Panel de Pon

Screenshots1 / 2

The title screen displays 'Puzzle' in large magenta pixelated letters at the top against a blue sky background. Below sits a green banner reading 'ACTION PUZZLE GAME' in white text. Two cartoon characters with red hair and flowers appear on the right side among pink and purple flowers. Yellow flower petals scatter across the lower portion of the screen. Blue text at the bottom reads 'PUSH ANY KEYS' with a 1995 Nintendo copyright notice in the lower right corner.

Panel de Pon

方块消除

4.5 (3.3K)
SNES Action 590 plays

Panel de Pon is a puzzle-action game developed by Intelligent Systems and released in 1995 for the Super Famicom. Players control a cursor to swap adjacent colored panels on the playfield, creating matches of three or more identical panels in a row to clear them. The game features both single-player and two-player modes. In single-player, players progress through a story mode with increasing difficulty levels, facing opponents in puzzle battle sequences. The gameplay requires quick reflexes and strategic planning to prevent panels from stacking to the top of the screen, which results in a game over. Two-player mode allows direct competitive matches where players battle head-to-head. The control scheme uses directional inputs to move the cursor and a button to swap panels. Power-ups appear occasionally to aid players. The game's fast-paced mechanics and varied level designs provide a challenging action-puzzle experience.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.5 / 5 (3.3K)
Last updated

About Panel de Pon

Panel de Pon arrived on the Super Famicom in September 1995, a period when the SNES was in the thick of its commercial prime and puzzle games were enjoying a golden era fueled by the global success of Tetris and Puyo Puyo. Developed by Intelligent Systems — the studio behind Fire Emblem and Famicom Wars — Panel de Pon brought a distinctly original mechanic to the genre rather than iterating on falling-block conventions. The game was published by Nintendo in Japan and never received a Western SNES release under its original name; international audiences would later encounter its mechanics through Tetris Attack (1996) and Pokémon Puzzle League (2000), both of which replaced the game's fairy-tale cast with licensed characters.

The core gameplay takes place on a vertically scrolling playfield filled with colored panels. Unlike most puzzle contemporaries, panels do not fall from above — instead, the stack continuously rises from the bottom at a pace that accelerates as the player progresses. The player controls a cursor that spans exactly two adjacent panels horizontally and can swap those two panels left or right in a single button press. There is no rotation, no gravity-defying drops, and no queue of incoming pieces; the entire challenge comes from reading the rising stack and engineering matches before any column breaches the top of the screen.

Matches are made by aligning three or more panels of the same color in a horizontal or vertical line. When a match clears, any panels above the cleared space fall down, and if those falling panels form a new match, a chain reaction — called a chain — is triggered. Chains are the strategic heart of Panel de Pon: a two-chain earns bonus points and sends garbage panels to an opponent, while longer chains can overwhelm a rival in multiplayer or dramatically slow the rising stack in single-player modes. Combos, formed by clearing multiple groups in a single swap, also generate garbage but are generally harder to set up than chains.

The single-player suite includes a Story mode in which the player progresses through a series of increasingly difficult AI opponents, a Stage Clear mode that presents pre-set puzzle configurations to solve within a move or panel limit, an Endless mode for score chasing, and a Time Trial mode. Difficulty in Story mode scales meaningfully: early opponents are forgiving and slow, but later stages demand fast cursor movement and the ability to plan chains two or three steps ahead while the stack climbs. The two-player versus mode supports simultaneous head-to-head play on a single console, with garbage panels sent to the opponent's field whenever chains or combos are executed.

Controls are handled entirely with the SNES d-pad and two face buttons — one to swap panels and one to manually raise the stack faster, a high-risk maneuver that earns bonus points but shortens reaction time. The simplicity of the input scheme means the game is immediately accessible, yet the ceiling for skilled play is extremely high because chain construction requires spatial reasoning and forward planning that rewards dedicated practice.

In its original Japanese release, Panel de Pon was received as a polished and inventive puzzle game with a presentation aimed at a younger audience, featuring pastel colors and fairy characters. The mechanics were praised for their originality and depth, and the game found a dedicated following. Its influence proved durable: the swap-and-chain system it introduced became the template for a recurring Nintendo puzzle franchise that persisted across multiple hardware generations.

What makes it special

Panel de Pon introduced the horizontal panel-swapping mechanic to puzzle games — a system so distinct from contemporaries like Tetris and Puyo Puyo that Nintendo continued licensing and re-skinning it for decades. The mechanic's key innovation is that the player never waits for pieces to fall; every action is immediate, making the game feel reactive and kinetic rather than turn-based. The chain system, where cleared panels cause cascading matches, rewards players who can mentally simulate two or three future board states simultaneously, giving Panel de Pon a strategic depth that holds up against modern puzzle titles.

Pro tips

  • Prioritize building vertical chains over horizontal combos — vertical setups are easier to extend as new panels rise from the bottom.
  • Use the manual stack-raise button deliberately in single-player to earn score bonuses, but only when you have a clear chain ready to execute immediately after.
  • In versus mode, aim for 3-chain sequences rather than large combos; chains send garbage faster and are more reliably constructed under pressure.
  • Keep your cursor near the middle of the playfield so you can react to threats on either side without losing time traveling across the board.
  • When garbage panels arrive, clear the panel directly adjacent to the garbage block to convert it back into a usable colored panel and potentially extend a chain.

Panel de Pon Controls — SNES Keyboard Keys

Default keyboard bindings for Panel de Pon on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Panel de Pon Longplay & Gameplay Videos

Watch a full playthrough of Panel de Pon on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Panel de Pon" SNES longplay 1995

Panel de Pon Cheat Codes

12 community-curated cheats for Panel de Pon. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • The Computer Becomes Ineffective

    DD34-FEEC7EE82F00
  • Freeze The Time At The Start

    DDD7-23767E033800
  • You Always Throw A Lot of Attacks Even With Small Chains

    17D8-938B7E05BA63
  • Release Date

    7E114480
  • Freeze Puzzle

    DDB9-446B
  • Auto-Compete Levels

    D9C7-47F3+D9BA-3F2E
  • Enable Thanatos & Cordelia for 2-player games

    DDE1-CD03
  • Win at VS Games Easier

    33B1-3FA8+BAE0-4FDB
  • VS Opponent Can't Move Up/Down

    62EA-C4AB
  • Stop Blocks From Moving Up

    7E5BBD01
  • Freeze Timer

    7E033800
  • Character Modifier

    7E02BE00
Play Now

External references

Frequently Asked Questions

When was Panel de Pon released?

Panel de Pon was released in 1995 for the SNES.

Who developed Panel de Pon?

Panel de Pon was developed by Intelligent Systems, available to play in your browser on RetroGameSpace.

How many players does Panel de Pon support?

Panel de Pon supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Panel de Pon?

Panel de Pon is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Panel de Pon for free?

Open this page and click "Play Now" — Panel de Pon runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Panel de Pon in the browser?

No. Panel de Pon streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Panel de Pon?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Panel de Pon work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Panel de Pon this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Panel de Pon. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Story mode?

A first playthrough of Story mode on a normal difficulty setting typically takes between one and two hours, though later opponents can extend that significantly if you struggle with chain construction. Mastering the harder difficulties adds many more hours of practice time.

Is Panel de Pon worth playing today if I have only played Tetris Attack?

Yes. The core mechanics are identical to Tetris Attack, but Panel de Pon's original fairy-tale presentation and Japanese text are the main differences. If you are comfortable reading menus in Japanese or using a translation guide, the experience is essentially the same game with different visuals.

What is the most common mistake new players make?

New players tend to clear every match as soon as it appears rather than setting up chain reactions. Clearing isolated groups of three provides minimal garbage and score; learning to delay a swap to let falling panels create a second or third match is the single biggest skill jump in the game.

Can two players of very different skill levels enjoy the versus mode together?

The versus mode has no built-in handicap system, so large skill gaps can make matches one-sided. Pairing a newer player against the easier CPU opponents while the stronger player uses versus mode against harder AI is a practical workaround until both players are comfortable with chain building.

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