6-Pak is a Sega Mega Drive compilation cartridge released by Sega in 1995, arriving late in the console's commercial lifespan when the platform had already accumulated a substantial library and Sega was beginning to shift attention toward the Saturn. Rather than a new standalone title, 6-Pak was a budget-oriented value package designed to introduce or re-introduce players to six of Sega's own first-party and published titles on a single cartridge. The six games bundled are Sonic the Hedgehog, Golden Axe, Streets of Rage, Revenge of Shinobi, Super Hang-On, and columns. By 1995, each of these games had already established itself as a recognizable part of the Mega Drive's identity — Sonic the Hedgehog (1991) had defined the console's mascot and speed-based platforming, Golden Axe (1989 arcade, 1990 Mega Drive) brought beat-'em-up fantasy combat with magic systems and rideable creatures, Streets of Rage (1991) offered urban brawling for up to two simultaneous players, Revenge of Shinobi (1989) delivered precise ninja action-platforming, Super Hang-On (1989) provided arcade-style motorcycle racing, and Columns (1990) rounded out the package with a falling-block puzzle game. The compilation served as an accessible entry point for late adopters of the Mega Drive, particularly in regions where the console was still being sold at reduced price points alongside newer hardware. Each game on the cartridge is accessed through a simple menu screen, and all titles run from their original code without modification, preserving their original controls, difficulty settings, and two-player modes where applicable. Golden Axe and Streets of Rage both support simultaneous two-player cooperative play using the standard three-button Mega Drive controller, making the compilation a strong choice for couch co-op sessions. Sonic the Hedgehog uses the D-pad and a single jump button for its momentum-driven platforming across Green Hill Zone and beyond, while Revenge of Shinobi demands more deliberate inputs for its sword attacks, shurikens, and special ninjutsu techniques. Super Hang-On translates the arcade cabinet's lean-to-steer sensation into a gamepad context, requiring players to manage acceleration and cornering across a series of timed stages. Columns tasks players with matching three or more gems of the same color vertically, horizontally, or diagonally before the stack reaches the top of the screen. In its era, 6-Pak was received as a practical and economical purchase rather than a prestige release — it did not introduce new content or enhancements, but it delivered genuine replay value across multiple genres. For families purchasing a Mega Drive bundle late in the console's retail life, it functioned as an immediate demonstration of the hardware's range. The compilation also served as a historical snapshot of Sega's early Mega Drive publishing output, grouping together titles that had collectively defined the console's first few years on the market.
6-Pak
A landmark action game for the Sega Genesis, 6-Pak combines tight controls with engaging gameplay. Its enduring appeal lies in the perfect balance of challenge and reward.
- Developer
- SEGA
- Released
- 1995
- Platform
- Mega Drive
- Genre
- Action
- Players
- 2P
- Rating
- 4.9 / 5 (2.4K)
- Last updated
About 6-Pak
Pro tips
- In Streets of Rage, save your special attack (the police call-in) for moments when you are surrounded by multiple enemies, as it clears the screen but is limited per life.
- In Golden Axe, collect as many magic potions as possible before boss encounters — each character's magic scales in power with the number of bars filled, making fully charged magic devastating against bosses.
- In Sonic the Hedgehog, hold the D-pad down to build a spin-dash charge before releasing it for a burst of speed through loops and enemy clusters.
- In Revenge of Shinobi, manage your shuriken count carefully — you start with a limited supply and must collect more from defeated enemies, so melee attacks should be your default against standard foes.
- In Columns, focus on building vertical chains of matching gems rather than waiting for perfect horizontal matches, as the faster pace of later levels rewards quick, decisive placements.
6-Pak Controls — Mega Drive Keyboard Keys
Default keyboard bindings for 6-Pak on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | C | Tertiary action |
| A | X | Quaternary action |
| Q | Y | Fifth button |
| W | Z | Sixth button |
| Enter | Start | Start / Pause |
These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
6-Pak Longplay & Gameplay Videos
Watch a full playthrough of 6-Pak on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"6-Pak" Mega Drive longplay 1995
6-Pak Cheat Codes
30 community-curated cheats for 6-Pak. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Untouchble, some enemys don't fight back
ABAV-VA5T -
Untouchble, some enemys don't fight back (Alternate code)
AFAV-VAM0 -
1 hit kills for enemys (not bosses)
AWTV-VA3C -
Untouchable, some enemys don't fight back
AFAV-VAKJ -
Infinite lives (annoying 1 UP sound)
AFGV-VALA -
Push A to go to the next level
AJ9V-VA1C -
Throw enemy's in the air while doing a suplex move
HWVV-VAL4 -
Enemy's fall from the sky when suplexing them or throwing them
HWVV-VAL2 -
Enemy's that punches won't attack
HSTV-VAMT -
Enemy's keep punching you from the left and right side
HSTV-VA7G+HSTV-VA7J -
Can't be thrown
AJ8V-VACY -
Enemy's die instantly when they off the ground
G8MV-VA3T
Show 18 more cheats Show fewer
-
Maximum Special (infinite)
R9JV-VHJR -
All Players Walk Fast
AJ4V-VA1G -
Infinite Lives
AMTW-GA7YGJ6C-WA46SVGV-VRCA+1 -
Infinite Energy
AMTC-GA7E -
Infinite Shurikens
ADTW-GACN -
Invincibility
AXWW-GN90 -
Vertical & Horizontal Springboards Are Missing
KMPC-TREE -
Vertical & Horizontal Springboards Are Dr. Robotnik
KMPC-TREC -
Lower Half Of The Screen Doesn't Scroll
DFVW-TGCE -
Background Moves When You Do
DBVW-TCCC -
Enemies Can't Ride Beasts Once They Are Knocked Off
CDHV-AFEW -
Players Fly To The Far Right When Knocked Down / Trolls Don't Reel Backwards When Hit
NMAV-ACEC -
Players Don't Fly Far When Knocked Down / Trolls Don't Reel Backwards When Hit
NDAV-ACYC -
Causes Trolls & Potions To Fly Upward Once They Are Hit.
NDAV-ACEC -
Stages Repeat (Loops)
DEHV-AJKY -
Amazon's Red Parts Of Clothing Turn Green At Selection Screen
WFCV-ACNC -
Amazon's Red Parts Of Clothing Turn Blue At Selection Screen
WFCV-A8NC -
Most Enemies Will Stand Still When You Are Standing Above Them
RDGB-AMLR
External references
Frequently Asked Questions
When was 6-Pak released?
6-Pak was released in 1995 for the Mega Drive.
Who developed 6-Pak?
6-Pak was developed by SEGA, available to play in your browser on RetroGameSpace.
How many players does 6-Pak support?
6-Pak supports up to 2 players, ideal for couch co-op or competitive sessions on the Mega Drive.
What type of game is 6-Pak?
6-Pak is a Action game for the Mega Drive, playable instantly in your browser — no downloads, no installs.
How can I play 6-Pak for free?
Open this page and click "Play Now" — 6-Pak runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play 6-Pak in the browser?
No. 6-Pak streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.
Can I save my progress in 6-Pak?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.
Does 6-Pak work on mobile devices?
Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play 6-Pak this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of 6-Pak. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to complete all six games in 6-Pak?
Completion times vary widely by game. Sonic the Hedgehog and Streets of Rage can each be finished in roughly one to two hours. Revenge of Shinobi and Golden Axe are similar in length. Super Hang-On and Columns are score-based or endless in structure, so total playtime across all six titles is open-ended.
Is 6-Pak a good choice for two players?
Yes, particularly for Streets of Rage and Golden Axe, both of which support simultaneous two-player cooperative play. Columns also offers a competitive two-player versus mode. The other three titles are single-player only, but the co-op games alone make the compilation worthwhile for pairs.
What is the best game to start with for a new player?
Sonic the Hedgehog is the most accessible starting point due to its intuitive controls and forgiving early levels. Columns is also a gentle introduction if you prefer puzzle games. Avoid starting with Revenge of Shinobi, as it has a steeper difficulty curve that can be discouraging for newcomers.
Is 6-Pak worth playing today?
Each of the six included games remains playable and holds up in its respective genre. The compilation has no enhancements over the original releases, so players who already own the individual titles gain nothing new. For those new to the Mega Drive library, it is a convenient and genre-diverse introduction.