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Twin Cobra
Twin Cobra stands as a defining action title on the NES. With polished gameplay mechanics and memorable level design, this classic delivers an experience that has stood the test of time.
- Developer
- Micronics
- Released
- 1990
- Platform
- NES
- Genre
- Action
- Players
- 1P
- Rating
- 4.5 / 5 (750)
- Last updated
Twin Cobra Controls — NES Keyboard Keys
Default keyboard bindings for Twin Cobra on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Twin Cobra Longplay & Gameplay Videos
Watch a full playthrough of Twin Cobra on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Twin Cobra" NES longplay 1990
Twin Cobra Cheat Codes
30 community-curated cheats for Twin Cobra. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Infinite Lives
SZVSGXVK049C:02 -
Infinite Bombs
SZNYXOVK049E:03 -
Start With 1 Life
AEUGZIZA -
Start With 6 Lives
IEUGZIZA -
Start With 9 Lives
AEUGZIZE -
Start With 1 Life After A Continue
AANKLTZA -
Start With 6 Lives After A Continue
IANKLTZA -
Start With 9 Lives After A Continue
AANKLTZE -
Infinite Continues
AAKKYTPA -
9 Continues
PEOKIIIE -
Start With 9 Bombs
ZAEGKILE -
Start With 20 Bombs
GPEGKILA
Show 18 more cheats Show fewer
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9 Bombs After Dying
ZANIAZLE -
20 Bombs After Dying
GPNIAZLA -
Autofire
AAOYVOLP -
Keep Weapon Type After Death
GZNITZSA -
Keep Super Chargers After Death
GZNSAZSA -
Infinite Lives P1
049C:09 -
Infinite Secondary Weapon P1
049E:09 -
Invincibility
EIKSLAEY00F4:01 -
Max Weapon Power On Pickup
OXUEPTEU+IEUEZTZA+SEUELTVT -
Keep Weapon Power After Dying
SZNSAZSA -
Keep P-Stars After Dying
SZNSIZSA -
Max Weapon Power
00EB:05 -
Ammo Type Modifier
00F1:00 -
Keep Current Ammo Type After Dying
SZNITZSA -
Ammo Pickups Are Always Red Saucer Ammo
SXXEIVOU -
Ammo Pickups Are Always Green Saucer Ammo
SXXEIVOU+VKXETTKG -
Ammo Pickups Are Always Blue Saucer Ammo
SXXEIVOU+SKXETTKG -
Ammo Pickups Are Always Brown Saucer Ammo
SXXEIVOU+NKXETTKG
External references
Frequently Asked Questions
When was Twin Cobra released?
Twin Cobra was released in 1990 for the NES.
Who developed Twin Cobra?
Twin Cobra was developed by Micronics, available to play in your browser on RetroGameSpace.
How many players does Twin Cobra support?
Twin Cobra is a single-player Action game for the NES.
What type of game is Twin Cobra?
Twin Cobra is a Action game for the NES, playable instantly in your browser — no downloads, no installs.
How can I play Twin Cobra for free?
Open this page and click "Play Now" — Twin Cobra runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Twin Cobra in the browser?
No. Twin Cobra streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.
Can I save my progress in Twin Cobra?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.
Does Twin Cobra work on mobile devices?
Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Twin Cobra this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Twin Cobra. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.