Melfand Stories

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The title screen displays "Melfand Stories" in large purple and orange pixelated lettering at the top center, with a fantasy castle silhouette visible in the background against a teal water pattern. Below the title, menu options in white text read "GAME", "OPTION", and "QUIT" arranged horizontally. A copyright notice "© 1994 ASCII" appears in the lower left corner. The overall scene uses a limited SNES-era color palette with a wavy water texture filling the background.

Melfand Stories

梅尔范德故事

4.3 (3.5K)
SNES Action 827 plays

Melfand Stories is a 2-player action game released by Sting Entertainment in 1994 for the SNES. Players control characters through side-scrolling levels filled with enemies and obstacles. The game features cooperative gameplay where two players can work together simultaneously. Combat involves standard attack controls with the ability to jump and dodge incoming threats. Level progression follows a linear structure with increasing difficulty. The game emphasizes direct action gameplay with sprite-based graphics typical of the era, allowing players to tackle stages either solo or with a partner for the full experience.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.3 / 5 (3.5K)
Last updated

About Melfand Stories

Melfand Stories is an action game developed by Sting Entertainment and released for the Super Nintendo Entertainment System in 1994. By that point in the SNES lifecycle, the platform had already established a rich library of action and role-playing titles, and developers were well-versed in pushing the hardware's Mode 7 and sprite-scaling capabilities. Sting Entertainment, a Japanese studio that would later become known for strategy and RPG hybrids, was still finding its footing in the early 1990s, and Melfand Stories represents one of their earlier console efforts in the action genre.

The game is set in a fantasy world and supports up to two players simultaneously, a feature that was a meaningful selling point for SNES action titles of the era, when cooperative couch play was a primary mode of entertainment. Two players can work through the game's stages together, coordinating attacks against enemies and bosses in a side-scrolling action format. The controls follow conventions familiar to SNES action game players: a standard attack button, a jump button, and special or magic actions mapped to additional face buttons. Characters move through a series of stages populated with enemy encounters, environmental hazards, and boss fights that punctuate the end of each area.

The level structure is linear, guiding players from one themed environment to the next, with each zone introducing new enemy types and escalating challenge. The fantasy aesthetic is rendered through colorful sprite work that makes good use of the SNES palette, with character designs and backgrounds that reflect the anime-influenced art style common to Japanese action games of the period. Enemy variety and the pacing of encounters give the game a rhythm that rewards players who learn attack patterns and manage their resources carefully.

Because Melfand Stories was released exclusively in Japan, it did not receive coverage in Western gaming press of the era, and its reception is largely drawn from the Japanese market. It occupied a niche within the crowded SNES action genre, competing with high-profile titles from larger publishers. Sting's production values were competent for the time, and the two-player cooperative mode gave it replay value for players who could experience it with a friend. The game remains a relatively obscure entry in both the SNES library and Sting Entertainment's catalog, more often encountered today by dedicated retro collectors and enthusiasts of Japan-exclusive SNES software than by mainstream retro gaming audiences.

Pro tips

  • Use the two-player cooperative mode whenever possible — having a second player to draw enemy aggro makes boss encounters significantly more manageable.
  • Learn each boss's attack pattern before committing to aggressive offense; most bosses telegraph their strongest attacks with a brief animation wind-up.
  • Clear regular enemies before focusing on environmental hazards — being hit by a projectile while navigating a platform section is a common source of avoidable damage.
  • Conserve any limited-use special attacks or magic for boss fights rather than spending them on standard enemy groups mid-stage.
  • If playing solo, stay mobile and avoid cornering yourself against stage edges, as enemy AI tends to pressure players toward screen boundaries.

Melfand Stories Controls — SNES Keyboard Keys

Default keyboard bindings for Melfand Stories on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Melfand Stories Longplay & Gameplay Videos

Watch a full playthrough of Melfand Stories on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Melfand Stories" SNES longplay 1994

Melfand Stories Cheat Codes

9 community-curated cheats for Melfand Stories. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Credits

    7E00B503
  • Infinite Time

    7E00B699
  • Character Modifier

    7E00C000
  • Infinite Health

    7E00C331
  • Spell Modifier

    7E00D00A
  • Higher Jump

    7E0CD800
  • One Hit Kills

    7E126200+7E126300+7E126400+7E126500+7E126600+7E126700+7E126800+7E126900+7E126A00+7E127500+7E127600+7E127700+7E127800+7E127900+7E127A00+7E127B00+7E127C00+7E127D00+7E127E006D81-4F60
  • Can't Be Hit

    7E128819
  • Hit Anywhere

    6DC6-4DD5+F6C6-4D05
Play Now

External references

Frequently Asked Questions

When was Melfand Stories released?

Melfand Stories was released in 1994 for the SNES.

Who developed Melfand Stories?

Melfand Stories was developed by Sting Entertainment, available to play in your browser on RetroGameSpace.

How many players does Melfand Stories support?

Melfand Stories supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Melfand Stories?

Melfand Stories is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Melfand Stories for free?

Open this page and click "Play Now" — Melfand Stories runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Melfand Stories in the browser?

No. Melfand Stories streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Melfand Stories?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Melfand Stories work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Melfand Stories this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Melfand Stories. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Melfand Stories?

A single playthrough of Melfand Stories typically takes between one and two hours depending on player experience with the genre and familiarity with boss patterns. The game's linear stage structure means there is little backtracking, keeping the overall length compact even for less experienced players.

Is the two-player mode worth using over solo play?

Yes. The simultaneous two-player cooperative mode is one of the game's strongest features. Having a second player allows for divided attention during multi-phase encounters and makes the experience more dynamic. Solo play is entirely viable, but the game's design clearly benefits from cooperation.

What is the best strategy for new players starting out?

New players should focus on learning the basic attack rhythm and not rushing through stages. Taking time to defeat all on-screen enemies before moving forward reduces the risk of being overwhelmed, and practicing the jump and attack timing in early stages pays dividends in later, more demanding sections.

Is Melfand Stories worth playing today for retro game fans?

For collectors and fans of Japan-exclusive SNES action games, Melfand Stories offers a glimpse into Sting Entertainment's early work and a competent two-player cooperative experience. It is a niche recommendation best suited to enthusiasts of the genre rather than a must-play for general retro audiences.

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