Stunt Driver

Screenshots1 / 4

A split-screen view shows a racing game with the upper half displaying a road course stretching toward green hills and mountains under a cyan sky, with grandstands visible along the track. The lower half presents the interior cockpit view featuring a brown steering wheel, analog gauges, speedometer, tachometer, and turquoise accents on the dashboard. A blue and white striped object appears in the middle-right, suggesting motion blur or a passing vehicle. The HUD displays lap information and speed data at the top of the screen.

Stunt Driver

4.3 (3.5K)
DOS Action 506 plays

Stunt Driver remains one of the finest action experiences from the DOS era. Its innovative design and addictive gameplay have earned it a permanent place in gaming history.

Released
Platform
DOS
Genre
Action
Players
1P
Rating
4.3 / 5 (3.5K)
Last updated

About Stunt Driver

Stunt Driver, released in 1990 for DOS, arrived during a fertile period for PC driving games when the platform was beginning to demonstrate that home computers could deliver arcade-style thrills without requiring a trip to the local arcade. The early DOS era was defined by hardware limitations — EGA and VGA graphics were still being explored, and sound card support was a luxury rather than a standard — yet developers pushed the boundaries of what the platform could render in real time. Stunt Driver placed players behind the wheel of a vehicle tasked with performing a series of increasingly demanding automotive stunts rather than simply racing from point A to point B, distinguishing it from the circuit racers and top-down driving games that dominated the market at the time. The core gameplay loop revolves around executing specific stunt challenges — including jumps, loops, and precision driving maneuvers — within enclosed arenas or courses designed to test both reflexes and spatial awareness. Players steer using keyboard controls, with the game offering a behind-the-car third-person perspective that gave a reasonable sense of speed and trajectory for its era. The physics, while simplified by modern standards, provided enough feedback to make landing a ramp jump or threading a narrow gap feel rewarding. Level structure progresses through a series of stunt scenarios, each introducing new obstacles or tightening the tolerances required to earn a passing score, meaning that later stages demand genuine mastery of the vehicle's handling characteristics rather than brute repetition. The single-player focus meant the entire design was tuned around personal improvement and score chasing — hallmarks of arcade-derived game design that translated naturally to the home PC audience of 1990. Graphically, Stunt Driver made competent use of the DOS hardware available, rendering a 3D environment with filled polygons at a time when smooth polygon rendering on a home computer was still a novelty. The sense of three-dimensional space this afforded was a meaningful step beyond the sprite-scaling techniques used in contemporaries. In its era, the game found an audience among driving enthusiasts who wanted something beyond straightforward racing, and it stood as an example of the growing ambition of PC game design in the transition from the late 1980s into the early 1990s, a period when DOS gaming was rapidly maturing into a serious competitor to console entertainment.

Pro tips

  • Learn the braking distance of your vehicle early — overconfidence on approach to ramps is the most common cause of failed stunts.
  • Use the third-person camera perspective to judge your alignment before a jump; small steering corrections made early are far more effective than last-second adjustments.
  • Replay each stunt course at least once before attempting a high score run — knowing the layout removes the element of surprise and lets you focus on precision.
  • When attempting loop stunts, maintain steady acceleration through the entire loop rather than accelerating mid-arc, which can cause loss of control at the top.
  • If you clip an obstacle and lose momentum, it is usually faster to reset your position than to try to recover from a bad angle on a timed challenge.

Stunt Driver Controls — DOS Keyboard Keys

Default keyboard bindings for Stunt Driver on our in-browser DOS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

DOS games use the keyboard directly as the controller — there is no console-button mapping. Open the in-game documentation or check the game-specific options screen for the key layout used by this title.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Stunt Driver Longplay & Gameplay Videos

Watch a full playthrough of Stunt Driver on DOS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Stunt Driver" DOS longplay 1990

External references

Frequently Asked Questions

When was Stunt Driver released?

Stunt Driver was released in 1990 for the DOS.

How many players does Stunt Driver support?

Stunt Driver is a single-player Action game for the DOS.

What type of game is Stunt Driver?

Stunt Driver is a Action game for the DOS, playable instantly in your browser — no downloads, no installs.

How can I play Stunt Driver for free?

Open this page and click "Play Now" — Stunt Driver runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Stunt Driver in the browser?

No. Stunt Driver streams from a public archive into a browser-side DOS emulator. Nothing is installed on your computer.

Can I save my progress in Stunt Driver?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original DOS cartridge supported.

Does Stunt Driver work on mobile devices?

Yes — the DOS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Stunt Driver this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Stunt Driver. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Stunt Driver?

A focused playthrough working through all stunt challenges can be completed in roughly two to three hours, though mastering each stage to achieve top scores will extend that time considerably for players who enjoy perfecting their runs.

Is Stunt Driver difficult for new players?

The early stages are accessible and serve as a reasonable tutorial for the vehicle handling, but later stunt challenges require precise timing and spatial judgment that can be frustrating without practice. Patience and repeated attempts are key to progressing.

What is the best starting strategy for a new player?

Focus first on understanding how the car responds to steering and braking inputs on the simpler early courses before attempting complex stunts. Building muscle memory for the controls in low-stakes situations pays dividends when the challenges become more demanding.

Is Stunt Driver worth playing today?

For players interested in the history of 3D driving games on PC, Stunt Driver offers a genuine snapshot of early polygon-based game design. Its controls feel dated by modern standards, but the stunt-focused structure gives it a distinct identity that sets it apart from period racing games.

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