Out of This World

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The title screen displays 'OUT OF THIS WORLD' in large cyan-outlined letters centered on a black background. Below the title is copyright text reading '© 1992 Interplay Productions © 1991 Delphine Software' with 'LICENSED BY NINTENDO' at the bottom. The text uses a thin, geometric font style typical of early 1990s SNES graphics with a sci-fi aesthetic. All text appears in white and cyan colors against the black screen.

Out of This World

4.3 (4.9K)
SNES Action 560 plays

Out of This World is a action game for the SNES (Super Nintendo Entertainment System), developed by Delphine Software International and released in 1992. This entry is preserved in the SNES (Super Nintendo Entertainment System) library and is provided here through emulation for archival play. Filed under the action category, the original release year is 1992; the credited developer is Delphine Software International. Original platform: SNES (Super Nintendo Entertainment System).

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.3 / 5 (4.9K)
Last updated

About Out of This World

Out of This World (known as Another World in Europe) arrived on the SNES in 1992, a period when the platform was hitting its stride with a library that increasingly pushed cinematic ambition alongside pure gameplay. Developed by Éric Chahi at Delphine Software International and originally released on the Amiga and DOS in 1991, the SNES port brought the game to a massive console audience hungry for experiences that felt unlike anything else on the market. At the time, most action games on the SNES leaned on sprite-heavy scrolling or established genre conventions; Out of This World deliberately rejected both, presenting instead a rotoscoped, vector-polygon visual style that made it look closer to an animated film than a video game. The result was jarring in the best possible way — players encountered something that felt genuinely alien on their television screens.

The premise follows physicist Lester Knight Chaykin, who is transported to a hostile alien world after a particle accelerator experiment goes catastrophically wrong. The game wastes no time on tutorials or hand-holding: within seconds of the opening sequence, Lester is swimming away from a tentacled creature, and the player is already learning that hesitation means death. This philosophy of immediate, consequence-laden action defines the entire experience. Controls are deliberately simple — Lester can run, jump, and eventually fire an energy weapon — but the game layers complexity through environmental puzzles and precisely timed sequences rather than button combinations. The energy gun itself has three modes unlocked progressively: a basic shot, a shield that blocks incoming fire, and a charged blast capable of destroying enemy barriers. Mastering the interplay between these three modes in real time, often under pressure from alien guards, is central to the game's challenge.

Level structure in Out of This World is unconventional by the standards of its era. There are no traditional stages with clear start and end points marked by a score tally or a flagpole. Instead, the game flows as a continuous series of vignettes — a prison escape, a chase through alien corridors, a desperate fight alongside an alien companion — each segmented by a password system that allows players to resume from checkpoints. The companion character, a large alien who becomes Lester's unlikely ally, introduces cooperative puzzle-solving moments that were rare in single-player action games of the time. These sequences require the player to coordinate Lester's actions with the companion's movements, foreshadowing design ideas that would become more common in later decades.

The SNES version maintained the core experience faithfully, with the hardware's Mode 7 and color palette capabilities allowing the stark, shadowy aesthetic to translate well from its computer origins. The game was notably short by the standards of cartridge-era action titles — a player who knows the solutions can complete it in under two hours — but this brevity was offset by a steep difficulty curve that made each attempt feel earned. In its era, Out of This World earned attention from gaming press for its cinematic presentation and its willingness to treat the player as an intelligent participant in a story rather than simply a score-chaser. It stood apart from contemporaries and left a clear impression on developers who would later pursue narrative-driven action design.

What makes it special

Out of This World is a verifiable technical and artistic landmark: Éric Chahi hand-rotoscoped the character animations and built the game almost entirely alone, using polygon-based graphics at a time when sprite sheets dominated console action games. This approach produced a visual style that aged far more gracefully than contemporaries relying on detailed pixel art tied to specific hardware resolutions. The wordless storytelling — no dialogue boxes, no text exposition — communicated an entire alien relationship and emotional arc purely through animation and context, a technique that directly influenced later cinematic action-adventure design.

Pro tips

  • Learn the three energy gun modes early: tap for a basic shot, hold briefly for a shield bubble, and hold longer for a charged blast that destroys reinforced barriers — you will need all three constantly.
  • Expect to die repeatedly on your first playthrough; each death teaches the exact timing or action required for the next attempt, so treat failures as mandatory tutorials rather than setbacks.
  • Write down the checkpoint passwords as you reach them — the game offers no auto-save, and losing progress to a power interruption forces a full restart from the beginning.
  • When escorting or coordinating with your alien companion, wait and observe his movement pattern before acting; rushing ahead almost always triggers a fatal scripted event.
  • The opening swimming sequence has a strict time limit before the creature catches Lester — move immediately and do not stop to explore, as there is nothing to find and hesitation is fatal.

Out of This World Controls — SNES Keyboard Keys

Default keyboard bindings for Out of This World on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Out of This World Longplay & Gameplay Videos

Watch a full playthrough of Out of This World on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Out of This World" SNES longplay 1992

Out of This World Cheat Codes

18 community-curated cheats for Out of This World. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • First 3 Shields Are Infinite

    7E0D84E7+7E0D8AE7+7E0D90E7
  • Screen Modifier

    7E0D10??7E0D1000
  • Infinite Gun Ammo

    7E0C4E:80+7E0C4F:807E0C4E80+7E0C4F80
  • Inf Health

    7E0C9801
  • Enemy Can't Pull You To Water

    7E0CAA00
  • Can't Enemy Drown In Water

    7E0C6F01
  • Underwater Tentacles in Stage 1 Never Appear

    7E0C5901
  • Get Out of the Underwater Part of Stage 1 Almost Instantly

    7E0C6E01
  • Wild Animal on Stage 1 Never Appears

    7E0C9701
  • Out of Water Tentacle Never Appears on Stage 1

    7E0CA901
  • Vine on Stage 1 is Reusable

    7E0CFF01
  • Start With the Gun on Stage 2

    7E0C5701
Show 6 more cheats
  • Alien Friend Has a Gun

    7E0C5C01
  • Instantly Escape the Cage on Stage 2

    7E0C6D01
  • Enemies Don't Attack on Stage 2 While Alien Friend is Opening the Door

    7E0C6701
  • Walk Through Walls

    DFAC-8BAF
  • Stage 3 is Completed Instantly

    7E0CAD01
  • Most Doors & Barriers Are Open or Removed

    7E0CD400+7E0CD500
Play Now

External references

Frequently Asked Questions

When was Out of This World released?

Out of This World was released in 1992 for the SNES.

Who developed Out of This World?

Out of This World was developed by Delphine Software International, available to play in your browser on RetroGameSpace.

How many players does Out of This World support?

Out of This World is a single-player Action game for the SNES.

What type of game is Out of This World?

Out of This World is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Out of This World for free?

Open this page and click "Play Now" — Out of This World runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Out of This World in the browser?

No. Out of This World streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Out of This World?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Out of This World work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Out of This World this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Out of This World. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Out of This World?

A first-time player unfamiliar with the solutions should expect 4–8 hours due to repeated deaths and trial-and-error puzzle solving. A player who knows every sequence can complete the game in under two hours. The game is intentionally short but dense with challenge.

Is Out of This World very difficult?

Yes. The game features instant-death hazards throughout, no in-level checkpoints beyond the password system, and puzzles that require precise timing with little telegraphing. Patience and a willingness to repeat sections many times is essential for new players.

What is the best way to start the game as a new player?

Accept that dying is part of learning. Focus on memorizing each short scene's solution rather than trying to survive on reflexes alone. The game is structured so that once you know what to do, execution becomes straightforward — discovery is the real challenge.

Is Out of This World worth playing today?

For players interested in the history of cinematic game design, yes. Its visual style, wordless storytelling, and atmosphere remain distinctive. The short length and high difficulty may frustrate players expecting a conventional action game, but the experience is unlike most titles from its era.

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