Front Mission Series - Gun Hazard

Screenshots1 / 2

The title screen displays "GUN HAZARD" in large white letters with a red banner reading "FRONT MISSION" above it. The background features a teal and dark green metallic gradient pattern. Japanese text appears below the English title. Copyright notices for Square and Omni Soft are visible at the bottom, dated 1996. The overall design uses a military-industrial aesthetic with pixelated SNES-era graphics and a color scheme of greens, teals, blacks, and whites.

Front Mission Series - Gun Hazard

前线任务:Series - Gun Hazard

4.6 (3.3K)
SNES Shooter 552 plays

Front Mission Series - Gun Hazard is a shooter developed by Square in 1996 for the SNES. Players pilot a mech through side-scrolling stages, controlling movement and weapon fire with standard controllers. The game features a linear progression through multiple levels where players engage enemies and obstacles. Gun Hazard combines platforming mechanics with shoot-em-up action, requiring players to navigate terrain while managing ammunition and targeting. Enemies attack from various positions, and players must dodge incoming fire while returning shots. The game progresses through distinct stages with increasing difficulty.

Developer
Released
Platform
SNES
Genre
Shooter
Players
1P
Rating
4.6 / 5 (3.3K)
Last updated

About Front Mission Series - Gun Hazard

Front Mission Series: Gun Hazard, released in 1996 for the Super Nintendo Entertainment System, arrived during the twilight years of the platform's commercial lifespan in Japan, a period when developers were pushing the aging 16-bit hardware to its limits before the industry pivoted wholesale to the PlayStation and Saturn. Square, already celebrated for role-playing giants like Final Fantasy VI and Chrono Trigger, took an unusual detour with this title by collaborating with Omiya Soft to produce a side-scrolling action shooter rather than a traditional strategy RPG — a sharp departure from the turn-based tactical gameplay of the original Front Mission (1995). The result is a game that sits at the intersection of mech action and light RPG progression, sharing the Front Mission universe's aesthetic of industrial wanzers (the series' term for bipedal combat walkers) while delivering an experience mechanically closer to Metal Warriors or Cybernator than to its strategy-oriented sibling.

Players control Albert Grabner, a mercenary wanzer pilot drawn into a globe-spanning geopolitical conflict. The game unfolds across a series of side-scrolling stages set in diverse international locations, each presenting a mix of ground combat, platforming traversal, and boss encounters. The core loop involves piloting a wanzer through enemy-filled environments, firing primary weapons and managing a secondary weapon slot, while also being able to dismount and fight on foot in certain sequences — a mechanic that adds tactical texture to what might otherwise be a straightforward run-and-gun. Wanzers can be customized between missions using currency earned in the field: players purchase new frames, arms, legs, and weapons from shops, and this upgrade loop gives the game a persistent sense of character growth that distinguishes it from pure action titles of the era.

Controls are responsive by SNES standards, mapping movement to the d-pad, jumping and crouching to face buttons, and weapon cycling to the shoulder buttons. The wanzer's movement feels appropriately weighty without becoming sluggish, and the game rewards players who learn enemy attack patterns and manage their weapon loadouts proactively. Stage design varies from urban combat zones to arctic outposts and jungle environments, keeping the visual and tactical variety high across the roughly ten-hour campaign. Between missions, dialogue-heavy story sequences advance a narrative that engages with themes of corporate warfare and political instability consistent with the broader Front Mission universe's tone.

Because the game was never officially localized for Western markets, its original reception was confined almost entirely to Japan, where it performed respectably as a late-era SNES release. Fan translation efforts in the 2000s eventually brought the game to English-speaking audiences, introducing it to a new generation of retro enthusiasts who appreciated its blend of action and RPG mechanics. Within Japan, the game was recognized as a technically accomplished late-platform release that demonstrated Square's versatility beyond the RPG genre, even if it occupied a niche compared to the studio's flagship titles of the same period.

What makes it special

Gun Hazard is one of the very few titles in the Front Mission franchise to abandon the series' defining turn-based strategy format entirely in favor of real-time side-scrolling action, making it a genuine genre outlier within its own IP. The ability to dismount from your wanzer mid-mission and continue fighting on foot — with different movement speed, vulnerability, and weapon options — is a layered mechanical choice that was uncommon in SNES-era mech action games and gives players meaningful tactical decisions throughout each stage rather than reducing combat to a single mode of engagement.

Pro tips

  • Invest upgrade currency in your wanzer's weapon slots early — a strong secondary weapon like a grenade launcher dramatically increases your damage output against armored enemies and bosses.
  • Learn when to dismount: on-foot movement lets you duck under certain projectiles and access tight corridors your wanzer cannot enter, and some hidden items are only reachable on foot.
  • Manage your ammunition carefully before entering boss rooms; visit the shop between missions to restock and consider swapping to a weapon type that counters the upcoming boss's armor class.
  • Boss attack patterns are largely fixed — spend the first few seconds of each boss fight observing the cycle before committing to an aggressive approach, as mistimed rushes drain health quickly.
  • Prioritize leg upgrades on your wanzer to improve mobility and jump height, which opens up alternate routes in later stages and helps avoid ground-level hazard patterns.

Front Mission Series - Gun Hazard Controls — SNES Keyboard Keys

Default keyboard bindings for Front Mission Series - Gun Hazard on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Front Mission Series - Gun Hazard Longplay & Gameplay Videos

Watch a full playthrough of Front Mission Series - Gun Hazard on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Front Mission Series - Gun Hazard" SNES longplay 1996

Front Mission Series - Gun Hazard Cheat Codes

28 community-curated cheats for Front Mission Series - Gun Hazard. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Quick level Up

    7E1BBBFF
  • Infinite HP Mech

    7E0E24E7+7E0E2503
  • Infinite Hp Human

    7E1E4CE7+7E1E4D03
  • Infinite Money

    7E72F160+7E72F2EA
  • Enable, and Have Infinite Aid-1

    7E73B663
  • Enable, and Have Infinite Aid-2

    7E73B763
  • Enable, and Have Infinite Rep-1

    7E73B863
  • Enable, and Have Infinite Rep-2

    7E73B963
  • Enable, and Have Infinite Rep-3

    7E73BA63
  • Enable, and Have Infinite Rep-4

    7E73BB63
  • Enable, and Have Infinite Rep-5

    7E73BC63
  • Enable, and Have Infinite Bullet

    7E73BD63
Show 16 more cheats
  • Enable, and Have Infinite Auto-Aim

    7E73BF63
  • Enable, and Have Infinite Chaff

    7E73C063
  • Enable, and Have Infinite CPU-01

    7E73C163
  • Enable, and Have Infinite CPU-02

    7E73C263
  • Enable, and Have Infinite Radio

    7E73C363
  • Always Get At Least 74762496 EXP

    62FF-E7A5
  • Sell Something For Max. Funds

    D82C-7DD7
  • Always Have Maximum Supplies

    DDC0-8467
  • 1 Hit Kills Enemies

    DD75-84BF
  • Take No Damage From Projectiles

    823E-5700
  • 1 Kill Depletes Enemy Countdown

    D998-776E
  • Infinite Primary Ammo, Some Weapons

    C24A-7F27
  • Infinite Secondary Ammo, Some Weapons

    C27B-879D
  • 1-Hit Max. Weapon %

    DDD3-5FF4
  • 1-Hit Max. Armor %

    DDD7-8DB4
  • 1-Flight Max. Vernier %

    DDD1-8D94
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External references

Frequently Asked Questions

When was Front Mission Series - Gun Hazard released?

Front Mission Series - Gun Hazard was released in 1996 for the SNES.

Who developed Front Mission Series - Gun Hazard?

Front Mission Series - Gun Hazard was developed by Square, available to play in your browser on RetroGameSpace.

How many players does Front Mission Series - Gun Hazard support?

Front Mission Series - Gun Hazard is a single-player Shooter game for the SNES.

What type of game is Front Mission Series - Gun Hazard?

Front Mission Series - Gun Hazard is a Shooter game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Front Mission Series - Gun Hazard for free?

Open this page and click "Play Now" — Front Mission Series - Gun Hazard runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Front Mission Series - Gun Hazard in the browser?

No. Front Mission Series - Gun Hazard streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Front Mission Series - Gun Hazard?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Front Mission Series - Gun Hazard work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Front Mission Series - Gun Hazard this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Front Mission Series - Gun Hazard. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Front Mission Series: Gun Hazard?

A straightforward playthrough of the main campaign takes most players roughly 8 to 12 hours, depending on how much time is spent on optional shop upgrades and replaying sections for additional currency. The game does not feature a new-game-plus mode, so the length is fairly consistent across playthroughs.

Is Gun Hazard difficult for newcomers to the series or the genre?

The game sits at a moderate difficulty level. Early stages are forgiving enough to learn the controls and upgrade loop, but mid-to-late game bosses and enemy-dense stages can punish players who neglect wanzer upgrades or rush into encounters without observing attack patterns first. Playing on an emulator with save states eases the challenge considerably.

Do I need to have played the original Front Mission before playing Gun Hazard?

No prior knowledge of the Front Mission series is required. Gun Hazard has its own self-contained story and cast, and its action-shooter gameplay is entirely independent of the strategy mechanics in the original Front Mission. It functions as a standalone experience set in the same fictional universe.

Is Front Mission Series: Gun Hazard worth playing today?

For fans of late-SNES action games with RPG progression elements, Gun Hazard holds up well. Its wanzer customization loop, varied stage design, and dismount mechanic give it more depth than a typical 16-bit shooter. An English fan translation is available, making it accessible to players who do not read Japanese.

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