Desert Gun

Screenshots1 / 2

The title screen displays 'DESERT GUN' centered in white pixelated text against a black background. Two white-colored cowboy figures stand symmetrically on either side of the title, with a small gun sprite positioned above the text. At the top left, 'O LAST GAME' and 'SCORE' appear in white text with 'O' at far left and 'D' at far right. At the bottom, 'O HIGH SCORE' is shown on the left and 'INSERT COIN' on the right in white text, maintaining the same letter-spacing pattern with 'O' and 'D' markers at the edges.

Desert Gun

沙漠炮击

4.6 (3.3K)
Arcade Action 800 plays

Desert Gun is a 1977 arcade shooter from Midway in which the player controls an anti-aircraft cannon positioned at the bottom of the screen. Enemy targets — including planes, helicopters, and other aircraft — fly across the sky at varying speeds and altitudes, and the player must aim and fire to shoot them down before they pass. The cannon rotates to track targets, and players must time their shots to account for the angle and movement of each enemy. Scoring is based on how many targets are successfully hit. Difficulty increases as the game progresses, with faster and more numerous targets appearing. The game uses a simple joystick or rotary control to aim the cannon, making it accessible while still requiring accurate timing.

Developer
Released
Platform
Arcade
Genre
Action
Players
1P
Rating
4.6 / 5 (3.3K)
Last updated

Desert Gun Controls — Arcade Keyboard Keys

Default keyboard bindings for Desert Gun on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Desert Gun Longplay & Gameplay Videos

Watch a full playthrough of Desert Gun on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Desert Gun" Arcade longplay 1977

External references

Frequently Asked Questions

When was Desert Gun released?

Desert Gun was released in 1977 for the Arcade.

Who developed Desert Gun?

Desert Gun was developed by Midway, available to play in your browser on RetroGameSpace.

How many players does Desert Gun support?

Desert Gun is a single-player Action game for the Arcade.

What type of game is Desert Gun?

Desert Gun is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Desert Gun for free?

Open this page and click "Play Now" — Desert Gun runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Desert Gun in the browser?

No. Desert Gun streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Desert Gun?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Desert Gun work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Desert Gun this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Desert Gun. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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