The Legend of Zelda: Spirit Tracks

Screenshots1 / 2

A dual-screen Nintendo DS view displays The Legend of Zelda: Spirit Tracks gameplay. The top screen shows an overhead map with a brown building structure, featuring a grid-like interior layout and a small character icon. The bottom screen shows the main gameplay area with multiple characters scattered across a brick-patterned ground level. A row of hearts appears in the lower-left corner indicating health, and a menu icon is visible in the bottom-right. The art style uses 16-bit era pixel graphics with a warm brown and purple color palette.

The Legend of Zelda: Spirit Tracks

塞尔达传说:Spirit Tracks

4.3 (3K)
NDS Action 512 plays

The Legend of Zelda: Spirit Tracks is an action-adventure game developed by Nintendo in 2009 for the Nintendo DS. Players control Link as he travels across the Spirit Realm using a sentient train as the primary transportation method. The game leverages the DS touchscreen extensively—players draw tracks to move the train, solve environment-based puzzles, and engage in real-time combat. The adventure involves restoring railway tracks destroyed by evil spirits while exploring dungeons. Level structure combines overworld navigation via train travel with self-contained dungeons featuring puzzle-solving and combat encounters. Gameplay alternates between train sequences and dungeon exploration. The touchscreen controls handle both train operation and action commands during battles. Side activities and optional objectives are available throughout the overworld.

Developer
Released
Platform
NDS
Genre
Action
Players
1P
Rating
4.3 / 5 (3K)
Last updated

About The Legend of Zelda: Spirit Tracks

Released in December 2009, The Legend of Zelda: Spirit Tracks arrived near the tail end of the Nintendo DS's commercial peak, a period when the handheld had already proven itself a premier destination for the franchise following the success of Phantom Hourglass in 2007. Spirit Tracks is a direct sequel to Phantom Hourglass, retaining the same cel-shaded visual style and touchscreen-centric control scheme while introducing a host of new mechanics that distinguished it from its predecessor. Set roughly a century after the events of Phantom Hourglass in the land of New Hyrule, the game casts players as Link, a young train engineer who must restore the Spirit Tracks — magical railways that keep a great evil sealed beneath the earth — after they begin mysteriously disappearing. A defining narrative twist is that Princess Zelda herself becomes a central gameplay partner: her body is stolen by the antagonist Malladus, leaving her spirit to accompany Link and possess the armored Phantom guardians found in the Tower of Spirits, the game's central dungeon hub.

Gameplay is divided between overworld travel and dungeon exploration. Overworld traversal is handled entirely aboard a steam train, which Link steers along fixed rail networks using the DS stylus to draw routes and manage speed. This replaces the sailing mechanic of Phantom Hourglass and gives the world a more structured, puzzle-like quality, as players must unlock new rail lines and navigate enemy trains that patrol the tracks. Dungeons are accessed at destinations across the overworld and follow a traditional Zelda format of themed environments, item acquisition, and boss encounters. The Tower of Spirits serves as a recurring dungeon revisited multiple times throughout the adventure; here, Link and the Zelda-possessed Phantom work in tandem, with the player switching control between the two characters to solve cooperative puzzles — a mechanic that added genuine strategic depth absent from most single-player DS titles. The game also made notable use of the DS microphone, requiring players to blow into it to activate certain items such as the Spirit Flute, a pan-pipe instrument central to both the story and several puzzles.

Controls are executed almost entirely through the touchscreen: Link moves by holding the stylus on the screen, attacks by tapping enemies, and interacts with the environment through gestures. The top screen displays the map and relevant information. This dual-screen design, while occasionally criticized for causing hand fatigue on long sessions, was praised for making the game accessible to younger players while still offering enough mechanical complexity for veterans. The dungeon design was broadly considered a step forward from Phantom Hourglass, with the Tower of Spirits revisits feeling more varied and rewarding than the Ocean King Temple of its predecessor. Upon release, Spirit Tracks was received positively by critics and players, who highlighted the cooperative Zelda-and-Phantom puzzle mechanic, the charming presentation, and the improved dungeon structure as the game's strongest elements. Some criticism was directed at the train travel, which felt restrictive compared to free-roaming overworld exploration in other Zelda titles, though many appreciated the puzzle logic it introduced to navigation.

What makes it special

Spirit Tracks is the only mainline Zelda game in which Princess Zelda is a direct, player-controlled gameplay partner rather than a passive figure. Her spirit possessing the Phantom armor is not a cutscene device — it is a core mechanic used to solve puzzles throughout the Tower of Spirits, requiring players to coordinate two characters simultaneously on a single screen. Combined with the microphone-driven Spirit Flute, which demands the player physically blow into the DS at specific pitches and rhythms, Spirit Tracks achieved a level of physical interactivity rare for the platform and the series at the time.

Pro tips

  • Use the map screen to pre-draw your entire train route before departing — this lets you focus on managing speed and avoiding enemy trains without scrambling mid-journey.
  • When controlling Zelda's Phantom in the Tower of Spirits, position her to block enemy sight lines before moving Link, not after — reacting to guards is far harder than pre-empting them.
  • Upgrade your train's cannon and shield at Aboda Village as early as possible; the cannon is essential for clearing enemy trains that block critical rail lines.
  • Practice the Spirit Flute songs in the menu before story-critical performances — the microphone input requires steady breath and correct pitch, and failing in a boss context wastes time.
  • Collect all the Stamp Station stamps you can during normal travel routes; backtracking for them late in the game requires replaying long train segments across the full rail network.

The Legend of Zelda: Spirit Tracks Controls — NDS Keyboard Keys

Default keyboard bindings for The Legend of Zelda: Spirit Tracks on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

The Legend of Zelda: Spirit Tracks Longplay & Gameplay Videos

Watch a full playthrough of The Legend of Zelda: Spirit Tracks on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"The Legend of Zelda: Spirit Tracks" NDS longplay 2009

External references

Frequently Asked Questions

When was The Legend of Zelda: Spirit Tracks released?

The Legend of Zelda: Spirit Tracks was released in 2009 for the NDS.

Who developed The Legend of Zelda: Spirit Tracks?

The Legend of Zelda: Spirit Tracks was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does The Legend of Zelda: Spirit Tracks support?

The Legend of Zelda: Spirit Tracks is a single-player Action game for the NDS.

What type of game is The Legend of Zelda: Spirit Tracks?

The Legend of Zelda: Spirit Tracks is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.

How can I play The Legend of Zelda: Spirit Tracks for free?

Open this page and click "Play Now" — The Legend of Zelda: Spirit Tracks runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play The Legend of Zelda: Spirit Tracks in the browser?

No. The Legend of Zelda: Spirit Tracks streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.

Can I save my progress in The Legend of Zelda: Spirit Tracks?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.

Does The Legend of Zelda: Spirit Tracks work on mobile devices?

Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play The Legend of Zelda: Spirit Tracks this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of The Legend of Zelda: Spirit Tracks. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Spirit Tracks?

A focused playthrough of the main story takes approximately 15 to 20 hours. Completing side content, collecting all heart containers, and filling the stamp book can push total playtime to around 25 hours.

Is Spirit Tracks good for players new to Zelda?

Yes. The touchscreen controls are intuitive, the difficulty curve is gentle, and the game explains its mechanics clearly. It is a reasonable entry point, though playing Phantom Hourglass first provides useful story context since Spirit Tracks is a direct sequel.

What is the most common mistake new players make?

Ignoring the train upgrade system early on. Many players skip the side quests that yield train car upgrades, then find later rail sections with aggressive enemy trains much harder than necessary. Upgrading the cannon and shield early makes overworld travel significantly smoother.

Is Spirit Tracks worth playing today?

Yes, particularly for the cooperative Zelda-and-Phantom puzzle mechanic, which remains unique in the series. The game requires a Nintendo DS or 3DS family system, as it has not been re-released on modern platforms as of the knowledge cutoff.

Similar Games

More from Nintendo

More from 2009