Ice Climber

Screenshots1 / 5

A vertically stacked level layout with four horizontal platforms separated by black gaps. Blue icy platforms line the top two rows, while orange brick platforms occupy the lower two rows. A small blue sprite character stands on the second platform from the top, with a white cloud-like object visible on the lowest platform. Green vegetation appears at the bottom edge. Score displays marked "0" appear in the upper corners against a light blue background. The sprite art uses simple pixelated forms typical of 1985 NES graphics.

Ice Climber

冰上攀登者

4.5 (1.3K)
NES Action 698 plays

Ice Climber is an action platformer released by Nintendo in 1985 for the NES. Players control either Popo or Nana, ice climbers who must ascend vertically through eight mountain levels populated with enemies and obstacles. The goal is to reach the summit of each mountain and collect a condor at the top. Using the controller, players jump and attack enemies with ice mallets to clear paths upward. The game features single-player and two-player cooperative modes. As players progress through mountains, difficulty increases with more challenging enemy patterns and hazards. The vertical climbing mechanic, rather than horizontal scrolling platformers common at the time, gave Ice Climber a distinctive approach to level design. Each mountain presents different environmental challenges that require timing and positioning skills.

Developer
Released
Platform
NES
Genre
Action
Players
2P
Rating
4.5 / 5 (1.3K)
Last updated

About Ice Climber

Ice Climber arrived in 1985 as part of the Nintendo Entertainment System's North American launch window, a period when Nintendo was aggressively establishing the NES as a credible home console after the video game crash of 1983. Developed entirely in-house by Nintendo, it debuted in Japan on the Famicom in January 1984 before crossing to Western markets, making it one of the earliest examples of Nintendo's own studios defining what the NES library would look like. At the time, the dominant home action game template was the single-screen or scrolling platformer derived from arcade hits, and Ice Climber fits squarely into that mold while adding a vertical-scrolling twist that distinguished it from contemporaries like Donkey Kong or Mario Bros.

The game casts players as one or two Eskimo-styled mountaineers — Popo (blue) and Nana (pink) — whose goal is to scale a series of icy peaks, smash through ice floors with a wooden mallet, and reach a bonus stage at the summit where a condor carries a vegetable that awards extra points. Each mountain is a self-contained vertical stage built from a stack of platforms riddled with gaps and breakable ice blocks. The screen scrolls upward as the climber ascends, and crucially it also scrolls back down if the player falls too far behind, making a dropped character a permanent loss for that stage. Controls are simple by design: left and right movement, a jump button, and a swing of the mallet that can break the ice block directly overhead or stun enemies on the same level. The mallet's short range demands precise positioning, and the jump arc — slightly floaty and with limited mid-air correction — is the central skill the game asks players to master. Enemies include Topis (seal-like creatures that repair broken ice blocks, actively working against the player's progress), Nitpickers (birds that knock climbers off platforms), and a polar bear named Condor who appears at the summit bonus round. The interplay between Topis resealing floors and the player trying to break through them creates a tug-of-war dynamic that gives the game a puzzle-like texture beneath its action surface.

In two-player simultaneous mode, both Popo and Nana are on screen at once, and the camera follows the higher of the two climbers — meaning a slower player can be scrolled off the bottom of the screen and eliminated. This asymmetry makes cooperative play genuinely tense, as partners must balance their own ascent with awareness of each other's position. The game loops through its 32 mountains with increasing difficulty, cycling back after completion with tougher enemy behavior and more treacherous platform layouts.

In its era, Ice Climber was received as a competent and entertaining early NES title, appreciated for its two-player mode and the novelty of vertical mountain-climbing action. It was not considered a flagship Nintendo release in the way Donkey Kong or the original Mario Bros. were, but it found a consistent audience as a pack-in or budget title in various markets. Its legacy grew substantially decades later when Popo and Nana were included as playable fighters in Super Smash Bros. Melee in 2001, introducing the characters to an entirely new generation and cementing Ice Climber's place in Nintendo history beyond its original modest footprint.

What makes it special

Ice Climber is one of the earliest NES titles to feature fully simultaneous two-player cooperative action on a single screen, a design choice that directly influenced how Nintendo thought about shared-screen multiplayer. The camera-follows-the-leader mechanic — where the screen tracks the higher climber and can eliminate a lagging partner — creates a built-in competitive tension inside a cooperative framework. This design predates the more celebrated co-op systems of later NES games and represents a genuine early experiment in asymmetric cooperative play on home hardware.

Pro tips

  • Break ice blocks directly above you before moving up — Topis will reseal them quickly, so clear a path and ascend immediately rather than waiting.
  • Learn the jump arc on flat ground first: the floaty physics mean you must commit to jumps early; tapping the button produces a shorter hop useful for single-platform gaps.
  • In two-player mode, stay within two platform rows of your partner at all times — if one player gets scrolled off the bottom, you lose that climber for the rest of the stage.
  • Use the mallet to stun Topis rather than trying to jump over them; a stunned Topi gives you a clear window to break the ice above and move through.
  • At the summit bonus stage, jump toward the condor as soon as it appears — it moves quickly and the window to grab the vegetable for bonus points is only a few seconds.

Ice Climber Controls — NES Keyboard Keys

Default keyboard bindings for Ice Climber on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Ice Climber Longplay & Gameplay Videos

Watch a full playthrough of Ice Climber on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Ice Climber" NES longplay 1985

Ice Climber Cheat Codes

30 community-curated cheats for Ice Climber. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Invincible

    PAKIYGYAAIGITL+ATYIZL
  • Enemies Dead After Touch You

    PAKSGLAZ+PAKIYGYA
  • Infinite Lives

    IEEIZGAZSUAIPGOKEIPGVS +1
  • Controllable Jump

    AAVEEVZZAAVKEVZZ
  • Controllable Jump (Bonus Game)

    AANPZSZPAANIZSZP
  • Start With 9 Lives

    PEZKTKAEXKTGLE
  • When Hit, Bricks Freeze In Mid-Air Or Disappear Instead Of Falling Off-Screen

    AEISSOAESSSO
  • Start With Lots Of Lives

    YEXKTGLE
  • Become invincible

    ATKSALAZ
  • Start with 1 life

    AEXKTGLA
  • Start with 6 lives

    IEXKTGLA
  • Super jumping power

    GPUKOAZX
Show 18 more cheats
  • Monsters bump you instead of killing you

    ELKITLEY
  • Players double speed

    VNSKXUNN+ZESKULPA
  • Players triple speed

    SNSKXUNN+LESKULPA
  • Infinite Lives v2

    SUEIPGVI
  • Infinite Invincibility

    SLKTEGSP
  • Start with Invincibility

    SLUGVXSO
  • Invincibility

    EYOSZLEIOOSVGXOU
  • Alternate Invincibility

    ZXEIELIA
  • Alternate Invincibility 2

    PAKIYGYA
  • Hit Anywhere

    OUVSILAX+OOVSTUIP+AEVSYUUI+AUNIALEL
  • Level Select (At Title Screen)

    0059:00
  • Mountain Modifier

    0305:00
  • Jump Through Single Layers

    EIEKKYKZ
  • Constant Barrage Of Enemies (Expert Mode)

    AEXGKUZA
  • Alternate Level Design

    PEUTYYAA
  • Sides Are Invisible

    AANTVEPA
  • No Seals/Topei

    AEXYTENY
  • No Birds

    EXENOASZ
Play Now

External references

Frequently Asked Questions

When was Ice Climber released?

Ice Climber was released in 1985 for the NES.

Who developed Ice Climber?

Ice Climber was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Ice Climber support?

Ice Climber supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Ice Climber?

Ice Climber is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Ice Climber for free?

Open this page and click "Play Now" — Ice Climber runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Ice Climber in the browser?

No. Ice Climber streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Ice Climber?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Ice Climber work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Ice Climber this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Ice Climber. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Ice Climber?

The game has 32 mountains, and a skilled player can clear all of them in roughly 30 to 45 minutes. After mountain 32 the game loops with harder enemy behavior, so there is no true ending — play continues until the player loses all lives.

Is the two-player mode worth trying over solo play?

Two-player simultaneous mode is the most entertaining way to experience the game. The shared-screen camera mechanic adds genuine tension and the need to coordinate jumps through the same ice gaps makes familiar stages feel fresh. It is best played with someone of similar skill level.

What is the most common mistake new players make?

New players tend to move too slowly. Topis continuously reseal broken ice blocks, so hesitating after breaking a floor often means the path closes before you can ascend. Commit to upward movement immediately after clearing a block.

Is Ice Climber worth playing today?

It holds up best as a short two-player session or a curiosity for NES history enthusiasts. The controls feel stiff by modern standards and the difficulty is uneven, but the core loop of racing Topis while managing a floaty jump remains mechanically interesting for players willing to meet it on its own terms.

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