Mega Man IV

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Mega Man stands on a platform in the center-left of a monochrome Game Boy screen, facing right. Above him stretches a grid pattern resembling brick or mesh texture. The HUD displays health and weapon icons in the bottom-left corner, with numerical values visible. Platforms extend horizontally across the screen at varying heights. The sprite palette consists entirely of black and white pixels with minimal color variation, typical of early Game Boy graphics.

Mega Man IV

洛克人4

4.8 (1.7K)
Game Boy Action 582 plays

Mega Man IV is a side-scrolling action platformer developed by Capcom and released in 1993 for Game Boy. Players control the titular robot hero through eight challenging levels, each themed around a different Robot Master with distinct abilities and attack patterns. The game features Mega Man's signature mechanic: defeating bosses grants their weapons for use against future enemies. Controls are responsive, with jump and shoot commands mapped to the Game Boy's buttons. Levels increase in difficulty as players progress, with multiple paths and secrets to discover. The portable version maintains the fast-paced combat and precise platforming of the series while adapting to the Game Boy's technical limitations. Boss rush mode provides additional challenge once the main game is completed.

Developer
Released
Platform
Game Boy
Genre
Action
Players
1P
Rating
4.8 / 5 (1.7K)
Last updated

About Mega Man IV

Mega Man IV arrived on the Game Boy in 1993, the fourth entry in Capcom's dedicated handheld sub-series that ran parallel to the mainline NES and SNES Mega Man titles. By this point in the Game Boy's lifecycle, the hardware was well established and developers had learned to squeeze considerable performance from the monochrome LCD screen. The three preceding Game Boy Mega Man titles had each adapted a pair of Robot Masters from the NES catalogue, but Mega Man IV broke from that tradition in a meaningful way: it introduced eight entirely original Robot Masters designed specifically for the handheld, making it the first Game Boy Mega Man game to feature a fully original cast of stage bosses rather than recycling NES counterparts. The game was developed and published by Capcom and retains the tight side-scrolling action-platformer structure the series is known for. Players guide Mega Man through eight selectable stages, each culminating in a Robot Master boss fight. Defeating a boss awards Mega Man that boss's special weapon, which can then be used as an elemental advantage against other bosses — the classic rock-paper-scissors weakness chain that defines the series. Controls map well to the Game Boy's two-button layout: the A button jumps, B fires the Mega Buster or a selected special weapon, and the Start button opens the weapon and item sub-screen. The directional pad handles movement and, when combined with the jump button, allows Mega Man to slide under obstacles and enemy fire, a mobility option introduced in Mega Man 3 on NES and carried faithfully into the handheld line. Stage design mixes vertical and horizontal scrolling sections, enemy gauntlets, and environmental hazards such as moving platforms and spike pits. After clearing the initial eight stages, players progress into a Wily Castle sequence of additional fortress stages, extending the game's overall length and providing a final challenge arc. Mega Man IV also continued the series' inclusion of the Mega Man Killer bosses — recurring antagonists unique to the Game Boy sub-series — adding another layer of lore and challenge beyond the standard Robot Master roster. The game supports the Game Boy's standard single-player mode with a password save system, allowing players to record their progress and resume later. In its era, Mega Man IV was received as a polished and content-rich entry in the handheld line, praised for its original boss roster and faithful translation of Mega Man mechanics to the compact hardware. It demonstrated that the Game Boy sub-series had matured into its own identity rather than simply serving as a portable echo of the console games.

What makes it special

Mega Man IV is the first game in the Game Boy Mega Man sub-series to feature eight entirely original Robot Masters rather than borrowing bosses from existing NES titles. This creative decision gave the handheld line a distinct identity and proved that the portable entries could stand on their own terms. The inclusion of a Mega Man Killer boss unique to the handheld continuity further reinforced that this sub-series was building its own lore, separate from the console mainline — a notable achievement for a portable spin-off in the early 1990s.

Pro tips

  • Learn the Robot Master weakness chain early — each boss is vulnerable to a specific weapon earned from another boss, and exploiting these weaknesses dramatically reduces boss fight difficulty.
  • Stock up on Energy Tanks (E-Tanks) by revisiting earlier stages before tackling the Wily Castle fortress stages, as the later levels offer fewer recovery items.
  • Use the slide move aggressively in enemy-dense corridors to pass through tight gaps and avoid projectiles that would otherwise be difficult to dodge with jumps alone.
  • On your first run, choose stages with straightforward platforming before tackling those with complex environmental hazards, so you build up a weapon arsenal that makes harder stages more manageable.
  • Memorize the password system — after each major milestone, write down your password immediately so you never lose progress on the lengthy fortress stage sequence.

Mega Man IV Controls — Game Boy Keyboard Keys

Default keyboard bindings for Mega Man IV on our in-browser Game Boy emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mega Man IV Longplay & Gameplay Videos

Watch a full playthrough of Mega Man IV on Game Boy before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mega Man IV" Game Boy longplay 1993

Mega Man IV Cheat Codes

30 community-curated cheats for Mega Man IV. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite energy

    001-CE9-3B70198AEDE
  • Start with 1/4 energy

    269-F6F-808
  • Start with 1/2 energy

    4B9-F6F-808
  • Start with 3/4 energy

    709-F6F-808
  • Infinite lives

    01C-45F-915010034DF
  • Start with 1 lives

    01C-AEF-E66
  • Start with 5 lives

    05C-AEF-E66
  • Start with 9 lives

    09C-AEF-E66
  • Invincible

    21F-EAA-E61
  • Shoot more than 3 shots at a time

    005-67B-A29
  • Jump In Midair

    FA4-159-6EE+414-169-A27+E64-189-193+014-199-3B4+004-1C9-3BE+1C5-F99-3BA+185-FA9-4CA
  • One Hit Kill

    00A-64D-E6E
Show 18 more cheats
  • Invincibility

    001-469-F72
  • Infinite Weapon Energy

    006-26B-A22+FA2-629-4C1+FAA-B0B-4C1+FAD-5AB-4C1
  • Hit Anywhere

    111-CCE-D5A+181-CBE-08A
  • Infinite Weapon Energy (Except For RC / RJ / PH / BR / BE)

    006-26B-A22
  • Infinite RC Energy

    FA2-629-4C1
  • Infinite RJ Energy

    FA6-529-4C1
  • Infinite PH Energy

    FAD-5AB-4C1
  • Infinite BR Energy

    FAA-B0B-4C1
  • Infinite BE Energy

    FA0-719-4C1
  • Debug Menu

    1A7-8A8-E6E
  • Infinite Weapon Modifier

    0198AFDE0198??DE
  • Have Weapon Modifier 1

    0102ACDE01??ACDE
  • Have Weapon Modifier 2

    0101ADDE01??ADDE
  • Fire A Constant Stream of Fully Charged Mega Buster Shots!

    01FF5ED7O1FF5ED7
  • Infinite Weapon Power

    01002EC2
  • Debug Menu!

    011A0ADF
  • Skip Intro Screen

    FA0-94B-D59
  • Start with ?? Lives, instead of 3 - New Game

    04C-AEF-E66
Play Now

External references

Frequently Asked Questions

When was Mega Man IV released?

Mega Man IV was released in 1993 for the Game Boy.

Who developed Mega Man IV?

Mega Man IV was developed by Capcom, available to play in your browser on RetroGameSpace.

How many players does Mega Man IV support?

Mega Man IV is a single-player Action game for the Game Boy.

What type of game is Mega Man IV?

Mega Man IV is a Action game for the Game Boy, playable instantly in your browser — no downloads, no installs.

How can I play Mega Man IV for free?

Open this page and click "Play Now" — Mega Man IV runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mega Man IV in the browser?

No. Mega Man IV streams from a public archive into a browser-side Game Boy emulator. Nothing is installed on your computer.

Can I save my progress in Mega Man IV?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Game Boy cartridge supported.

Does Mega Man IV work on mobile devices?

Yes — the Game Boy emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mega Man IV this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mega Man IV. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Mega Man IV on Game Boy?

A first playthrough typically takes between 3 and 5 hours, accounting for the eight Robot Master stages plus the multi-stage Wily Castle. Experienced players familiar with the weakness chain and stage layouts can complete it faster.

Is Mega Man IV a good starting point for the Game Boy sub-series?

It is accessible as a standalone game, but starting with Mega Man on Game Boy or Mega Man II gives useful context for the Mega Man Killer boss appearances. That said, its original Robot Master roster means no prior NES knowledge is required to enjoy the stages.

What is the most common mistake new players make?

New players often exhaust the Mega Buster on bosses without first identifying weapon weaknesses, making fights unnecessarily long and draining. Always try a special weapon on a boss early in the fight to check for a weakness reaction before committing to a buster-only strategy.

Is Mega Man IV worth playing today?

Yes, particularly for fans of tight action-platformers or the Mega Man series. Its original boss roster and faithful handheld mechanics hold up well, and the password system means sessions can be kept short, suiting modern play habits.

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