Hyper Iria

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The title screen displays 'Hyper Iria' in large yellow and pink gradient lettering against a black background with purple gradients. Below the logo are three menu options in white text: 'START', 'PASSWORD', and 'OPTION'. At the bottom, copyright text reads '© 1994 CROWD / ZEIRAM PROJECT' and 'BANPRESTO © 1995'. The art style features 16-bit sprite graphics with a purple and yellow color palette typical of SNES-era games.

Hyper Iria

超级伊利亚

4.6 (5K)
SNES Action 663 plays

Hyper Iria is a single-player action game released by Banpresto in 1995 for the SNES. Players control a character navigating through side-scrolling levels filled with enemies and obstacles. The game features standard platformer controls with jumping and attacking mechanics. Progression occurs through sequential stages, each presenting increasing difficulty. Combat involves using the character's basic attack abilities against various enemy types. Level design emphasizes navigating hazards while defeating foes to advance. The game delivers straightforward action gameplay typical of mid-1990s console releases.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.6 / 5 (5K)
Last updated

About Hyper Iria

Hyper Iria is a 1995 action game developed by Banpresto for the Super Nintendo Entertainment System, released as a tie-in to the anime OVA series Iria: Zeiram the Animation, itself a prequel to the 1991 live-action Japanese film Zeiram. By 1995, the SNES was in the mature phase of its lifecycle — the platform had already hosted landmark action titles such as Super Metroid and Mega Man X, setting a high bar for the genre. Banpresto, known primarily for licensed and crossover titles, positioned Hyper Iria squarely within that action-platformer tradition, casting players as Iria, a young bounty hunter pursuing the near-indestructible alien creature Zeiram across a series of side-scrolling stages.

Gameplay is built around a run-and-gun framework. Iria moves through horizontally and vertically scrolling environments, dispatching enemies with a default blaster that can be upgraded by collecting weapon power-ups scattered throughout each stage. The arsenal includes spread shots, homing projectiles, and other variants that encourage players to experiment with different combat approaches depending on enemy placement and stage layout. Iria can also perform a slide maneuver to dodge incoming fire and pass under low obstacles, a mechanic that rewards players who learn enemy attack patterns rather than simply tanking damage. Health is represented by an energy bar, and refill items appear both from defeated enemies and fixed locations in the environment.

Stage structure follows a linear progression through distinct themed environments drawn from the aesthetic of the OVA — industrial facilities, alien-infested corridors, and outdoor zones rendered in the SNES's characteristic Mode 7 and layered parallax scrolling. Each stage culminates in a boss encounter, and the bosses are generally the most demanding part of the experience, requiring players to identify and exploit specific attack windows. The game does not feature a password or save system in most regional releases, meaning a full clear demands either a single extended session or leaving the console running — a common limitation of licensed action titles of the era.

Iria's sprite work is notably faithful to her anime design, and the game makes use of large, detailed boss sprites that push against the SNES's hardware limits in a manner reminiscent of other Banpresto productions. The soundtrack, composed to complement the sci-fi bounty-hunter atmosphere, features energetic tracks that suit the pace of combat without overstaying their welcome across repeated attempts.

In its era, Hyper Iria received attention primarily from fans of the Iria anime and collectors of SNES action games in Japan, where it was released. The game was not localized for Western markets, which limited its international profile at the time of release. Among import players and retro enthusiasts, it has since developed a modest reputation as a competent, if not groundbreaking, licensed action title — one that delivers a faithful representation of its source material and a satisfying, if brief, action-platformer experience on the hardware.

Pro tips

  • Collect weapon power-ups as soon as they appear — the homing shot is especially effective against fast-moving enemies and saves ammunition management effort in crowded corridors.
  • Master the slide maneuver early; it is your primary tool for avoiding boss projectiles and squeezing through tight enemy formations without taking damage.
  • Study each boss's attack cycle before committing to an offensive push — most bosses have a brief vulnerable window after completing their attack animation, and patience pays off far more than aggressive rushing.
  • Prioritize health refill items over weapon pickups when your energy bar is low, since losing all health forces a restart from the beginning of the stage.
  • If your current weapon power-up is not well-suited to a stage's enemy layout, allow yourself to lose it intentionally by taking a hit in a safe area and revert to the default blaster, which has reliable range and rate of fire.

Hyper Iria Controls — SNES Keyboard Keys

Default keyboard bindings for Hyper Iria on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Hyper Iria Longplay & Gameplay Videos

Watch a full playthrough of Hyper Iria on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Hyper Iria" SNES longplay 1995

Hyper Iria Cheat Codes

9 community-curated cheats for Hyper Iria. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Main Weapon

    7ECA5A63+7ECA5C63+7ECA5E63+7ECA6063+7ECA6263+7ECA6463+7ECA6663+7ECA6863
  • Infinite Sub Weapon

    7ECA6A63+7ECA6C63+7ECA6E63+7ECA7063+7ECA7263+7ECA7463+7ECA7663+7ECA7863
  • Infinite Health

    7EA6DE80+7EA6DF02
  • Untouchable

    7E969E24
  • Freeze Time Bomb

    7EF91D3B
  • Infinite Money

    7EBC64FF+7EBC65FF
  • Hit Anywhere

    6DD6-5DD7+DDD2-57D7+6DD3-7DA7+6DDC-5DD7
  • Invincibility

    6D7E-7DA4
  • Jump in Midair

    DD75-7F67
Play Now

External references

Frequently Asked Questions

When was Hyper Iria released?

Hyper Iria was released in 1995 for the SNES.

Who developed Hyper Iria?

Hyper Iria was developed by Banpresto, available to play in your browser on RetroGameSpace.

How many players does Hyper Iria support?

Hyper Iria is a single-player Action game for the SNES.

What type of game is Hyper Iria?

Hyper Iria is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Hyper Iria for free?

Open this page and click "Play Now" — Hyper Iria runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Hyper Iria in the browser?

No. Hyper Iria streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Hyper Iria?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Hyper Iria work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Hyper Iria this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Hyper Iria. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Hyper Iria?

A full playthrough of Hyper Iria typically takes between 1 and 2 hours for a player familiar with the game. First-time players spending time learning boss patterns and stage layouts may take somewhat longer, but the game is relatively short overall, as is common for licensed SNES action titles of the era.

How difficult is Hyper Iria for newcomers to the genre?

The game sits at a moderate difficulty level. Standard stage enemies are manageable, but boss encounters can be punishing for players who have not learned their attack patterns. The lack of a save or password system in most versions means a full clear requires sustained focus across the entire game in one sitting.

Is Hyper Iria worth playing today if you have not seen the anime?

Yes, though familiarity with the Iria: Zeiram the Animation OVA adds context to the setting and characters. As a standalone action-platformer, the game offers tight controls, varied weapons, and satisfying boss fights that hold up reasonably well as a compact SNES action experience.

What is the best starting strategy for new players?

Focus on learning Iria's slide dodge before engaging difficult enemy groups. Default to the standard blaster until you understand each weapon pick-up's behavior, and always prioritize staying mobile over standing still to shoot. Memorizing the first boss's attack cycle early will build the pattern-recognition habit needed for later stages.

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