Bomberman

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A maze-based level displays a green playfield with white stone blocks arranged in a grid pattern. The protagonist Bomberman, rendered as a small red and white sprite, occupies the center-right area. Scattered throughout the maze are various destructible crates in light gray, several power-up items indicated by colored symbols, and at least two enemy sprites visible among the blocks. The UI strip at the top shows "TIME 190" on the left, "99" in the center, and "LEFT 2" on the right, displaying level progression and remaining lives in the NES game's characteristic 8-bit visual style with a gray border framing the play area.

Bomberman

炸弹人

4.6 (3.8K)
NES Puzzle 596 plays

Bomberman is a single-player puzzle-action game released in 1989 by Hudson Soft for the Nintendo Entertainment System. Players control Bomberman, a character who must navigate through maze-like levels filled with destructible blocks and enemies. The core mechanic involves placing bombs to destroy obstacles and eliminate foes while avoiding the resulting explosions. Each level requires the player to clear all enemies and blocks to advance. Bomberman must carefully plan bomb placements and movement patterns to survive, as he is vulnerable to his own explosions and enemy attacks. Power-ups hidden beneath destroyed blocks provide temporary advantages such as increased bomb range or movement speed. The game features multiple difficulty levels and progressively challenging level designs that require strategic thinking and quick reflexes. Controls are straightforward: use directional inputs to move and a button to place bombs.

Developer
Released
Platform
NES
Genre
Puzzle
Players
1P
Rating
4.6 / 5 (3.8K)
Last updated

About Bomberman

Released in 1989 for the Nintendo Entertainment System, Hudson Soft's Bomberman arrived during the console's mature commercial peak, when the NES library had grown large enough that a game needed a distinctive identity to stand out. Hudson was already a respected NES developer, having brought titles like Lode Runner to the platform, and Bomberman represented a refinement of a concept the company had been experimenting with since the early 1980s on Japanese home computers. The NES version brought the maze-bombing formula to a massive Western audience for the first time in a polished, cartridge form.

Gameplay places the player in control of a white, round-headed bomber navigating a grid-based maze viewed from a top-down perspective. Each stage is a single-screen arena filled with two types of blocks: hard, indestructible walls that form the permanent structure of the maze, and soft, destructible brick blocks that Bomberman can clear by placing bombs. The player moves with the D-pad and drops bombs with a single button press. Bombs detonate after a short fuse delay, sending a cross-shaped blast in four cardinal directions. The core tension of every moment is positioning: you must place a bomb to destroy bricks or eliminate enemies, then move out of the blast radius before the fuse expires — a task that becomes increasingly demanding as the maze fills with faster, more aggressive enemies.

The game progresses through 50 stages, each introducing new enemy types with distinct movement patterns and speeds. Early stages feature slow-moving foes that patrol predictable paths, giving newcomers time to learn the rhythm of bomb placement and retreat. Later stages stack multiple enemy varieties simultaneously, forcing the player to manage threats from several directions at once while still clearing a path to the stage exit hidden beneath one of the destructible blocks. Finding that exit is itself a puzzle layer: the player must systematically clear bricks, avoid triggering enemies, and not accidentally destroy the power-up or exit tile with a carelessly placed bomb.

Power-ups hidden inside certain destructible blocks are central to progression. The Bomb-Up item increases the number of bombs Bomberman can have active at once, the Fire-Up item extends the blast range of each explosion, and the Speed-Up item increases movement speed. Collecting these transforms Bomberman from a cautious, single-bomb tactician into a rapid, wide-ranging threat capable of chain-clearing large sections of the maze. However, the same expanded blast radius that makes clearing enemies easier also makes self-destruction more likely, so power management is a genuine skill the game teaches through repetition.

The NES version features a password system that allows players to resume progress from any five-stage checkpoint, a practical concession to the game's length and difficulty that was standard for the era. Upon completing all 50 stages, a harder loop begins, maintaining replayability for dedicated players. In its era, Bomberman on NES was praised for its clean, readable visuals, its satisfying cause-and-effect bomb mechanics, and the way difficulty scaled naturally without ever feeling arbitrary. It established the Bomberman series as a recognizable franchise and laid the mechanical groundwork that later entries, particularly the multiplayer-focused Super Bomberman on SNES, would build upon.

What makes it special

Bomberman on NES is notable for crystallizing a bomb-and-grid mechanic that became the foundation of an entire franchise spanning decades. The specific innovation of combining maze navigation, destructible environments, and a fuse-delay explosion system created a risk-reward loop that was genuinely novel in the puzzle-action space of the late 1980s. Every bomb placement is a micro-decision with immediate spatial consequences, making the game one of the earliest NES titles to demand both tactical planning and quick reflexes simultaneously within a single-screen puzzle format.

Pro tips

  • Memorize the fuse timer — always count the delay before moving so you never trap yourself in a dead-end corridor after placing a bomb.
  • Prioritize Fire-Up power-ups early; extended blast range lets you clear bricks and hit enemies without needing to move dangerously close.
  • Herd enemies into corners by using bomb blasts to funnel their movement, then detonate a second bomb to finish them safely.
  • Never clear every brick on a stage randomly — work methodically from one side to avoid accidentally destroying the hidden exit tile.
  • Use the password system at every checkpoint; the difficulty spikes sharply around stage 30 and having a save point prevents losing all progress.

Bomberman Controls — NES Keyboard Keys

Default keyboard bindings for Bomberman on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Bomberman Longplay & Gameplay Videos

Watch a full playthrough of Bomberman on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Bomberman" NES longplay 1989

Bomberman Cheat Codes

30 community-curated cheats for Bomberman. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    SXPKAG0068:02SXOEAGVG
  • Start With 1 Life

    AEZKLL
  • Start With 10 Lives

    PEZKLU
  • Stop Timer

    SZIGAT
  • Decrease Time

    VPGKGG
  • Increase Timer

    VYGKGK
  • Start On Stage 10

    ZELGYU
  • Start On Stage 20

    GOLGYL
  • Start On Stage 30

    TOLGYU
  • Start On Stage 40

    AXLGYU
  • Start On Stage 50

    ZULGYL
  • Start With Double Power Bomb Blasts

    AXKKALAP
Show 18 more cheats
  • Start With Triple Power Bomb Blasts

    AUKKALAP
  • Start With Maximum Power Bomb Blasts!

    EEKKALAP
  • Increase Bomb Detonation Time

    NYXKUIEX
  • Reduce Bomb Detonation Time

    AYXKUIEZ
  • Never Lose Remote Controller After Pick-Up

    GXEKLGSA
  • Demo Start (Start With Remote Controller, Bigger Bombs And More Bombsboy)

    AESKGUIZ
  • Immune To Bomb Blasts

    OXVGITSX
  • Use Up To 9 Bombs

    XZEGNIVZ+PAEKEIGN
  • Start With And Keep Remote Controller

    OXEKVPSX+AESKNKTA
  • Walk Through Walls

    OZNKNNPK+AEEGEYPA0076:01
  • Start On Level

    **LGY*
  • Walk through bombs

    OXEGKNPK+AEEGSYPA0078:01
  • Start with remote/speed/noclip/firesuit/debug and 2 bombs

    PEGKGL
  • Enable bombwalk and invulnerability

    PAAKLG
  • Keep noclip/bombwalk/remote/firesuit/invulnerability on death

    PEAGTG
  • Freeze timer

    SZSGATVG
  • No monsters

    AVPSZT
  • Stop monsters moving

    LEISYG
Play Now

External references

Frequently Asked Questions

When was Bomberman released?

Bomberman was released in 1989 for the NES.

Who developed Bomberman?

Bomberman was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Bomberman support?

Bomberman is a single-player Puzzle game for the NES.

What type of game is Bomberman?

Bomberman is a Puzzle game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Bomberman for free?

Open this page and click "Play Now" — Bomberman runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Bomberman in the browser?

No. Bomberman streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Bomberman?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Bomberman work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Bomberman this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Bomberman. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Bomberman on NES?

The game has 50 stages. A player comfortable with the mechanics can complete it in roughly 2 to 4 hours, though deaths and restarts from checkpoints can extend that significantly. The password system lets you spread the run across multiple sessions.

What is the best starting strategy for new players?

Focus on staying near open corridors and place only one bomb at a time until you learn enemy movement patterns. Collect Speed-Up items cautiously — moving too fast makes it harder to judge your escape window after placing a bomb.

Is Bomberman on NES worth playing today?

Yes, if single-player maze-puzzle gameplay appeals to you. The core mechanic holds up cleanly, the controls are responsive, and the 50-stage structure provides a clear sense of progression. Players seeking multiplayer should look to later entries in the series instead.

What is the most common mistake new players make?

Placing a bomb and then moving in the direction the blast will travel. New players frequently forget that blasts extend in all four cardinal directions and walk directly into their own explosion. Always retreat perpendicular to or away from the bomb's blast axis.

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