Go Go Ackman 3 is a 1995 action platformer developed and published by Banpresto for the Super Nintendo Entertainment System, and the third entry in the Go Go Ackman series — all three of which were released within the same year on the SNES, making the franchise one of the more rapid-fire licensed series on the platform. Based on Akira Toriyama's manga of the same name, the game arrived late in the SNES lifecycle, a period when the console was facing increasing competition from the emerging 32-bit generation. Banpresto, known primarily for its licensed game output, refined the formula established in the first two entries rather than overhauling it, delivering a tighter and more polished experience for fans of the series. The game follows the young demon Ackman, who collects souls and battles angels under the guidance of his demon companion Godon. The tone is comedic and irreverent, consistent with Toriyama's source material, and the visual style carries the bright, cartoonish aesthetic that characterized his work. Gameplay in Go Go Ackman 3 is a side-scrolling action platformer in which the player controls Ackman through a series of stages populated by angelic enemies, mid-bosses, and end-of-stage bosses. Ackman attacks using a variety of weapons and special moves, and the game retains the mechanic of collecting souls from defeated enemies — a nod to the manga's premise that also functions as a scoring and power-up resource. Controls are responsive by the standards of the era, with a standard jump-and-attack layout supplemented by special weapon inputs. Level design is linear but varied, mixing straightforward combat corridors with platforming sections that require timing and spatial awareness. Boss encounters are a highlight, featuring large, well-animated sprites that make good use of the SNES hardware and demand pattern recognition from the player. The difficulty curve is accessible compared to many contemporary action titles, making it approachable for younger players while still offering enough challenge in later stages to engage experienced players. Because all three Go Go Ackman games were Japan-exclusive releases, the series never received official localization in Western markets, limiting its contemporary audience almost entirely to Japanese players and import enthusiasts. Within Japan, the games were modestly received as competent licensed titles that faithfully represented the source manga. The third entry is generally regarded among the three as the most mechanically complete, benefiting from iterative development across the rapid release schedule. Today the game is primarily of interest to collectors of SNES licensed titles, fans of Toriyama's broader body of work, and players seeking out the full catalog of late-era SNES action games.
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Go Go Ackman 3
Go Go Ackman 3 is a single-player action game developed by Banpresto in 1995 for the SNES. Players control the protagonist through side-scrolling stages, using basic attack moves to defeat enemies and navigate obstacles. The game features straightforward level progression with multiple stages to complete. Controls are mapped to the standard SNES layout for movement and action inputs. The gameplay focuses on combat encounters and platforming elements as players advance through each level. Visual presentation and enemy variety define the core experience.
- Developer
- Banpresto
- Released
- 1995
- Platform
- SNES
- Genre
- Action
- Players
- 1P
- Rating
- 4.7 / 5 (4K)
- Last updated
About Go Go Ackman 3
Pro tips
- Prioritize collecting souls from every defeated enemy — they fuel your special attacks, which are essential for dealing with tougher mid-stage enemies efficiently.
- Learn boss attack patterns before committing to offense; most bosses telegraph their moves with a brief animation wind-up, giving you a reliable dodge window.
- Use Ackman's special weapons on groups of enemies rather than saving them exclusively for bosses — resource management is more forgiving than it appears.
- Replay earlier stages if you find yourself low on resources heading into a boss — the linear structure makes farming straightforward.
- Pay attention to the background and foreground layering in platforming sections; some hazards blend into the colorful art style and can catch you off guard on a first run.
Go Go Ackman 3 Controls — SNES Keyboard Keys
Default keyboard bindings for Go Go Ackman 3 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Go Go Ackman 3 Longplay & Gameplay Videos
Watch a full playthrough of Go Go Ackman 3 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Go Go Ackman 3" SNES longplay 1995
Go Go Ackman 3 Cheat Codes
28 community-curated cheats for Go Go Ackman 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Infinite Health
7E013405C2CD-D7D4 -
Infinite Bomb
7E014209 -
Infinite Money
7E014709 -
Infinite Bombs
C22F-D0DF -
Only Need To Charge Sword Once
89A9-0D61+89AA-A709 -
Infinite Lives
A2CB-6F047E01680A -
Infinite Time
C28C-6FD4 -
Invincibility
69A1-ADA1 -
Character Modifier
7E00B400 -
Walk Through Enemies
7E0BD403 -
Always do charged up special attack
7E0BE601 -
Freeze Timer
7E013C99
Show 16 more cheats Show fewer
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Super Jump
7E0B9C00 -
Collect Souls Quickly
7E014699 -
Dragon Attack
7E078208 -
Invincible
7E18D616 -
Weapon Modifier
7E01320A -
Item Slot 1 Modifier
7E014A01 -
Item Slot 2 Modifier
7E014C00 -
Item Slot 3 Modifier
7E014E00 -
Item Slot 4 Modifier
7E015000 -
Item Slot 5 Modifier
7E015200 -
Item Slot 6 Modifier
7E015400 -
Item Slot 7 Modifier
7E015600 -
Item Slot 8 Modifier
7E015800 -
Level Modifier
7E008400 -
Hit Anywhere
6D2D-0407+0B2D-0467 -
Moon Jump
C96C-A4A0+966C-A7D0+FD6C-A700
External references
Frequently Asked Questions
When was Go Go Ackman 3 released?
Go Go Ackman 3 was released in 1995 for the SNES.
Who developed Go Go Ackman 3?
Go Go Ackman 3 was developed by Banpresto, available to play in your browser on RetroGameSpace.
How many players does Go Go Ackman 3 support?
Go Go Ackman 3 is a single-player Action game for the SNES.
What type of game is Go Go Ackman 3?
Go Go Ackman 3 is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.
How can I play Go Go Ackman 3 for free?
Open this page and click "Play Now" — Go Go Ackman 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Go Go Ackman 3 in the browser?
No. Go Go Ackman 3 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.
Can I save my progress in Go Go Ackman 3?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.
Does Go Go Ackman 3 work on mobile devices?
Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Go Go Ackman 3 this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Go Go Ackman 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Go Go Ackman 3?
A single playthrough typically runs between one and two hours depending on familiarity with the game. The stage count is modest, consistent with the other entries in the series, making it a short but complete experience for a single sitting.
Is Go Go Ackman 3 difficult for newcomers to the series?
The game is relatively approachable. Difficulty ramps up in later stages and boss encounters, but the overall challenge level is lower than many SNES action titles of the era. Players new to the series can start here without having played the first two entries, as the gameplay is self-contained.
Is Go Go Ackman 3 worth playing today?
For fans of Toriyama's art style or collectors of late-era SNES licensed games, yes. It is a polished, short action platformer with charming visuals. Players seeking deep mechanical complexity may find it lightweight, but it delivers on its modest ambitions.
What is the best starting strategy for a first playthrough?
Focus on learning enemy patterns in the first two stages before spending special resources. The early levels function as an effective tutorial for the mechanics you will rely on throughout the game, so playing them conservatively builds good habits for the harder later stages.