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Little Ninja Brothers
A landmark action game for the NES, Little Ninja Brothers combines tight controls with engaging gameplay. Its enduring appeal lies in the perfect balance of challenge and reward.
- Developer
- Culture Brain
- Released
- 1990
- Platform
- NES
- Genre
- Action
- Players
- 2P
- Rating
- 4.7 / 5 (2.2K)
- Last updated
Little Ninja Brothers Controls — NES Keyboard Keys
Default keyboard bindings for Little Ninja Brothers on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Little Ninja Brothers Longplay & Gameplay Videos
Watch a full playthrough of Little Ninja Brothers on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Little Ninja Brothers" NES longplay 1990
Little Ninja Brothers Cheat Codes
26 community-curated cheats for Little Ninja Brothers. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Start With Meat Bun
044D:01 -
Start With Batteries
0449:02 -
Start With Whirly Birds
044A:01 -
Start With Medicine
044B:01 -
Start With Sweet Buns
044C:08 -
Start With Sacred Robe
043D:04 -
Start With Prism Shield
043C:04 -
Start With Prism Sword
043B:05 -
Start With Prism Claw
0439:08 -
Start With T-Stars
042B:08 -
Start With Marks
042A:06 -
Infinite HP
OLKUAOOO
Show 14 more cheats Show fewer
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Invincible to Water
SXSZXNTS -
Invincibility
AIULZPEI -
Infinite Money
AVSIOOSZ -
Max Money After Fights
AEOSKPZA -
Start With 255 Life
NYUSKXZE -
Start With 50 Attack
ZLUSSZPA -
Quick Level Up
AAXIVOZP -
Infinite Dragon Kicks
AEUUYKIA -
All T-Stars
OZXONUPX -
T-Star Allways Avalaible
ATUOSUSZ -
Mighty Ball Allways Avalaible
AEEOKZPA -
Infinite Health
0543:FF -
Infinite Sen (Money)
0436:FF+0437:FF -
Any Random Full Password Counts As Sound Test Password
EYXLNAEI
External references
Frequently Asked Questions
When was Little Ninja Brothers released?
Little Ninja Brothers was released in 1990 for the NES.
Who developed Little Ninja Brothers?
Little Ninja Brothers was developed by Culture Brain, available to play in your browser on RetroGameSpace.
How many players does Little Ninja Brothers support?
Little Ninja Brothers supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.
What type of game is Little Ninja Brothers?
Little Ninja Brothers is a Action game for the NES, playable instantly in your browser — no downloads, no installs.
How can I play Little Ninja Brothers for free?
Open this page and click "Play Now" — Little Ninja Brothers runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Little Ninja Brothers in the browser?
No. Little Ninja Brothers streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.
Can I save my progress in Little Ninja Brothers?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.
Does Little Ninja Brothers work on mobile devices?
Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Little Ninja Brothers this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Little Ninja Brothers. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.