Super International Cricket

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The title screen displays "SUPER INTERNATIONAL CRICKET" in large green capital letters at the top center. Below the title, four menu options are listed in yellow text: "FIRST MATCH", "TEST MATCH", "ONE DAY MATCH", and "WORLD SERIES". The background shows a dark green field with six flag graphics representing different cricket-playing nations arranged in two rows, including flags for Australia, Pakistan, Sri Lanka, and others rendered in bright pixelated colors. A cricket player in batting stance appears in white and gray pixels in the upper right portion of the screen.

Super International Cricket

4.8 (2.2K)
SNES Action 923 plays

Super International Cricket, developed by Beam Software in 1994, is an action-focused cricket simulation for the SNES. The game supports two-player competitive matches where players control batting and bowling actions using the controller. Players progress through cricket innings, aiming to score runs while defending against the opposing bowler's deliveries. The game features multiple international cricket teams and tournament modes, with different difficulty settings to accommodate various skill levels. Match structures follow traditional cricket rules with wickets and scoring mechanics. Rather than offering deep statistical simulation, the game emphasizes arcade-style action and real-time controller inputs for shot selection and ball placement. Gameplay objectives include managing batting strategy, executing various shot types, and strategic bowling to exploit opponent weaknesses while progressing through matches and tournaments.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.8 / 5 (2.2K)
Last updated

About Super International Cricket

Super International Cricket arrived on the Super Nintendo Entertainment System in 1994, developed by Melbourne-based Beam Software — a studio with deep roots in Australian game development that had previously produced titles across a wide range of genres for platforms including the NES and Game Boy. By 1994 the SNES was in the heart of its commercial prime, with its 16-bit hardware well understood by developers and its library rich with sports titles. Cricket, however, remained a niche subject in the global video game market, and dedicated cricket simulations on home consoles were rare. Super International Cricket stepped into that gap as one of the few cricket games available on a major home console at the time, making it a notable release for fans of the sport in Australia, the United Kingdom, and other cricket-playing nations.

The game covers international cricket and allows players to select from a roster of national teams, competing in matches that replicate the fundamental structure of the sport. Players can engage in one-day style limited-overs matches, giving the game a pace that suits the action-oriented nature of console play rather than demanding the multi-day commitment of a Test match simulation. The batting and bowling mechanics are handled through the SNES controller in a way that distils the sport into readable, repeatable inputs. When batting, the player must time button presses to connect with deliveries, choosing from a range of shots — drives, cuts, pulls, and defensive prods — mapped to face buttons. Reading the bowler's delivery type and line is central to scoring runs without losing wickets. When bowling, the player selects from different delivery types and attempts to vary pace, line, and length to deceive the batsman, with the AI or a second human player responding in real time.

The two-player mode is where the game finds much of its competitive energy, allowing one player to bat while the other bowls and fields, then swapping roles as wickets fall and innings progress. Fielding is handled automatically for the most part, with the game managing the placement of fielders and the movement of the ball after contact, though players can influence run-out attempts. The visual presentation uses a side-on or angled perspective for batting and bowling sequences, giving a clear view of the pitch and the delivery, which aids timing.

In its era, Super International Cricket was received warmly by cricket enthusiasts who had few alternatives on console hardware. It was not a technically groundbreaking title in the broader SNES library, but it filled a genuine demand for a playable, accessible cricket game on a platform that otherwise offered almost none. Gaming publications in Australia and the UK gave it reasonable coverage, and it found a loyal audience among players who appreciated that it captured the essential tension of batting and bowling exchanges without requiring encyclopaedic knowledge of the sport to enjoy. Its accessibility made it a reasonable entry point for casual players, while the variety of national teams and the two-player competitive format gave it replay value for dedicated fans of cricket.

Pro tips

  • When batting, watch the bowler's delivery animation carefully before committing to a shot — mistimed aggressive strokes are the most common cause of early wickets.
  • Vary your bowling deliveries between pace, swing, and spin to keep the batsman guessing; bowling the same type repeatedly makes it easy for the AI to score freely.
  • In two-player matches, the bowling player should mix up the line of deliveries — targeting the off stump consistently gives the batsman a predictable target to drive.
  • Build your innings steadily in the early overs rather than swinging at every ball; once you have a feel for the timing, you can accelerate the run rate safely.
  • When selecting a team, choose one of the stronger international sides to learn the game's mechanics before experimenting with lower-ranked nations.

Super International Cricket Controls — SNES Keyboard Keys

Default keyboard bindings for Super International Cricket on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super International Cricket Longplay & Gameplay Videos

Watch a full playthrough of Super International Cricket on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super International Cricket" SNES longplay 1994

External references

Frequently Asked Questions

When was Super International Cricket released?

Super International Cricket was released in 1994 for the SNES.

Who developed Super International Cricket?

Super International Cricket was developed by Beam Software, available to play in your browser on RetroGameSpace.

How many players does Super International Cricket support?

Super International Cricket supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super International Cricket?

Super International Cricket is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super International Cricket for free?

Open this page and click "Play Now" — Super International Cricket runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super International Cricket in the browser?

No. Super International Cricket streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super International Cricket?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super International Cricket work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super International Cricket this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super International Cricket. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a typical match take to complete?

A standard one-day style limited-overs match in Super International Cricket can be completed in roughly 30 to 60 minutes depending on how quickly wickets fall and how familiar both players are with the controls, making it practical for a single gaming session.

Is the two-player mode worth trying over solo play?

The two-player mode is the most engaging way to experience the game. Having one player bat while the other bowls creates genuine back-and-forth tension that the AI cannot fully replicate, and swapping roles between innings gives both players a complete cricket experience.

What is the biggest mistake new players make?

New players tend to play aggressive shots too early in their innings before they have calibrated the timing system. Defending cautiously for the first few overs to get a feel for delivery speeds and bounce pays off significantly in the long run.

Is Super International Cricket worth playing today?

For cricket fans with an interest in retro gaming history, it remains a curio worth experiencing as one of the very few 16-bit console cricket games. Casual players unfamiliar with cricket may find the learning curve and limited context make it harder to appreciate without some knowledge of the sport.

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