Kaite Tsukutte Asoberu Dezaemon was released in 1994 by Athena for the Super Nintendo Entertainment System, arriving at a point in the console's lifecycle when the SNES had already established itself as a premier platform for shoot-'em-ups, with titles like Axelay and the Gradius series setting a high bar for the genre. Rather than delivering a conventional shooter, Athena took a bold creative detour: Dezaemon is a shoot-'em-up construction kit, giving players the tools to design, build, and play their own vertically and horizontally scrolling shooters entirely within the cartridge. The title itself translates roughly to "Draw, Make, and Play Dezaemon," which is an accurate description of the core loop. Players are presented with a suite of editors covering sprite graphics, background tiles, music composition, and stage layout, allowing a remarkable degree of customization for a consumer SNES release. The graphics editor lets players draw enemy sprites, bullet patterns, and player ship designs pixel by pixel using a palette of colors available on the SNES hardware. The music editor provides a sequencer-style interface for composing chiptune tracks that play during stages. Once all assets are assembled, the stage editor allows placement of enemies, scrolling speed adjustments, and boss configurations. The resulting game can then be played in a standard single-player vertical or horizontal shoot-'em-up format, with the player's custom ship battling through waves of self-designed enemies. Controls during the play mode follow the conventions of the genre: the directional pad moves the ship, face buttons fire weapons, and the player must dodge incoming fire while clearing enemy formations. The depth of the creation tools was genuinely unusual for a home console title of the era; most game-creation software of the time was confined to home computers such as the PC-88 or early DOS machines. Dezaemon brought that concept to a living-room console audience in Japan, where it was released exclusively. The game shipped with a sample shooter pre-loaded so players could immediately experience the kind of content the tools could produce before diving into creation mode. Because the cartridge relied on battery-backed SRAM to save custom creations, players could preserve their work between sessions, a practical necessity given how time-consuming the editors could be to use. Reception in Japan was appreciative among hobbyist and enthusiast circles who valued the creative freedom on offer, though the game's niche appeal meant it remained a curiosity rather than a mainstream hit. Its existence demonstrated that Athena was willing to experiment with the SNES hardware in ways that went beyond straightforward genre entries, and it laid conceptual groundwork for the Dezaemon series that would continue on later platforms.
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Kaite Tsukutte Asoberu Dezaemon
Kaite Tsukutte Asoberu Dezaemon is a action game for the SNES (Super Nintendo Entertainment System), developed by Athena and released in 1994. This entry is preserved in the SNES (Super Nintendo Entertainment System) library and is provided here through emulation for archival play. Filed under the action category, the original release year is 1994; the credited developer is Athena. Original platform: SNES (Super Nintendo Entertainment System).
- Developer
- Athena
- Released
- 1994
- Platform
- SNES
- Genre
- Action
- Players
- 1P
- Rating
- 4.4 / 5 (2.4K)
- Last updated
About Kaite Tsukutte Asoberu Dezaemon
What makes it special
Dezaemon is one of the very few game-creation tools released on the SNES, and arguably the most fully featured one on the platform. Its integrated pipeline — covering sprite art, music sequencing, enemy placement, and scrolling stage design all within a single cartridge — was a technical and design achievement that had no direct equivalent on Nintendo's 16-bit console. The inclusion of a complete, playable sample shooter as a reference point gave the toolset an immediacy that pure construction kits often lacked, making the creative ambition of the software tangible from the moment the cartridge was inserted.
Pro tips
- Start by studying the pre-loaded sample shooter carefully before opening any editor — it demonstrates the full range of what the tools can produce and gives you a concrete target to aim for.
- Work on your player ship sprite first; since you will see it constantly during play, getting its size and silhouette right early makes the rest of the design process feel more cohesive.
- Keep enemy sprite designs simple and high-contrast so they remain readable against scrolling backgrounds, especially when multiple enemies appear on screen simultaneously.
- Save your work to SRAM frequently while using the editors — a power interruption will erase unsaved progress, and complex sprite or music work can take a long time to recreate.
- When laying out stages, test enemy wave timing in short bursts rather than building a full stage before playtesting — catching pacing problems early saves significant rework time.
Kaite Tsukutte Asoberu Dezaemon Controls — SNES Keyboard Keys
Default keyboard bindings for Kaite Tsukutte Asoberu Dezaemon on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Kaite Tsukutte Asoberu Dezaemon Longplay & Gameplay Videos
Watch a full playthrough of Kaite Tsukutte Asoberu Dezaemon on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Kaite Tsukutte Asoberu Dezaemon" SNES longplay 1994
Kaite Tsukutte Asoberu Dezaemon Cheat Codes
9 community-curated cheats for Kaite Tsukutte Asoberu Dezaemon. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Infinite Lives
7E19D2033C8F-CDF1 -
Infinite Bombs
7E19D303D7BA-3D6C -
Set Gun Upgrade Modifier
7E19D5??7E19D500 -
Set Gun Type Modifier
7E19DE??7E19DE00 -
Infinite Shield (Invincibility)
7E19E601 -
Infinite Time To Enter Hi Score Name
7E1D5E3B -
Defeat Most Stage Bosses With 1 Hit
7E143500 -
Stage Select
7E19DA??7E19DA00 -
Master Code
DD2A-CF6A
External references
Frequently Asked Questions
When was Kaite Tsukutte Asoberu Dezaemon released?
Kaite Tsukutte Asoberu Dezaemon was released in 1994 for the SNES.
Who developed Kaite Tsukutte Asoberu Dezaemon?
Kaite Tsukutte Asoberu Dezaemon was developed by Athena, available to play in your browser on RetroGameSpace.
How many players does Kaite Tsukutte Asoberu Dezaemon support?
Kaite Tsukutte Asoberu Dezaemon is a single-player Action game for the SNES.
What type of game is Kaite Tsukutte Asoberu Dezaemon?
Kaite Tsukutte Asoberu Dezaemon is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.
How can I play Kaite Tsukutte Asoberu Dezaemon for free?
Open this page and click "Play Now" — Kaite Tsukutte Asoberu Dezaemon runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Kaite Tsukutte Asoberu Dezaemon in the browser?
No. Kaite Tsukutte Asoberu Dezaemon streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.
Can I save my progress in Kaite Tsukutte Asoberu Dezaemon?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.
Does Kaite Tsukutte Asoberu Dezaemon work on mobile devices?
Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Kaite Tsukutte Asoberu Dezaemon this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Kaite Tsukutte Asoberu Dezaemon. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
Is Dezaemon difficult to play for newcomers?
The creation tools have a learning curve due to their depth and the menu-driven interface, but the actual shoot-'em-up play mode uses standard genre controls and can be as easy or hard as you design it. If you are new, start by playing the built-in sample stage to get comfortable before building your own.
How long does it take to build a complete custom shooter?
A simple one-stage shooter with basic sprites and a short music loop can be assembled in a few hours. A multi-stage game with detailed enemy sprites, varied backgrounds, and composed music tracks can take many sessions spread across several days, depending on your ambition.
Is Dezaemon worth exploring today for retro enthusiasts?
Yes, particularly for players interested in game design history or SNES hardware capabilities. The toolset is genuinely functional and the experience of creating a working shooter on 1994 console hardware remains a fascinating hands-on lesson in the constraints and creativity of the era.
What is the most common mistake new players make in the editors?
Overcomplicating early sprite designs. Beginners often try to draw highly detailed enemies before understanding the pixel grid and color palette limits, resulting in cluttered graphics that are hard to read during play. Starting with bold, simple shapes produces better in-game results and builds confidence faster.