Micro Machines

Screenshots1 / 3

The Micro Machines title screen features a large yellow and red winged logo at the top against a bright blue background. Below sits a small red sports car illustrated on a pink rectangular banner labeled "SPORTS CARS" in white text. The screen displays developer credits reading "DEVELOPED BY MERIT STUDIOS EUROPE" and "PUBLISHED BY CODEMASTERS" in white font on the blue background. A copyright notice appears at the bottom in small text.

Micro Machines

4.4 (655)
Mega Drive Action 0 plays

Micro Machines is a top-down racing game released by Codemasters in 1993 for the Sega Genesis. Players control tiny toy cars racing across household environments like kitchen counters, bathtubs, and desks in split-screen two-player matches. The game uses simple arcade controls for acceleration and steering through various track layouts and obstacles. Each course transforms everyday household items into miniature racing venues with unique designs. The gameplay emphasizes competitive racing between two players, with multiple tracks and game modes. The tracks feature creative environmental designs that utilize common household objects as part of the racing challenge. Players experience racing at a micro scale, with the game's core appeal being the imaginative transformation of ordinary domestic spaces into dynamic racing arenas.

Developer
Released
Platform
Mega Drive
Genre
Action
Players
2P
Rating
4.4 / 5 (655)
Last updated

Micro Machines Controls — Mega Drive Keyboard Keys

Default keyboard bindings for Micro Machines on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S C Tertiary action
A X Quaternary action
Q Y Fifth button
W Z Sixth button
Enter Start Start / Pause

These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Micro Machines Longplay & Gameplay Videos

Watch a full playthrough of Micro Machines on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Micro Machines" Mega Drive longplay 1993

Micro Machines Cheat Codes

30 community-curated cheats for Micro Machines. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite lives in 4-man race

    REHA-A60N
  • Start with 1 life in 4-man race

    AEBT-AAHL
  • Start with 2 lives in 4-man race

    AJBT-AAHL
  • Start with 4 lives in 4-man race

    ATBT-AAHL
  • Start with 5 lives in 4-man race

    AYBT-AAHL
  • Start with 10 lives in 4-man race

    BJBT-AAHL
  • Start with 20 lives in 4-man race

    CTBT-AAHL
  • Infinite lives in head-to-head race only

    REET-A6Y6
  • Start with 1 life in head-to-head race only

    AEEA-AAAW
  • Start with 2 lives in head-to-head race only

    AJEA-AAAW
  • Start with 4 lives in head-to-head race only

    ATEA-AAAW
  • Start with 5 lives in head-to-head race only

    AYEA-AAAW
Show 18 more cheats
  • Start with 10 lives in head-to-head race only

    BJEA-AAAW
  • Start with 20 lives in head-to-head race only

    CTEA-AAAW
  • You qualify for next race only if you win (Except initial qualifying race)

    AEFT-AAH4
  • You qualify for next race if you get 3rd or better (Except initial qualifying race)

    ANFT-AAH4
  • You always qualify for next race (Except initial qualifying race)

    ATFT-AAH4
  • You get to time trial every time you win 1 race

    AEGT-AAC8
  • You get to time trial every time you win 2 races

    AJGT-AAC8
  • You get to time trial every time you win 5 races

    ATGT-AAC8
  • You get to time trial every time you win 6 races

    AYGT-AAC8
  • You get to time trial every time you win 8 races

    A6GT-AAC8
  • You get to time trial every time you win 11 races

    BJGT-AAC8
  • Infinite time in Ruff Trux time trial

    RYXT-A61RFF838E:0055
  • Winning Ruff Trux time trial worth 0 extra lives

    AJHA-AA5W
  • Winning Ruff Trux time trial worth 2 extra lives

    SAHA-BJXW
  • Winning Ruff Trux time trial worth 5 extra lives

    SAHA-BYXW
  • Winning Ruff Trux time trial worth 8 extra lives

    SAHA-BAXW
  • Each race lasts 1 lap

    AKHT-AAH0
  • Each race lasts 2 laps

    APHT-AAH0
Play Now

External references

Frequently Asked Questions

When was Micro Machines released?

Micro Machines was released in 1993 for the Mega Drive.

Who developed Micro Machines?

Micro Machines was developed by Codemasters, available to play in your browser on RetroGameSpace.

How many players does Micro Machines support?

Micro Machines supports up to 2 players, ideal for couch co-op or competitive sessions on the Mega Drive.

What type of game is Micro Machines?

Micro Machines is a Action game for the Mega Drive, playable instantly in your browser — no downloads, no installs.

How can I play Micro Machines for free?

Open this page and click "Play Now" — Micro Machines runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Micro Machines in the browser?

No. Micro Machines streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.

Can I save my progress in Micro Machines?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.

Does Micro Machines work on mobile devices?

Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Micro Machines this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Micro Machines. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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