Magic Knight Rayearth

Screenshots1 / 2

The title screen displays large red Japanese characters in the upper portion, with a stylized logo featuring a sword and magical burst effect. Below sits white text reading "PUSH START" centered on a dark teal background. At the bottom, copyright and developer information appears in small white text, crediting CLAMP, Bandai, TV-Asahi, and TMS for 1995 TOMY. The sprite-based graphics use a limited color palette typical of SNES hardware.

Magic Knight Rayearth

4.3 (3.1K)
SNES Action 602 plays

Magic Knight Rayearth is a action game for the SNES (Super Nintendo Entertainment System), developed by Pandora Box and released in 1995. This entry is preserved in the SNES (Super Nintendo Entertainment System) library and is provided here through emulation for archival play. Filed under the action category, the original release year is 1995; the credited developer is Pandora Box. Original platform: SNES (Super Nintendo Entertainment System).

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.3 / 5 (3.1K)
Last updated

About Magic Knight Rayearth

Magic Knight Rayearth, developed by Pandora Box and published for the Super Nintendo Entertainment System in 1995, arrived during the twilight years of the SNES lifecycle — a period when the platform was facing mounting competition from the emerging 32-bit generation of consoles. By this point, the SNES had already hosted a rich library of action and role-playing titles, and Pandora Box's adaptation of CLAMP's beloved manga and anime series had to carve out its own identity within a crowded field. The game draws directly from the Magic Knight Rayearth anime, following the three protagonists — Hikaru, Umi, and Fuu — who are summoned from modern-day Tokyo to the magical world of Cephiro to serve as legendary Magic Knights and rescue the Pillar, Princess Emeraude. The narrative structure mirrors the first arc of the source material closely, giving fans of the anime a familiar journey rendered in the SNES's vibrant 16-bit palette.

Gameplay is structured as a top-down action title with light role-playing elements woven throughout. Players move through a series of interconnected environments — forests, dungeons, and castles that reflect Cephiro's fantastical geography — battling enemies in real time using each Magic Knight's elemental abilities. Hikaru commands fire magic, Umi wields water and ice, and Fuu harnesses wind, and each character handles with subtly different attack ranges and movement speeds. The game supports two simultaneous players, allowing one person to control Hikaru while a second controls one of her companions, making cooperative play a genuine option rather than an afterthought. The single-player mode lets the player switch between characters on the fly, managing the party's health and magic resources across encounters. Magic points fuel the special elemental attacks, which are essential for defeating tougher enemies and bosses, so resource management becomes increasingly important as the game progresses. Leveling up through combat raises the characters' statistics, lending the game a mild RPG progression loop that rewards thorough exploration of each stage rather than rushing to the next objective.

Boss encounters punctuate the adventure at regular intervals and demand pattern recognition — each guardian of Cephiro telegraphs its attacks in distinct ways, and learning those cues is more valuable than raw stat grinding. The game's visual presentation is a highlight: character sprites are expressive and recognizable to fans of the anime, and the environments use the SNES's Mode 7 capabilities sparingly but effectively in certain transitional sequences. The soundtrack, composed to evoke the emotional tone of the source material, complements the on-screen action without overpowering it.

In its era, the game was received warmly in Japan, where the Magic Knight Rayearth franchise was at peak cultural visibility following the anime's television run. It was positioned as a title for fans of the series first, though its accessible action mechanics gave it broader appeal. The game was not officially localized for Western markets, meaning its reputation outside Japan built gradually through import circles and, later, through emulation communities who appreciated both its production values and its fidelity to the source material.

What makes it special

Magic Knight Rayearth on SNES stands out for its genuine two-player cooperative action at a time when most anime-licensed games offered only single-player experiences. The ability for two players to simultaneously control different Magic Knights — each with distinct elemental abilities and attack properties — transforms the game from a straightforward licensed title into a cooperative experience that rewards coordination. This design choice, combined with Pandora Box's careful attention to replicating the visual style and story beats of CLAMP's original work, made it one of the more faithful and mechanically thoughtful anime adaptations on the platform.

Pro tips

  • Switch between characters frequently in single-player to keep all three Magic Knights' health balanced — entering a boss fight with one character near death is a common trap.
  • Conserve magic points for boss encounters rather than spending elemental attacks on regular enemies, which can usually be defeated with standard attacks.
  • In two-player mode, assign the character with the longer attack range to handle crowd control while the other focuses on the primary target or boss.
  • Thoroughly explore each area before advancing — hidden items and experience opportunities are easy to miss if you move straight toward the stage exit.
  • Learn each boss's attack pattern before committing to offensive magic; most bosses have a brief recovery window after their main attack that is the safest moment to strike.

Magic Knight Rayearth Controls — SNES Keyboard Keys

Default keyboard bindings for Magic Knight Rayearth on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Magic Knight Rayearth Longplay & Gameplay Videos

Watch a full playthrough of Magic Knight Rayearth on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Magic Knight Rayearth" SNES longplay 1995

Magic Knight Rayearth Cheat Codes

30 community-curated cheats for Magic Knight Rayearth. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Money

    7E0D8A3F+7E0D8B42+7E0D8C0F
  • Max Money

    7E0D8A3F+7E0D8B42+7E0D8C0F
  • Infinite HP

    7E0DD30F+7E0DD4277E0E180F+7E0E19277E0E5D0F+7E0E5E27
  • Max HP

    7E0DD50F+7E0DD6277E0E1A0F+7E0E1B277E0E5F0F+7E0E6027
  • Infinite MP

    7E0DD7E7+7E0DD8037E0E1CE7+7E0E1D037E0E61E7+7E0E6203
  • Max MP

    7E0DD9E7+7E0DDA037E0E1EE7+7E0E1F037E0E63E7+7E0E6403
  • Max Attack

    7E0DDEE7+7E0DDF037E0E23E7+7E0E24037E0E68E7+7E0E6903
  • Max Defence

    7E0DE0E7+7E0DE1037E0E25E7+7E0E26037E0E6AE7+7E0E6B03
  • Max Power

    7E0DE2FF7E0E27FF7E0E6CFF
  • Max Stamina

    7E0DE3FF7E0E28FF7E0E6DFF
  • Max Agility

    7E0DE4FF7E0E29FF7E0E6EFF
  • Max Wisdom

    7E0DE5FF7E0E2AFF7E0E6FFF
Show 18 more cheats
  • Max Will

    7E0DE6FF7E0E2BFF7E0E70FF
  • 1 Exp to Level Up

    7E0DDC017E0E21017E0E6601
  • All Magic Hikaru

    7E0DF301+7E0DF402+7E0DF503+7E0DF604+7E0DF705+7E0DF806+7E0DF907+7E0DFA08+7E0DFB09+7E0DFC0A+7E0DFD0B+7E0DFE0C
  • Max Defense

    7E0E25E7+7E0E26037E0E6AE7+7E0E6B037E0DE0E7+7E0DE103
  • All Magic Umi

    7E0E380D+7E0E390E+7E0E3A0F+7E0E3B10+7E0E3C11+7E0E3D12+7E0E3E13+7E0E3F14+7E0E4015+7E0E4116+7E0E4217+7E0E4318
  • All Magic Fuu

    7E0E7D19+7E0E7E1A+7E0E7F1B+7E0E801C+7E0E811D+7E0E821E+7E0E831F+7E0E8420+7E0E8521+7E0E8622+7E0E8723+7E0E8824
  • Infinite Item Slot 1

    7E0D8F63
  • Infinite Item Slot 2

    7E0D9163
  • Infinite Item Slot 3

    7E0D9363
  • Infinite Item Slot 4

    7E0D9563
  • Infinite Item Slot 5

    7E0D9763
  • Infinite Item Slot 6

    7E0D9963
  • Infinite Item Slot 7

    7E0D9B63
  • Infinite Item Slot 8

    7E0D9D63
  • Item Slot 1 Modifier

    7E0D8E00
  • Item Slot 2 Modifier

    7E0D9000
  • Item Slot 3 Modifier

    7E0D9200
  • Item Slot 4 Modifier

    7E0D9400
Play Now

External references

Frequently Asked Questions

When was Magic Knight Rayearth released?

Magic Knight Rayearth was released in 1995 for the SNES.

Who developed Magic Knight Rayearth?

Magic Knight Rayearth was developed by Pandora Box, available to play in your browser on RetroGameSpace.

How many players does Magic Knight Rayearth support?

Magic Knight Rayearth supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Magic Knight Rayearth?

Magic Knight Rayearth is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Magic Knight Rayearth for free?

Open this page and click "Play Now" — Magic Knight Rayearth runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Magic Knight Rayearth in the browser?

No. Magic Knight Rayearth streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Magic Knight Rayearth?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Magic Knight Rayearth work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Magic Knight Rayearth this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Magic Knight Rayearth. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Magic Knight Rayearth on SNES?

A focused playthrough following the main story takes roughly 4 to 6 hours. Players who explore thoroughly, grind for levels, and take time with boss encounters may extend that to around 7 or 8 hours. The game is relatively compact, mirroring the first arc of the source material.

Is the two-player mode worth using over single-player?

Two-player cooperative mode is a genuine highlight. Having a second player manage a different Magic Knight reduces the micromanagement burden of monitoring three characters and makes boss fights more dynamic. It is the recommended way to experience the game if a second player is available.

What is the best strategy for new players starting out?

Focus on learning the elemental strengths of each character early. Hikaru's fire attacks are effective against many early enemies, making her a reliable primary character. Avoid neglecting Umi and Fuu, as their magic becomes essential in later stages. Do not skip enemies — the experience is needed for the mid-game difficulty spike.

Is Magic Knight Rayearth worth playing today for non-fans of the anime?

The game holds up as a competent top-down action title with light RPG elements. Non-fans may find the story context thin without prior knowledge of the source material, but the cooperative mechanics and accessible gameplay make it enjoyable on its own terms, particularly for fans of the SNES action genre.

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