Doraemon 4 - Nobita to Tsuki no Oukoku

Screenshots1 / 2

The title screen displays 'Doraemon 4' in large blue pixel lettering at top center, with purple subtitle text below. A cyan sky with white clouds forms the background. Three chibi-style character sprites stand in the lower center area against a darker ground level. Menu options in yellow Japanese text appear at the bottom, with copyright information for Epoch Co. Ltd. and Hudson Soft from 1995. The overall color palette emphasizes bright cyan, blue, and contrasting yellow text on a black border frame.

Doraemon 4 - Nobita to Tsuki no Oukoku

哆啦A梦4:野比的月球王国

4.8 (4.4K)
SNES Action 820 plays

Doraemon 4: Nobita to Tsuki no Oukoku is a 2-player action game developed by Epoch in 1995 for the SNES. Players control Doraemon and Nobita as they traverse side-scrolling levels filled with enemies and obstacles. The game features platforming action where players jump, attack, and use items to progress through stages. Each level presents different challenges and enemy patterns. The two-player mode allows cooperative or competitive gameplay, with both characters able to interact with power-ups scattered throughout the environments. The objective involves reaching the end of each stage while defeating enemies using basic attack mechanics and collected tools.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.8 / 5 (4.4K)
Last updated

About Doraemon 4 - Nobita to Tsuki no Oukoku

Doraemon 4: Nobita to Tsuki no Oukoku (lit. "Nobita and the Kingdom of the Moon") was released in 1995 for the Super Famicom, developed and published by Epoch — a company that had built a consistent track record producing Doraemon titles for Nintendo hardware throughout the late 8-bit and 16-bit eras. By 1995, the Super Famicom was in the heart of its golden period, with the platform's library saturated with polished action-platformers, making it a competitive space for a licensed title to stand out. This was the fourth entry in Epoch's Super Famicom Doraemon series, following three prior installments that had steadily refined the formula of translating the beloved Fujiko F. Fujio manga and anime into interactive form. The game draws its premise from the Doraemon universe, casting players in the role of the robotic cat Doraemon and his friends as they embark on an adventure tied to a lunar kingdom, consistent with the fantastical, gadget-driven storytelling of the source material.

Gameplay in Doraemon 4 is a side-scrolling action-platformer in the tradition of its predecessors. Players navigate Doraemon through a series of themed stages, using the iconic gadgets from the anime — pocket-drawn tools that serve as both the narrative backbone and the core mechanical hook. Doraemon's four-dimensional pocket allows him to deploy various gadgets that function as attacks or traversal aids, giving the game a slightly more varied toolkit than a standard platformer of the era. The control scheme maps movement to the d-pad, with face buttons handling jumps and gadget usage, keeping the input language accessible to the younger audience the Doraemon franchise primarily targets. Level design follows a broadly linear structure, with each stage presenting environmental hazards, enemy encounters, and a boss confrontation at its conclusion. The game supports two players simultaneously, a feature that distinguishes it from many single-player-only licensed titles of the period and adds considerable replay value for siblings or friends playing cooperatively — a natural fit for the franchise's family-friendly identity.

The visual presentation reflects the competence Epoch had developed over multiple iterations: character sprites are recognizable and faithfully rendered, backgrounds carry the colorful, whimsical aesthetic of the anime, and the animation is smooth enough to feel at home on the Super Famicom's hardware. The soundtrack draws on the cheerful, melodic sensibility of the Doraemon property, with stage themes that complement the on-screen action without overpowering it. Difficulty is calibrated toward a younger demographic, meaning experienced platformer players will find the challenge modest, but the game delivers a satisfying, complete experience within that scope.

In its era, Doraemon 4 occupied a familiar niche: a well-crafted licensed game aimed squarely at fans of the source material and families seeking accessible co-op entertainment. It did not attempt to redefine the action-platformer genre, but it executed its goals with the polish expected of a late-cycle Super Famicom release. The title remained a Japan-exclusive, never receiving a Western localization, which limited its international footprint but cemented its place as a cherished piece of the extensive Doraemon gaming legacy in Japan.

Pro tips

  • Use Doraemon's gadgets proactively rather than saving them — most stages are designed around their use, and running out mid-boss is rarely a concern if you manage them stage by stage.
  • In two-player mode, designate one player to focus on enemies while the other handles platforming hazards; splitting responsibilities reduces simultaneous damage taken.
  • Learn enemy patrol patterns early — most foes follow fixed routes, and timing your approach lets you pass or defeat them without taking a hit.
  • Boss attack patterns are telegraphed visually; watch for the animation wind-up before each attack and position yourself at the opposite end of the arena to give maximum reaction time.
  • Explore each stage thoroughly before rushing to the exit — hidden items and power-ups are tucked into off-path areas and can make later stages noticeably more forgiving.

Doraemon 4 - Nobita to Tsuki no Oukoku Controls — SNES Keyboard Keys

Default keyboard bindings for Doraemon 4 - Nobita to Tsuki no Oukoku on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Doraemon 4 - Nobita to Tsuki no Oukoku Longplay & Gameplay Videos

Watch a full playthrough of Doraemon 4 - Nobita to Tsuki no Oukoku on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Doraemon 4 - Nobita to Tsuki no Oukoku" SNES longplay 1995

Doraemon 4 - Nobita to Tsuki no Oukoku Cheat Codes

13 community-curated cheats for Doraemon 4 - Nobita to Tsuki no Oukoku. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Character Modifier

    7E1CFE00
  • Piggyback Character Modifier

    7E1CFF00
  • Infinite Lives

    7E1CF709
  • Infinite Health

    7E1CF400
  • 99 Bells

    7E1CF863
  • Weapon Modifier

    7E0E2F00
  • Float

    7E0E01FF
  • World Modifier

    7E1CEF00
  • Level Modifier

    7E1CD8BE
  • Enemies Frozen In Place

    7E1CB801+7E1CB963
  • Enemies Die On Sight

    7E123E00+7E127E00+7E12BE00+7E12FE00+7E133E00+7E137E00+7E13BE00
  • Bosses Die 1 Hit

    7E122801+7E126801+7E12A801+7E12E801+7E132801+7E136801+7E13A801+7E13E801
Show 1 more cheats
  • 0 Score Modifier

    BBBB-1111+BBFE-FA78+BBFE-FA58+BBFE-FA88+BBFE-FAE8
Play Now

External references

Frequently Asked Questions

When was Doraemon 4 - Nobita to Tsuki no Oukoku released?

Doraemon 4 - Nobita to Tsuki no Oukoku was released in 1995 for the SNES.

Who developed Doraemon 4 - Nobita to Tsuki no Oukoku?

Doraemon 4 - Nobita to Tsuki no Oukoku was developed by Epoch, available to play in your browser on RetroGameSpace.

How many players does Doraemon 4 - Nobita to Tsuki no Oukoku support?

Doraemon 4 - Nobita to Tsuki no Oukoku supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Doraemon 4 - Nobita to Tsuki no Oukoku?

Doraemon 4 - Nobita to Tsuki no Oukoku is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Doraemon 4 - Nobita to Tsuki no Oukoku for free?

Open this page and click "Play Now" — Doraemon 4 - Nobita to Tsuki no Oukoku runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Doraemon 4 - Nobita to Tsuki no Oukoku in the browser?

No. Doraemon 4 - Nobita to Tsuki no Oukoku streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Doraemon 4 - Nobita to Tsuki no Oukoku?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Doraemon 4 - Nobita to Tsuki no Oukoku work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Doraemon 4 - Nobita to Tsuki no Oukoku this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Doraemon 4 - Nobita to Tsuki no Oukoku. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Doraemon 4?

A straightforward playthrough typically takes between 2 and 4 hours depending on familiarity with the game. The difficulty is tuned for younger players, so experienced platformer fans will likely clear it on the shorter end of that range.

Is the two-player co-op mode worth using?

Yes — the simultaneous two-player mode is one of the game's strongest features. Playing cooperatively with a friend or younger sibling makes the experience more dynamic and is the recommended way to enjoy the game, as the level design accommodates two characters well.

Is Doraemon 4 a good starting point for the SNES Doraemon series?

It is accessible as a standalone entry since each game tells its own self-contained story. However, starting with an earlier entry in the series gives useful context for how Epoch refined the formula. New players comfortable jumping in mid-series will have no trouble following the gameplay.

What are the most common mistakes new players make?

New players often ignore gadget usage and try to play it as a pure jump-and-run platformer, missing the mechanical variety the game offers. Additionally, rushing through stages without exploring side paths means missing helpful pickups that ease later encounters.

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