Castlevania III

Screenshots1 / 5

A side-scrolling level displays the protagonist wielding a whip in the center-left area, surrounded by gray stone platforms and orange brick architecture. The top displays a score counter, time remaining (0425), and HUD elements including health bars in yellow and red. Purple backgrounds fill the upper portions while platforms extend across the screen with green vegetation and darker architectural details. The color palette consists primarily of grays, oranges, purples, blacks, and greens rendered in low-resolution NES-era sprites.

Castlevania III

恶魔城3

4.7 (373)
NES Action 901 plays

Castlevania III: Dracula's Curse, released by Konami in 1990, is a side-scrolling action platformer where players control Trevor Belmont as he fights his way through a cursed castle filled with supernatural enemies. Armed with a primary whip weapon and secondary items like holy water and throwing knives, players navigate through eight stages with branching paths that offer multiple routes to progress. Combat requires precise timing to defeat enemies while avoiding obstacles and hazards. The game introduces the ability to recruit ally characters—Grant, Sypha, and Alucard—who possess unique abilities that affect gameplay and level accessibility. Controls are responsive, allowing players to jump, attack, and manage subweapons while climbing chains and navigating platforms. The difficulty scales significantly, culminating in an encounter with Dracula. This entry represents the series' expansion on the NES platform.

Developer
Released
Platform
NES
Genre
Action
Players
1P
Rating
4.7 / 5 (373)
Last updated

Castlevania III Controls — NES Keyboard Keys

Default keyboard bindings for Castlevania III on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Castlevania III Longplay & Gameplay Videos

Watch a full playthrough of Castlevania III on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Castlevania III" NES longplay 1990

External references

Frequently Asked Questions

When was Castlevania III released?

Castlevania III was released in 1990 for the NES.

Who developed Castlevania III?

Castlevania III was developed by Konami, available to play in your browser on RetroGameSpace.

How many players does Castlevania III support?

Castlevania III is a single-player Action game for the NES.

What type of game is Castlevania III?

Castlevania III is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Castlevania III for free?

Open this page and click "Play Now" — Castlevania III runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Castlevania III in the browser?

No. Castlevania III streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Castlevania III?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Castlevania III work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Castlevania III this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Castlevania III. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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