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San Francisco Rush: Extreme Racing
旧金山极速赛车
San Francisco Rush: Extreme Racing is an arcade racing game developed by Midway in 1997 for the Nintendo 64. Players control high-performance cars racing through stylized versions of San Francisco's streets, with the goal of reaching checkpoints and crossing finish lines before opponents. The game features multiple selectable routes and shortcuts throughout each track, encouraging exploration and creative path-finding. Control is handled via the N64's controller with intuitive steering and acceleration mechanics. The gameplay emphasizes speed and aggressive driving, with cars able to crash through barriers and obstacles. Players progress through various racing modes, including single-race competitions and championship tournaments. The game supports 2-player split-screen racing, allowing competitive play between two contestants. Environmental destruction and alternative routes make each race dynamic and replayable, offering different strategic approaches to completing courses.
- Developer
- Midway
- Released
- 1997
- Platform
- N64
- Genre
- Action
- Players
- 2P
- Rating
- 4.3 / 5 (2.2K)
- Last updated
San Francisco Rush: Extreme Racing Controls — N64 Keyboard Keys
Default keyboard bindings for San Francisco Rush: Extreme Racing on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| V | Z (trigger) | Z trigger (back) |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| I | C-Up | C-Up (camera up) |
| K | C-Down | C-Down (camera down) |
| J | C-Left | C-Left (camera left) |
| L | C-Right | C-Right (camera right) |
| Enter | Start | Start / Pause |
The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
San Francisco Rush: Extreme Racing Longplay & Gameplay Videos
Watch a full playthrough of San Francisco Rush: Extreme Racing on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"San Francisco Rush: Extreme Racing" N64 longplay 1997
San Francisco Rush: Extreme Racing Cheat Codes
30 community-curated cheats for San Francisco Rush: Extreme Racing. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Always 1st
801014090000 -
Max Race Points
810DACCA02F4 -
Laps To Race
800E7411XXXX -
Gravity Modifier
800F3E61XXXX800F3D9100008011ECB00000 -
No\Car Collisions
800F41200001 -
No\Auto Abort
800F41400001 -
Resurrect In Place
800F41500001801192380001 -
Stop Timer
800F41600001801192480001 -
Big Front Wheels
800DA02C0002 -
Big Back Wheels
800DA03C0002 -
Difficulty Very Easy
810D9F7A0002 -
Automatic Transmission
800C81000001
Show 18 more cheats Show fewer
-
Access The Rock Alcatraz bonus level
D00F41740002;801001200006 -
All\Keys & Cars
50000E160000;810CAD52FFFF -
All\Keys & Cars Circuits
8105696EFFFF;8105699AFFFF;500004040000;81056910FFFF -
Number of Drones in Race
801612E90000 -
Always Place First
80101409000080129DD10000 -
Have Two Special Cars
810CAD52FFFF+810CAD68FFFF+810CAD56FFFF+810CAD94FFFF+810CADAAFFFF+810CADC0FFFF810CAC82FFFF;810CAC98FFFF;810CACAEFFFF;810CACC4FFFF;810CACDAFFFF;810CACF0FFFF810CAC82FFFF+810CAC98FFFF+810CACAEFFFF+810CACC4FFFF+810CACDAFFFF+810CACF0FFFF -
Activate Fast Sky
800F40890001 -
Activate Fog Colour Modifier
800F41760000 -
Activate Car Size Modifier
800F41810000 -
Activate Auto Abort Disable
800F41400001800F40780001 -
Activate Cones to Mines
800DA0180001800F3F880001 -
Activate Gravity Modifier
800F3E610000 -
Music Volume Modifier
811613D00000 -
SFX Volume Modifier
811613C40000 -
Music Track Modifier
800D9F850000 -
Activate\Stop Timer
800F40900001 -
Activate\Auto Abort Disable
800F40780001
External references
Frequently Asked Questions
When was San Francisco Rush: Extreme Racing released?
San Francisco Rush: Extreme Racing was released in 1997 for the N64.
Who developed San Francisco Rush: Extreme Racing?
San Francisco Rush: Extreme Racing was developed by Midway, available to play in your browser on RetroGameSpace.
How many players does San Francisco Rush: Extreme Racing support?
San Francisco Rush: Extreme Racing supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.
What type of game is San Francisco Rush: Extreme Racing?
San Francisco Rush: Extreme Racing is a Action game for the N64, playable instantly in your browser — no downloads, no installs.
How can I play San Francisco Rush: Extreme Racing for free?
Open this page and click "Play Now" — San Francisco Rush: Extreme Racing runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play San Francisco Rush: Extreme Racing in the browser?
No. San Francisco Rush: Extreme Racing streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.
Can I save my progress in San Francisco Rush: Extreme Racing?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.
Does San Francisco Rush: Extreme Racing work on mobile devices?
Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play San Francisco Rush: Extreme Racing this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of San Francisco Rush: Extreme Racing. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.