Secret of Mana

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The Secret of Mana title screen features the game's golden logo centered against a lush green forest background with layered foliage. Two pink flamingos fly across the upper portion. Copyright text for Square and Nintendo appears at the bottom in white, along with a licensing notice. The art uses 16-bit sprite graphics with a rich green color palette, typical of SNES-era RPG presentations.

Secret of Mana

圣剑传说

4.5 (2.1K)
SNES Action 945 plays

Secret of Mana is a real-time action RPG developed by Square in 1993 for the Super Nintendo Entertainment System. The game features three-player simultaneous multiplayer, allowing up to three characters to adventure together on the same screen. Players control their party through various dungeons and overworld areas, engaging enemies in real-time combat rather than turn-based battles. The game incorporates a magic system alongside physical attacks, with characters learning spells by leveling up. Each character specializes in different weapon types and magical affinities. The campaign spans multiple continents and dungeons with environmental puzzles, boss encounters, and NPC interactions that advance the story. Multiple players share a single screen, requiring coordination as they explore and progress through the adventure, which takes approximately 40 hours to complete.

Developer
Released
Platform
SNES
Genre
Action
Players
3P
Rating
4.5 / 5 (2.1K)
Last updated

About Secret of Mana

Secret of Mana, developed by Square and released for the Super Nintendo Entertainment System in 1993, arrived at a pivotal moment in the SNES lifecycle. The console had already established itself as a powerhouse for role-playing games — Final Fantasy IV had launched in 1991 and Final Fantasy VI was still on the horizon — but Secret of Mana carved out its own identity by blending real-time action combat with deep RPG progression in a way that felt genuinely new. It was a spiritual successor to Squaresoft's earlier Seiken Densetsu: Final Fantasy Gaiden (released in the West as Final Fantasy Adventure on Game Boy), but Secret of Mana expanded that foundation dramatically in scope, visual fidelity, and ambition.

The game's world is a lush, top-down fantasy landscape traversed through a continuous overworld and discrete interior dungeons. Players control a young boy who discovers a legendary sword embedded in a stone, setting off a sweeping quest involving elemental spirits called Mana Spirits, a villainous empire, and the mythical Mana Fortress. Combat plays out in real time: the player moves freely around the screen and attacks with a ring-menu-selected weapon, but each swing depletes a charge gauge that must refill before the next strike lands at full power. Swinging before the gauge is full results in a weaker hit, so rhythm and patience are rewarded. There are eight weapon types — sword, spear, bow, axe, boomerang, whip, javelin, and glove — each leveled up independently by using them in battle, encouraging experimentation and commitment to a preferred style.

What truly distinguished Secret of Mana from its contemporaries was its simultaneous three-player cooperative mode, enabled by the SNES Multitap accessory. A second player could join as Primm, a young woman with healing magic, and a third as Popoi, a sprite companion with offensive magic. In single-player, the two companions are controlled by the game's AI, and players can pause to issue tactical commands — adjusting AI aggression, magic use, and movement behavior through a series of ring menus. This system was innovative for its time, though the AI could occasionally struggle with pathfinding around obstacles or fail to use healing magic at critical moments, a known limitation players learned to work around.

Magic is channeled through the eight Mana Spirits, each tied to an element, and both Primm and Popoi can cast spells by charging up a meter and selecting from their learned repertoire. Leveling magic requires using it repeatedly, mirroring the weapon leveling system and giving the game a satisfying sense of incremental mastery. Boss encounters are elaborate set pieces that demand learning attack patterns and exploiting elemental weaknesses, providing a difficulty curve that steepens noticeably in the game's second half.

Hiroki Kikuta's musical score was a landmark achievement for the SNES sound chip, delivering atmospheric, emotionally resonant compositions that ranged from serene overworld themes to tense dungeon tracks. The game's visual design made bold use of the SNES's Mode 7 scaling effect for certain sequences, and its sprite work was colorful and expressive. Upon release, Secret of Mana was embraced as a showcase title for the SNES, demonstrating that action-RPGs could deliver the narrative depth and world-building previously associated only with turn-based games.

What makes it special

Secret of Mana is one of the earliest console action-RPGs to support simultaneous three-player cooperative play, achieved via the SNES Multitap accessory. This meant two friends could join a single-player campaign in real time, each controlling a different party member with distinct combat and magic roles. This cooperative structure — applied to a full-length RPG with a continuous overworld, boss fights, and a leveling system — was a technical and design achievement that remained rare on home consoles for years afterward. Hiroki Kikuta's soundtrack, composed entirely after he replaced the originally planned composer, is also recognized as a defining work of 16-bit game music.

Pro tips

  • Always let your weapon charge gauge fill to 100% before striking — a full-charge hit deals significantly more damage and can stagger enemies.
  • Exploit elemental weaknesses on bosses by equipping the correct Mana Spirit spell; Gnome (earth) and Undine (water) spells are especially useful in the early and mid game.
  • Manually pause and cast healing magic from Primm yourself rather than relying on AI behavior — the AI healer often waits too long before using Cure Water.
  • Level all eight weapon types incrementally throughout the game; weapons capped at lower levels in the late game will leave you under-powered for the final dungeons.
  • In multiplayer, assign one player to Popoi for offensive magic support — coordinating Popoi's charged spells with the main character's attacks can lock bosses into hit-stun cycles.

Secret of Mana Controls — SNES Keyboard Keys

Default keyboard bindings for Secret of Mana on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Secret of Mana Longplay & Gameplay Videos

Watch a full playthrough of Secret of Mana on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Secret of Mana" SNES longplay 1993

Secret of Mana Cheat Codes

30 community-curated cheats for Secret of Mana. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Max GP

    7ECC6A7F+7ECC6B96+7ECC6C98
  • Enemies/Bosses die 1 hit

    7EE78200+7EE98200+7EEB8200
  • Infinite HP

    7EE182717EE582887EE382E7+7EE38303 +1
  • % meter never goes down

    7EE1ED007EE5ED007EE3ED00
  • Can use level 8 attacks, whatever weapon equipped

    7EE19C087EE59C087EE39C08
  • Existence mod

    7EE000007EE400007EE20000
  • Max HP

    7EE184E7+7EE185037EE384E7+7EE385037EE584E7+7EE58503
  • Max Strength

    7EE188FF
  • Max Agility

    7EE189FF7EE389FF7EE589FF
  • Max Constitution

    7EE18A637EE38A637EE58A63
  • Max Intelligence

    7EE18B637EE38B637EE58B63
  • Max Wisdom

    7EE18CFF
Show 18 more cheats
  • Max Attack

    7EE198FF7EE398FF7EE598FF
  • Max Hit Percentage

    7EE197FF
  • Max Defense

    7EE1A5E7+7EE1A603
  • Max Evade Percentage

    7EE1A463
  • Max Magic Defense

    7EE1A903+7EE1A8E7
  • Max Experience

    7EE18D7F+7EE18E96+7EE18F987EE38D7F+7EE38E96+7EE38F987EE58D7F+7EE58E96+7EE58F98
  • Infinite MP

    7EE38663+7EE586637EE586637EE58617
  • Max Magic

    7EE38763+7EE587637EE387637EE58763
  • Max Strenght

    7EE388FF7EE588FF
  • Max Hit %

    7EE397FF7EE597FF
  • Max Evade %

    7EE3A4637EE5A463
  • Max Defence

    7EE3A5E7+7EE3A6037EE5A5E7+7EE5A603
  • Max Magic Defence

    7EE3A903+7EE3A8E77EE5A903+7EE5A8E7
  • Have Gnome

    7EE3C838
  • Level Up Gnome

    7EE3D8637EE5D863
  • Have Undine

    7EE3C938
  • Level Up Undine

    7EE3D9637EE5D963
  • Have Salamando

    7EE3CA38
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External references

Frequently Asked Questions

When was Secret of Mana released?

Secret of Mana was released in 1993 for the SNES.

Who developed Secret of Mana?

Secret of Mana was developed by Square, available to play in your browser on RetroGameSpace.

How many players does Secret of Mana support?

Secret of Mana supports up to 3 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Secret of Mana?

Secret of Mana is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Secret of Mana for free?

Open this page and click "Play Now" — Secret of Mana runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Secret of Mana in the browser?

No. Secret of Mana streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Secret of Mana?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Secret of Mana work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Secret of Mana this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Secret of Mana. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Secret of Mana?

A focused playthrough runs approximately 20 to 25 hours. Completionists who level all weapons and magic to maximum can extend that to 30 or more hours. The game has no major optional side dungeons, so most of that time is spent on the main quest.

Is multiplayer worth setting up for Secret of Mana?

Yes. Three-player co-op via the SNES Multitap is the game's standout feature. Even two-player mode transforms the experience, allowing one person to focus on combat while the other manages healing and magic. Boss fights in particular become more strategic and less frustrating with human-controlled companions.

What are the most common mistakes new players make?

The most frequent mistake is attacking too rapidly without waiting for the charge gauge, resulting in weak hits and slow boss kills. New players also tend to neglect weapon leveling, focusing only on the sword, which leaves other weapon types too weak to use when needed. Finally, ignoring the AI behavior settings leads to companions wasting MP or standing idle.

Is Secret of Mana worth playing today?

The core action-RPG loop, cooperative play, and Kikuta's soundtrack hold up well. The AI companion behavior and occasional pathfinding issues are dated, but manageable. A remastered version was released in 2018, though the original SNES version remains the most widely praised for its controls and visual style.

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