The Ninja Kids

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The title screen displays 'THE NINJA KIDS' in large red and yellow pixelated text centered on a black background, flanked by two green bottles tilted outward. Below the title is a curved green banana shape. At the bottom of the screen, white text reads '© 1990 TAITO CORPORATION JAPAN ALL RIGHTS RESERVED' and 'CREDIT 0'. The overall color palette consists of bright red, yellow, green, and white against the black background, rendered in a pixelated arcade style typical of early 1990s arcade games.

The Ninja Kids

忍者小子:The s

4.2 (2.3K)
Arcade Action 769 plays

Released in 1990, The Ninja Kids is a side-scrolling beat-em-up arcade game developed by Taito Corporation. Up to four players simultaneously control young ninja warriors battling through stages filled with enemy soldiers, demons, and bosses. Each character attacks with punches, kicks, and ninja magic, with collectible power-ups scattered throughout. Players walk through horizontally scrolling environments, clearing waves of enemies before advancing to end-of-stage bosses. The game features a cartoonish visual style, distinct from grittier contemporaries, giving characters an exaggerated, almost chibi appearance. Controls consist of an eight-way joystick paired with attack and jump buttons. Multiple stages take players through varied settings including forests, castles, and enemy lairs, each with distinct enemy types and hazards.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.2 / 5 (2.3K)
Last updated

About The Ninja Kids

The Ninja Kids arrived in arcades in 1990, a period when Taito Corporation Japan was riding high on the success of beat-'em-up and action titles that capitalized on the cooperative cabinet experience. The arcade market of the late 1980s and early 1990s was saturated with side-scrolling brawlers following the template established by Double Dragon and Final Fight, and Taito sought to carve out a distinct identity by blending the beat-'em-up genre with a supernatural, comedic Japanese folklore aesthetic. The result was a game that stood apart visually and tonally from its grittier contemporaries.

In The Ninja Kids, players control young ninja warriors tasked with battling waves of fantastical enemies drawn from Japanese mythology and horror tradition — oni demons, ghostly apparitions, and grotesque monsters populate each stage rather than the street thugs and gang members typical of the genre. The game supports multiple players simultaneously, allowing groups at the arcade cabinet to cooperate through its stages, which was a key selling point for operators looking to maximize coin intake and player engagement. Each character is equipped with ninja abilities including melee strikes, jump attacks, and projectile-based special moves that consume a limited resource, encouraging players to manage their offensive options carefully rather than spamming powerful attacks.

The level structure follows a linear progression through themed environments that evoke traditional Japanese settings infused with supernatural menace — graveyards, feudal villages, and otherworldly landscapes serve as backdrops. Each stage culminates in a boss encounter against a larger, more powerful demon or creature, demanding that players learn attack patterns and positioning rather than simply button-mashing through. The controls are straightforward by arcade standards: a joystick governs movement and jumping, while dedicated buttons handle standard attacks and special moves, keeping the barrier to entry low for casual players while rewarding those who mastered the timing of combination attacks and evasion.

Visually, The Ninja Kids is characterized by bright, cartoonish sprite work that leans into the absurdity of its premise. Enemy designs are exaggerated and humorous, giving the game a lighthearted personality that contrasted with the darker tone of many contemporaries. The soundtrack reinforces this mood with energetic, upbeat compositions that kept the arcade atmosphere lively. Taito's hardware capabilities in 1990 allowed for colorful, detailed backgrounds and smooth character animation that held up well against competing cabinets on the floor.

In its era, The Ninja Kids found a receptive audience among arcade-goers who appreciated its cooperative play and accessible mechanics. It was not the defining title of the beat-'em-up genre, but it occupied a comfortable niche as a fun, visually distinctive entry that offered something different from the urban brawler template. Its Japanese folklore theming gave it a cultural specificity that made it memorable, particularly in Japanese arcades where the source mythology resonated more directly with players. Outside Japan, it attracted players drawn to its colorful presentation and the novelty of its monster-filled enemy roster.

What makes it special

The Ninja Kids distinguishes itself within the beat-'em-up genre through its deliberate embrace of Japanese supernatural folklore as its enemy and world design foundation. Rather than recycling the urban gang aesthetic dominant in 1990, Taito populated every stage with oni, yokai-inspired creatures, and mythological monsters, creating a visual and thematic identity that remains immediately recognizable. This commitment to a specific cultural aesthetic, combined with the game's cartoonish art direction, gave The Ninja Kids a personality that separates it from the crowded field of contemporary arcade brawlers.

Pro tips

  • Conserve your special-move projectiles for boss encounters — bosses have significantly more health and predictable attack windows that make ranged specials far more efficient.
  • Learn to use jump attacks aggressively against groups of enemies; hitting multiple targets with an aerial strike is one of the most reliable crowd-control tools available.
  • When playing cooperatively, spread out horizontally across the screen to avoid clustering, which causes enemies to surround the group and deal rapid simultaneous hits.
  • Study each boss's movement pattern for two or three cycles before committing to heavy attacks — most bosses telegraph their dangerous moves with a brief animation wind-up.
  • Prioritize defeating smaller enemies that throw projectiles before engaging melee-focused foes; ranged enemies can interrupt your combos and drain health quickly if left unattended.

The Ninja Kids Controls — Arcade Keyboard Keys

Default keyboard bindings for The Ninja Kids on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

The Ninja Kids Longplay & Gameplay Videos

Watch a full playthrough of The Ninja Kids on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"The Ninja Kids" Arcade longplay 1990

External references

Frequently Asked Questions

When was The Ninja Kids released?

The Ninja Kids was released in 1990 for the Arcade.

Who developed The Ninja Kids?

The Ninja Kids was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.

What type of game is The Ninja Kids?

The Ninja Kids is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play The Ninja Kids for free?

Open this page and click "Play Now" — The Ninja Kids runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play The Ninja Kids in the browser?

No. The Ninja Kids streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in The Ninja Kids?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does The Ninja Kids work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play The Ninja Kids this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of The Ninja Kids. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a full playthrough of The Ninja Kids take?

A complete run through all stages typically takes between 30 and 50 minutes depending on player skill and the number of continues used. Experienced players who know boss patterns and manage resources well can finish closer to the lower end of that range.

Is The Ninja Kids difficult for newcomers to the beat-'em-up genre?

The game is moderately challenging. Early stages are forgiving enough for beginners to learn the controls, but later stages and bosses demand pattern recognition and resource management. The arcade credit system means newcomers can progress by continuing, though the final stages will punish players who have not developed evasion habits.

What is the best strategy for starting the game?

Focus on learning the reach and speed of your standard attack combo before relying on specials. Staying mobile and avoiding corners is critical from the first stage, as enemies will attempt to pin characters against screen edges. Clearing the screen edges first before moving toward the center is a reliable opening approach.

Is The Ninja Kids worth playing today for retro game enthusiasts?

Yes, particularly for players interested in the beat-'em-up genre's breadth beyond its most famous entries. Its Japanese folklore aesthetic and cartoonish art style hold up visually, and the cooperative play remains enjoyable. It is best experienced with at least one other player to appreciate the game's cooperative design intent.

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