Super Alfred Chicken

Screenshots1 / 2

The title screen features a large golden hexagonal shield logo with red interior containing a stylized yellow chicken character wearing a red crown, positioned in the center. Blue ribbon banners extend left and right from the shield, labeled "ALFRED" and "CHICKEN" respectively. Below the shield, yellow text reads "START" and "OPTIONS" in a pixelated font, flanked by small blue diamond shapes. The background is a dark teal gradient, typical of 16-bit console graphics with minimal animation elements visible.

Super Alfred Chicken

阿尔弗雷德:Super Chicken

4.6 (3.3K)
SNES Action 697 plays

Super Alfred Chicken is a 2-player action game released by Twilight Games in 1994 for the Super Nintendo. Players control a chicken character through horizontally-scrolling levels filled with enemies and hazards. The gameplay follows standard action platformer conventions, using jumps and attacks to defeat enemies and progress. Controls are responsive, allowing precise timing during combat encounters. Difficulty increases gradually across levels as players navigate varied environments. The game supports two-player local play, offering either cooperative or competitive modes. Graphics feature colorful sprite animation with detailed backgrounds characteristic of 16-bit gaming. Level design requires players to memorize enemy patterns and navigate around obstacles. The game represents competent action game design from the era.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.6 / 5 (3.3K)
Last updated

About Super Alfred Chicken

Super Alfred Chicken arrived on the Super Nintendo Entertainment System in 1994, developed by Twilight Games — a period when the SNES library was maturing and platformers were competing fiercely for shelf space against genre heavyweights. The original Alfred Chicken had debuted on the Amiga and NES, establishing the character as a quirky mascot in the mold of the early-1990s anthropomorphic platformer wave. Super Alfred Chicken was the series' dedicated SNES entry, retaining the core identity of the original while expanding the scope to suit the 16-bit hardware.

Gameplay casts the player as Alfred, a chicken on a mission to rescue his friend Floella from the villain Mr. Clip. Alfred's primary offensive tool is a peck attack, executed by diving beak-first into enemies and interactive objects — balloons, switches, and hidden items are revealed or destroyed this way. This peck-dive gives the game a distinctive rhythm compared to jump-on-head platformers: players must time descents carefully rather than simply leaping over threats. Alfred can also inflate himself briefly to slow a fall, adding a layer of aerial control that rewards patience over button-mashing.

Levels are organized across themed worlds, each culminating in a boss encounter. The stage design mixes straightforward left-to-right traversal with vertical sections and hidden routes, encouraging exploration for bonus items and score multipliers. Flowers scattered throughout levels serve as collectibles, and finding all of them in a stage rewards completionists with additional bonuses. The game supports two players, allowing a second participant to join as a co-operative partner — a feature that distinguishes it from many single-player-only platformers of the era and adds replay value for siblings or friends sharing a console.

The SNES version benefits from the hardware's color palette and Mode 7 capabilities in select sequences, giving the visuals a more polished look than its Amiga predecessor. The soundtrack, while not among the most celebrated on the platform, carries a lighthearted, carnival-like tone that suits the game's colorful aesthetic. Controls are responsive, mapping Alfred's peck-dive to a dedicated button and keeping the input scheme accessible for younger players while still demanding precision in later stages.

In its era, Super Alfred Chicken occupied a niche position — it was not a system-seller, but it found an audience among players who appreciated its gentle difficulty curve in early worlds and the escalating challenge of later stages. It was marketed toward a younger demographic, and its approachable mechanics made it a reasonable choice for families. Critics of the time noted the game's charm and competent execution while observing that it did not dramatically innovate beyond the conventions of the genre. Its legacy is that of a solid, unpretentious platformer that delivered on its modest promises without overstaying its welcome.

Pro tips

  • Master the peck-dive timing early — diving beak-first is your main attack and also reveals hidden balloons and switches, so use it liberally on suspicious-looking objects.
  • Collect every flower in a stage before reaching the exit; full flower collection unlocks bonus rewards and is the key to maximizing your score in each level.
  • Use Alfred's inflation ability to slow your descent over hazardous gaps — holding the button gives you extra hang time to line up safe landings on narrow platforms.
  • In co-operative two-player mode, designate one player to focus on enemies while the other scouts for collectibles; splitting roles makes bonus hunting much more efficient.
  • Boss encounters follow repeating attack patterns — observe the first two cycles without attacking to learn the timing, then commit to your offensive window on the third cycle.

Super Alfred Chicken Controls — SNES Keyboard Keys

Default keyboard bindings for Super Alfred Chicken on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Alfred Chicken Longplay & Gameplay Videos

Watch a full playthrough of Super Alfred Chicken on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Alfred Chicken" SNES longplay 1994

Super Alfred Chicken Cheat Codes

8 community-curated cheats for Super Alfred Chicken. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Time

    C2C4-4DA57E001509+7E001609+7E001709
  • Infinite Lives

    C2BC-3FD57E001109+7E001209
  • Infinite Balloons

    C2C3-4D09
  • Score Modifier

    7E000C00+7E000D00+7E000E00+7E000F00+7E001000
  • Balloons Modifier

    7E001300+7E001400
  • Crystals Modifier

    7E001900+7E001A00
  • Moon Jump

    7E029104
  • Invincibility

    7E0ADEFFDDB6-3405
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External references

Frequently Asked Questions

When was Super Alfred Chicken released?

Super Alfred Chicken was released in 1994 for the SNES.

Who developed Super Alfred Chicken?

Super Alfred Chicken was developed by Twilight Games, available to play in your browser on RetroGameSpace.

How many players does Super Alfred Chicken support?

Super Alfred Chicken supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Alfred Chicken?

Super Alfred Chicken is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Alfred Chicken for free?

Open this page and click "Play Now" — Super Alfred Chicken runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Alfred Chicken in the browser?

No. Super Alfred Chicken streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Alfred Chicken?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Alfred Chicken work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Alfred Chicken this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Alfred Chicken. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Alfred Chicken?

A straightforward playthrough aiming only for level completion typically takes around 2 to 3 hours. Completionists hunting every flower collectible and bonus in each stage can expect closer to 4 to 5 hours depending on familiarity with the level layouts.

Is the two-player mode worth playing?

Yes, especially for younger or less experienced players. The co-operative two-player mode lets a second player join as a partner, which eases the difficulty and makes collectible hunting more manageable. It is one of the game's more distinctive features compared to single-player-only platformers of the same era.

What is the best starting strategy for new players?

Focus on getting comfortable with the peck-dive attack in the first world before worrying about flower collection. Once the dive timing feels natural, backtrack through early stages to collect missed flowers, as the bonus rewards help in later, more demanding levels.

Is Super Alfred Chicken worth playing today?

It holds up as a short, charming platformer suitable for players who enjoy low-stakes 16-bit games or are exploring the full SNES library. It is not a technical showcase, but its accessible mechanics and co-op support make it a pleasant experience, particularly for retro gaming newcomers or younger players.

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