Super Smash T.V.

Screenshots1 / 2

The title screen displays three muscular characters rendered as low-resolution sprites in orange and gold tones, positioned above a large green crosshatch pattern floor with scattered money bills. The stylized "SMASH T.V." logo in red and yellow lettering with a white TV monitor icon occupies the center-right area. Ornate blue decorative panels frame both sides of the composition against a black background, with orange vertical accent bars at the corners.

Super Smash T.V.

任天堂大乱斗:T.V.

4.9 (2.3K)
SNES Action 785 plays

Super Smash T.V. is an arcade-style action game developed by Williams in 1992. Players control a contestant in a deadly television game show, using dual joysticks to move and aim while gunning down waves of enemies. The game emphasizes fast-paced, intense action with a focus on rapid enemy elimination and power-up collection. Players can collect various weapons and bonuses dropped by defeated enemies to enhance their firepower. The game is structured around multiple levels representing different televised game show set pieces, each with escalating difficulty and enemy variety. The dual-stick control scheme allows simultaneous movement and aiming, enabling skilled players to maintain constant fire while dodging incoming projectiles. With 2-player co-op support, the action becomes even more chaotic and frantic, rewarding coordination and teamwork.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.9 / 5 (2.3K)
Last updated

About Super Smash T.V.

Super Smash T.V. arrived on the Super Nintendo Entertainment System in 1992, roughly two years into the console's North American lifespan — a period when the SNES was firmly establishing itself as a powerhouse for arcade conversions. The game is a port of Williams' 1990 arcade hit Smash T.V., itself a spiritual successor to Eugene Jarvis's twin-stick arcade shooter Robotron: 2084. The premise is a darkly satirical take on violent game-show culture: players enter a futuristic television arena where contestants fight for cash, prizes, and survival in front of a roaring studio audience, presided over by an announcer who barks catchphrases like "I'd buy that for a dollar!" — a nod to the film RoboCop. The SNES version was developed and published by Williams and brought the frantic dual-joystick arcade experience to home players, though the translation required some compromises given the SNES controller's single d-pad layout.

Gameplay is a top-down, arena-based twin-stick shooter viewed from a fixed overhead perspective. Each arena is a single screen filled with waves of enemies — robots, mutants, and hulking bosses — that pour in from doorways on all sides. The core loop is simple but relentless: eliminate every enemy in the room to unlock the exit doors, collect the enormous quantities of cash and prizes that enemies drop, and advance to the next room. On the SNES, the lack of a second analog stick is addressed by mapping movement to the d-pad and weapon direction to the face buttons (A, B, X, Y), allowing players to fire in eight directions independently of movement. This remapping works reasonably well and becomes second nature after a short adjustment period, though it does not fully replicate the fluidity of the arcade's dual-joystick cabinet.

The game is structured across multiple arenas, each culminating in a boss encounter. Bosses are large, heavily armored enemies that require sustained fire and careful positioning to defeat. Throughout the arenas, power-ups appear — spread shots, rapid fire, and temporary invincibility among them — and collecting these is critical to surviving the later, more densely populated rooms. The game also features a two-player simultaneous co-op mode, which is where the experience truly shines; a second player joins on the same screen, and the cooperative chaos of managing overlapping fire lines and sharing power-ups adds significant depth and replayability.

In its era, Super Smash T.V. was received as a competent and entertaining arcade conversion that captured much of the original's relentless energy. Players and critics of the time appreciated the sheer volume of on-screen action the SNES version managed to sustain, and the co-op mode was a particular draw for households with two controllers. The game's difficulty was noted as steep, especially in single-player, where the lack of a partner to share the enemy load makes later arenas punishing. The satirical game-show framing — complete with prize announcements for toasters, VCRs, and cash — gave the game a distinct personality that set it apart from more straightforward shooters of the period.

What makes it special

Super Smash T.V. carries a specific cultural hook rooted in its source material: the game-show satire is a direct, knowing riff on then-contemporary anxieties about televised violence, echoing films like RoboCop and The Running Man. The announcer's enthusiastic prize callouts — interrupting the carnage with cheerful declarations of household appliances — create a tonal dissonance that is genuinely funny and deliberately unsettling. On the SNES specifically, the face-button firing scheme became a practical template that demonstrated how twin-stick arcade shooters could be adapted for single-stick home controllers, a design problem that would recur for decades.

Pro tips

  • Map your brain to the face buttons early — practice strafing left while firing right in the first arena before enemies get dense.
  • Prioritize collecting power-ups the moment they appear; they despawn quickly and a spread-shot can clear a packed room in seconds.
  • In two-player co-op, position yourselves on opposite sides of the arena to cover all entry doors simultaneously and avoid friendly fire confusion.
  • Boss fights reward aggressive play — staying close maximises your damage output and reduces the time you spend in the danger zone.
  • When a room gets overwhelming, funnel enemies through a single doorway by standing just off-center from it, turning the flood into a manageable stream.

Super Smash T.V. Controls — SNES Keyboard Keys

Default keyboard bindings for Super Smash T.V. on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Smash T.V. Longplay & Gameplay Videos

Watch a full playthrough of Super Smash T.V. on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Smash T.V." SNES longplay 1992

Super Smash T.V. Cheat Codes

30 community-curated cheats for Super Smash T.V.. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Start with 3 lives

    DD62-076D
  • Start with 4 lives

    DF62-076D
  • Start with 5 lives

    D462-076D
  • Start with 7 lives

    D062-076D
  • Start with 8 lives

    D962-076D
  • Start with 9 lives

    D162-076D
  • Start with 10 lives

    D562-076D
  • Infinite lives

    82BB-DD047E053105009891BD
  • 2 lives after continue [player 1]

    EEB1-D7A4
  • 3 lives after continue [player 1]

    DDB1-D7A4
  • 4 lives after continue [player 1]

    DFB1-D7A4
  • 5 lives after continue [player 1]

    D4B1-D7A4
Show 18 more cheats
  • 7 lives after continue [player 1]

    D0B1-D7A4
  • 8 lives after continue [player 1]

    D9B1-D7A4
  • 9 lives after continue [player 1]

    D1B1-D7A4
  • 10 lives after continue [player 1]

    D5B1-D7A4
  • 2 lives after continue [player 2]

    EEB0-DDA4
  • 3 lives after continue [player 2]

    DDB0-DDA4
  • 4 lives after continue [player 2]

    DFB0-DDA4
  • 5 lives after continue [player 2]

    D4B0-DDA4
  • 7 lives after continue [player 2]

    D0B0-DDA4
  • 8 lives after continue [player 2]

    D9B0-DDA4
  • 9 lives after continue [player 2]

    D1B0-DDA4
  • 10 lives after continue [player 2]

    D5B0-DDA4
  • Bonus life worth nothing

    8284-AF03
  • Start with 0 continues instead of 4

    DD62-0F0D
  • Start with 1 continue

    DF62-0F0D
  • Start with 2 continues

    D462-0F0D
  • Start with 3 continues

    D762-0F0D
  • Start with 5 continues

    D962-0F0D
Play Now

External references

Frequently Asked Questions

When was Super Smash T.V. released?

Super Smash T.V. was released in 1992 for the SNES.

Who developed Super Smash T.V.?

Super Smash T.V. was developed by Williams, available to play in your browser on RetroGameSpace.

How many players does Super Smash T.V. support?

Super Smash T.V. supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Smash T.V.?

Super Smash T.V. is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Smash T.V. for free?

Open this page and click "Play Now" — Super Smash T.V. runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Smash T.V. in the browser?

No. Super Smash T.V. streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Smash T.V.?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Smash T.V. work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Smash T.V. this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Smash T.V.. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Smash T.V.?

A single run through all arenas takes roughly 30 to 60 minutes depending on skill level, but reaching the final boss without continues requires significant practice. Most new players will spend several sessions learning enemy patterns before completing the game.

Is the two-player co-op mode worth it?

Yes — co-op is the recommended way to experience the game. A second player dramatically improves survivability in later arenas, and the shared chaos of coordinating fire and power-up collection is where the game's design is most rewarding.

What is the best starting strategy for new players?

Focus on learning the face-button firing scheme in the earliest rooms before worrying about score. Always move toward power-ups immediately, and keep moving in a circular pattern around the arena to avoid being cornered by enemy spawns.

Is Super Smash T.V. worth playing today?

For fans of arcade-style twin-stick shooters and retro action games, yes. The controls require adjustment from modern dual-analog habits, but the relentless pacing, satirical tone, and co-op mode hold up as a tight, focused experience.

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