (4.3K)
- Last updated
About Depthcharge
Pro tips
- Lead your target: release depth charges slightly ahead of a submarine's current position, accounting for the time the charge takes to sink to that depth.
- Prioritize fast-moving submarines first, as they are most likely to cross the screen before a slowly descending charge can intercept them.
- Watch the depth layer carefully — charges fall straight down, so repositioning your ship laterally after releasing is wasted movement unless you are targeting a second submarine.
- Try to drop multiple charges in quick succession when two submarines are stacked at different depths on the same horizontal path.
- Stay near the center of the screen when possible; it gives you the most lateral flexibility to respond to submarines appearing on either side.
Depthcharge Controls — Arcade Keyboard Keys
Default keyboard bindings for Depthcharge on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | Joystick Up | Move up |
| ↓ | Joystick Down | Move down |
| ← | Joystick Left | Move left |
| → | Joystick Right | Move right |
| X | Button 1 | Primary action (jump / confirm) |
| Z | Button 2 | Secondary action (attack / cancel) |
| S | Button 3 | Tertiary action |
| A | Button 4 | Quaternary action |
| Q | Button 5 | Fifth button |
| W | Button 6 | Sixth button |
| 5 | Insert Coin | Insert coin |
| 1 | 1P Start | Start / Pause |
Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Depthcharge Longplay & Gameplay Videos
Watch a full playthrough of Depthcharge on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Depthcharge" Arcade longplay 1977
External references
Frequently Asked Questions
When was Depthcharge released?
Depthcharge was released in 1977 for the Arcade.
Who developed Depthcharge?
Depthcharge was developed by Gremlin, available to play in your browser on RetroGameSpace.
What type of game is Depthcharge?
Depthcharge is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.
How can I play Depthcharge for free?
Open this page and click "Play Now" — Depthcharge runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Depthcharge in the browser?
No. Depthcharge streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.
Can I save my progress in Depthcharge?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.
Does Depthcharge work on mobile devices?
Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Depthcharge this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Depthcharge. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
Is Depthcharge difficult for new players?
The learning curve is gentle at first but steepens quickly. Early submarines move slowly and are easy to intercept, but as more targets appear simultaneously at varying depths and speeds, the timing demands become significantly more challenging. New players should focus on understanding the charge drop timing before worrying about score.
What is the best starting strategy in Depthcharge?
Begin by tracking one submarine at a time and practicing the timing of your depth charge drops at different depths. Once you can reliably hit slow targets, start anticipating faster ones. Avoid the temptation to drop charges rapidly without aiming, as missed charges leave you momentarily unable to respond to new threats.
Is Depthcharge worth playing today?
For players interested in the history of arcade games, Depthcharge offers a clean, honest example of 1977-era design: no frills, pure timing mechanics, and a score-attack loop. It lacks the complexity of later arcade titles but retains a certain purity that makes it a worthwhile historical curiosity.
What is a common mistake new players make?
New players often release depth charges reactively — dropping them directly on top of a submarine's current position — rather than leading the target. Because charges take time to sink, firing directly overhead almost always results in a miss. Anticipating where the submarine will be is the single most important habit to develop.