Zombies

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The ZOMBIES title logo appears in large yellow-green pixelated letters with a 3D shadow effect against a black background. Behind the text, concentric red circles radiate outward from a center bullseye target. In the lower right, white text reading 'SNES VERSION' is positioned below the main title. The overall composition uses a red and black color scheme with high contrast, typical of early 1990s SNES title screen design.

Zombies

4.8 (3.8K)
SNES Action 517 plays

Zombies is a 2-player action game developed by LucasArts and released in 1994 for the Super Nintendo. Players take on the role of zombie hunters battling through hordes of undead creatures across multiple levels. The game features side-scrolling action gameplay with a dark horror atmosphere. Controls use standard SNES buttons—directional buttons for movement, action buttons for jumping and attacking with selected weapons. Various weapon types are available to deal with different zombie enemies. Level progression advances through zombie-infested environments, with difficulty increasing as stages progress. Each stage presents stronger enemies and more complex layouts. The 2-player co-operative mode allows simultaneous play, requiring coordination to defeat zombie groups and survive each level. The game emphasizes action combat and cooperative gameplay.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.8 / 5 (3.8K)
Last updated

About Zombies

Zombies Ate My Neighbors — released in 1994 by LucasArts for the Super Nintendo Entertainment System — arrived during a fertile mid-life period for the SNES, when the console's 16-bit hardware was being pushed to deliver increasingly ambitious action experiences. LucasArts, better known at the time for its celebrated PC adventure games, demonstrated surprising range with this top-down run-and-gun title developed in collaboration with Konami, who handled publishing duties in North America. The game dropped players into a loving, horror-movie-saturated world drawn from 1950s and 1960s B-movie culture, blending comedy and genuine tension in a way that felt fresh against the more earnest action games of the era.

Gameplay unfolds across 48 levels — a substantial number for the genre — each presented from a top-down perspective with scrolling environments. Players control Zeke or Julia, two teenagers armed initially with a water gun capable of dispatching the undead. The core loop involves racing through each stage to rescue a set of helpless civilians — cheerleaders, tourists, babies, soldiers, and others — before the monsters reach them. Fail to save enough survivors and the pool of rescuable characters in subsequent levels shrinks permanently, adding a meaningful layer of consequence to every run. Levels are set across backyards, shopping malls, ancient temples, and other locations that escalate in complexity and enemy density as the game progresses.

The weapon system is one of the game's most engaging mechanical pillars. Players collect a rotating arsenal that includes bazookas, ice cream freezers, weed whackers, tomatoes, and silverware, each effective against specific enemy types. Matching the right weapon to the right monster — silver plates against werewolves, for instance — rewards attentive players and encourages experimentation. Items are finite, so resource management becomes critical in later stages where enemy variety and density spike sharply. Keys scattered throughout levels unlock doors that gate off survivors or shortcuts, and the maze-like level design rewards players who take time to explore rather than sprint for the exit.

The two-player cooperative mode allows a second player to join as the other teenager, and the shared-screen co-op experience was a significant draw for players looking for a couch multiplayer option. Communication and coordination matter, particularly when splitting up to cover more ground or conserving ammunition by dividing enemy responsibilities.

In its era, the game earned a reputation for being genuinely challenging — the later levels in particular demand precise movement, smart inventory use, and a willingness to accept that some survivors will be lost. The SNES version benefited from the console's Mode 7 capabilities in certain sequences and delivered colorful, detailed sprite work that captured the campy horror aesthetic convincingly. The game's tone — irreverent, funny, and occasionally tense — set it apart from the more straightforward action titles on the platform and helped it build a devoted following that has only grown in the decades since its release.

What makes it special

Zombies Ate My Neighbors is notable for its unusually large level count of 48 stages for a 16-bit action game, combined with a permanent-consequence survivor system that makes every level feel meaningful rather than disposable. The breadth of its weapon roster — over a dozen distinct items each tuned to specific enemy types — introduced a layer of tactical resource management rarely seen in top-down run-and-gun games of the era. Its deliberate homage to 1950s and 1960s B-movie horror gave it a distinctive cultural identity that no contemporary SNES action title replicated.

Pro tips

  • Prioritize rescuing all survivors in early levels — each one lost permanently reduces the number available in later stages, making an already hard game significantly harder.
  • Match weapons to enemy types: silver plates are effective against werewolves, holy water handles certain undead, and the fire extinguisher can freeze fast-moving enemies to buy time.
  • Collect keys whenever you see them even if the locked door is not immediately visible — keys carry over and many survivor locations are hidden behind doors deeper in the level.
  • In co-op, split up to cover opposite ends of the map simultaneously, but agree on a meeting point so you can share weapon pickups and avoid doubling up on the same enemies.
  • When the level timer runs low, abandon exploration and head directly toward any survivor icons still visible on the map — saving even one is better than losing them all to the clock.

Zombies Controls — SNES Keyboard Keys

Default keyboard bindings for Zombies on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Zombies Longplay & Gameplay Videos

Watch a full playthrough of Zombies on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Zombies" SNES longplay 1994

Zombies Cheat Codes

25 community-curated cheats for Zombies. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Invincibility - Both Players

    DDA0-4D64
  • Invincibility against Jelly Blobs' Slime Shots - Both Players

    6DE9-176D
  • Invincibility - Neighbors

    DDE7-1406
  • Prevent Tourist Couple from transforming into Werewolves

    C2E1-37AF
  • Infinite Health - Both Players

    3CA9-44D4
  • Infinite Lives - Both Players

    82AD-3D6F
  • Infinite Ammo - Both Players

    DD3F-176F
  • Infinite Items - Both Players

    DD37-3FAD
  • Infinite Keys - Both Players

    DD3E-446D
  • Infinite Skeleton Keys - Both Players

    DD31-146D
  • Bazooka worth 10, instead of 5

    FDE1-44AD
  • First Aid Kit worth 2

    D4EA-446D
Show 13 more cheats
  • Keys worth 2

    D4E8-47DD
  • Skeleton Keys worth 2

    D4EA-476D
  • Speed Shoes worth 2

    D4E8-476D
  • Monster Potion worth 2

    D4EA-4DDD
  • Start every level with 10 neighbors

    CB6B-CD6F+FD6B-CDAF+DD6B-CFDF+DD3A-3FA9+DD32-3D09
  • Start with 10 Lives - Both Players

    DB66-47D4
  • Start with 3 Items - Both Players

    D76C-4D04
  • Start with Speed Shoes

    E36C-47D4+FA6C-4704
  • Start with Ancient Artifact with 100 Ammo

    A06C-4404+DD6B-4764
  • Start with Bazooka with 50 Ammo

    A16C-4404+DD6B-47A4
  • Start on Level ??

    D46D-CFDF
  • P1 Start every level with full health

    DC6B-C70F+626B-C7AF+C66C-CDDF+FA6C-CD0F
  • Start with 06 Lives - Both Players

    D966-47D4
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External references

Frequently Asked Questions

When was Zombies released?

Zombies was released in 1994 for the SNES.

Who developed Zombies?

Zombies was developed by LucasArts, available to play in your browser on RetroGameSpace.

How many players does Zombies support?

Zombies supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Zombies?

Zombies is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Zombies for free?

Open this page and click "Play Now" — Zombies runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Zombies in the browser?

No. Zombies streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Zombies?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Zombies work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Zombies this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Zombies. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Zombies Ate My Neighbors?

A full run through all 48 levels takes roughly 3 to 5 hours depending on skill level and how many survivors are lost along the way. Players who lose many survivors may find the game ends earlier as the rescuable pool depletes, shortening a run but increasing difficulty.

Is the game better in single-player or two-player co-op?

Two-player co-op is the recommended way to experience the game. Splitting up to cover more ground simultaneously makes survivor rescues far more manageable, and the shared tension of coordinating limited resources adds to the fun. Single-player is enjoyable but noticeably harder in later levels.

What is the most common mistake new players make?

New players frequently ignore survivors in favor of fighting enemies, not realizing that lost survivors permanently reduce the pool for future levels. Prioritizing rescue over combat — and using the map to locate survivors quickly — is the single most important habit to develop early.

Is Zombies Ate My Neighbors worth playing today?

The game holds up well due to its variety, humor, and co-op design. The controls are responsive, the level design remains inventive, and the B-movie aesthetic is timeless. Players comfortable with 1990s action game difficulty will find it rewarding, though the steep late-game challenge may frustrate those expecting a casual experience.

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