Go Go Ackman

Screenshots1 / 2

The title screen displays the red "Go Go Ackman" logo prominently in the center against a light blue textured background with repeated "ACKMAN" watermark text. Below the logo are two menu options labeled "START" and "OPTION" in white capital letters. At the bottom, copyright text reads "© D.PRO STUDIO/SHUEISHA" and "BANPRESTO 1994" in small white font. The overall layout uses a simple two-color palette of red, white, and blue with a 16-bit sprite-based aesthetic typical of early-1990s SNES games.

Go Go Ackman

4.4 (5K)
SNES Action 520 plays

Go Go Ackman is a 1-player action game developed by Banpresto in 1994 for the SNES. Players control the protagonist through side-scrolling levels, engaging in combat against various enemies using basic attack mechanics. The game features multiple stages with progressively challenging enemy patterns and environmental obstacles. Controls rely on standard SNES inputs for movement and jumping, with dedicated buttons for attacking and special actions. Each level concludes with boss encounters that require pattern recognition and timing. The game employs a traditional level-based structure, advancing through different themed environments with increasing difficulty as players progress.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.4 / 5 (5K)
Last updated

About Go Go Ackman

Go Go Ackman is a 1994 action game developed and published by Banpresto for the Super Nintendo Entertainment System, based on the manga series of the same name by Akira Toriyama. It arrived during the mid-cycle peak of the SNES, a period when the platform was flush with licensed action titles competing for shelf space alongside genre heavyweights. Toriyama's involvement lent the game an immediately recognizable visual identity, with chunky sprite work and expressive character animations that faithfully translated his distinctive art style to the 16-bit hardware.

The game casts players as Ackman, a young demon tasked with collecting human souls on behalf of his demonic masters, opposed at every turn by the angel Tenshi. The single-player experience unfolds across a series of side-scrolling stages that blend straightforward left-to-right traversal with light platforming challenges. Ackman moves, jumps, and attacks using a close-range melee strike as his primary tool, and the control scheme is tight and responsive — a two-button attack layout keeps the action accessible without sacrificing moment-to-moment engagement. Enemies appear in waves and must be dispatched to collect the souls they drop, which function both as a scoring mechanism and as currency for powering up Ackman's abilities between stages. This soul-collection loop gives the game a light progression hook that distinguishes it from purely score-based contemporaries.

Level design is compact and brisk. Each stage is short enough to complete in a few minutes, making the overall game digestible in a single sitting for experienced players. Boss encounters punctuate the stage progression and require players to learn attack patterns rather than simply button-mash, adding a modest layer of strategy to what is otherwise a breezy experience. The difficulty curve is gentle by the standards of 1994 SNES action games — the game is clearly aimed at a younger audience familiar with Toriyama's work rather than at hardcore action fans seeking a stiff challenge.

Because the game was released exclusively in Japan, it never received an official localization for Western markets. This regional exclusivity meant it remained largely unknown outside Japan during its original run, circulating primarily among import enthusiasts and fans of Toriyama's broader catalog. Within Japan, the Ackman manga had a dedicated readership, and the game served as a competent interactive extension of that property. Banpresto, known primarily for its licensed game output tied to anime and manga properties, produced a polished if unambitious title that delivered exactly what fans of the source material would expect: colorful visuals, familiar characters, and energetic action that captured the irreverent tone of the comic.

In its era, Go Go Ackman occupied a comfortable niche as a solid licensed action game rather than a boundary-pushing technical showcase. It was followed by two sequels on the same platform, Go Go Ackman 2 and Go Go Ackman 3, released in 1995, which expanded on the formula with additional mechanics and stages. The original remains the entry point for the series and a curiosity for collectors interested in the intersection of Toriyama's pre-Dragon Ball Z side projects and 16-bit game development.

What makes it special

Go Go Ackman is one of the very few SNES action games based on an Akira Toriyama property that is not part of the Dragon Ball franchise, making it a rare window into the artist's lesser-known manga work rendered in 16-bit form. The soul-collection mechanic — where defeating enemies yields souls used to upgrade Ackman's combat abilities — gives the game a light RPG-adjacent feedback loop uncommon in licensed action titles of its era, rewarding aggressive play rather than cautious survival.

Pro tips

  • Prioritize collecting every soul dropped by defeated enemies — they accumulate toward power-ups that make boss fights significantly more manageable.
  • Learn each boss's attack cycle before committing to an offensive approach; most bosses telegraph their dangerous moves with a brief animation wind-up.
  • Stay mobile during crowded enemy waves — standing still to attack is the most common cause of unnecessary damage in the mid and late stages.
  • Short stages mean you can afford to replay earlier levels to grind souls if a later boss is proving difficult before continuing forward.
  • Use Ackman's jump arc to your advantage on platforming sections — his jump has a forgiving hang time that lets you adjust positioning mid-air.

Go Go Ackman Controls — SNES Keyboard Keys

Default keyboard bindings for Go Go Ackman on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Go Go Ackman Longplay & Gameplay Videos

Watch a full playthrough of Go Go Ackman on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Go Go Ackman" SNES longplay 1994

Go Go Ackman Cheat Codes

21 community-curated cheats for Go Go Ackman. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Health

    7E049304
  • Infinite Lives

    7E04A109C265-3DBD
  • Cannot Get Hit

    7E049101
  • Infinite Bomb

    7E178E09
  • Infinite Money

    7E04D063
  • Weapon Modifier

    7E049AXX7E049A00
  • Infinite Health On Foot

    C2B9-4D9A
  • Infinite Bombs

    C2BC-34927E178E09
  • Don't Lose Weapon When Hit

    C2B7-442A
  • Don't Lose Weapon When You Die

    C261-349D
  • Keep Weapon When Stage Is Cleared

    C2C7-449F
  • Infinite Time

    8BC9-CFB37E04E040
Show 9 more cheats
  • Invincibility

    2D62-379E7E049201
  • Infinite Energy

    7E049304
  • Jump in Mid Air

    7E041380
  • Level / Area Mod

    7E040100
  • Weapon Mod

    7E049A02
  • Activate Invincibility (Kill enemies on contact)

    7E0B3801
  • 1 Hit Kills Bosses

    7EC06400+7EC16400+7EC26400
  • Hit Anywhere

    6DB1-44F1+40B5-44B1
  • Jump in Midair

    DD62-CD23+DD62-C723
Play Now

External references

Frequently Asked Questions

When was Go Go Ackman released?

Go Go Ackman was released in 1994 for the SNES.

Who developed Go Go Ackman?

Go Go Ackman was developed by Banpresto, available to play in your browser on RetroGameSpace.

How many players does Go Go Ackman support?

Go Go Ackman is a single-player Action game for the SNES.

What type of game is Go Go Ackman?

Go Go Ackman is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Go Go Ackman for free?

Open this page and click "Play Now" — Go Go Ackman runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Go Go Ackman in the browser?

No. Go Go Ackman streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Go Go Ackman?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Go Go Ackman work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Go Go Ackman this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Go Go Ackman. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Go Go Ackman?

A straightforward playthrough takes roughly one to two hours for most players. The stages are intentionally short and the overall game is compact, so experienced action game players may finish closer to the one-hour mark on a first attempt.

Is Go Go Ackman difficult for newcomers to the genre?

The game is on the easier end of the SNES action spectrum. Its gentle difficulty curve and short stages make it approachable for players new to the genre, though later boss encounters do require some pattern recognition to handle efficiently.

What is the best starting strategy for a first playthrough?

Focus on defeating every enemy in each stage rather than rushing to the exit. Maximizing soul collection early ensures you have access to upgrades before the difficulty upticks in the middle stages, making the experience considerably smoother.

Is Go Go Ackman worth playing today?

For fans of Akira Toriyama's art and lesser-known manga properties, or collectors of Japan-exclusive SNES titles, it holds genuine appeal. As a pure action game it is competent but brief, so expectations should be set accordingly — it rewards curiosity more than extended play sessions.

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