San Francisco Rush: Extreme Racing

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A blue race car with white racing stripes drives down an urban street lined with buildings. The car is centered in the view with a yellow road divider ahead. Competitor vehicles appear on either side. The HUD displays lap time 0:16.06 in the top-left, race position indicators showing 124 and 25 points in the top-center and top-right, and lap counter 026/7/8 in the top-right corner. The 3D graphics use solid polygonal modeling typical of N64-era arcade racing games. The perspective is from directly behind the player vehicle.

San Francisco Rush: Extreme Racing

旧金山极速赛车

4.3 (2.2K)
N64 Action 518 plays

San Francisco Rush: Extreme Racing is an arcade racing game developed by Midway in 1997 for the Nintendo 64. Players control high-performance cars racing through stylized versions of San Francisco's streets, with the goal of reaching checkpoints and crossing finish lines before opponents. The game features multiple selectable routes and shortcuts throughout each track, encouraging exploration and creative path-finding. Control is handled via the N64's controller with intuitive steering and acceleration mechanics. The gameplay emphasizes speed and aggressive driving, with cars able to crash through barriers and obstacles. Players progress through various racing modes, including single-race competitions and championship tournaments. The game supports 2-player split-screen racing, allowing competitive play between two contestants. Environmental destruction and alternative routes make each race dynamic and replayable, offering different strategic approaches to completing courses.

Developer
Released
Platform
N64
Genre
Action
Players
2P
Rating
4.3 / 5 (2.2K)
Last updated

About San Francisco Rush: Extreme Racing

San Francisco Rush: Extreme Racing arrived on the Nintendo 64 in 1997, a period when the platform was hitting its stride following the landmark launches of Super Mario 64 and Mario Kart 64. The arcade racing genre was fiercely competitive at the time, with titles like Cruis'n USA already occupying the N64 shelf, but Midway's port of their own 1996 arcade cabinet brought a distinctly different flavor: a gritty, stunt-oriented take on street racing set across the hills and landmarks of San Francisco. The arcade original had already built a following in coin-op venues, so the N64 conversion carried genuine anticipation from players who had fed quarters into the cabinet.

Gameplay centers on five tracks that wind through stylized recreations of San Francisco's iconic terrain — steep hills, suspension bridge approaches, and urban canyons that funnel cars into high-speed straights before launching them off dramatic crests. The track design is the game's backbone: elevation changes are extreme by the standards of the era, and catching air off a hill crest is not merely incidental but mechanically encouraged. Each track contains hidden shortcuts and secret areas, rewarding repeated play and exploration well beyond simple lap completion. Players choose from a roster of cars that differ in handling, speed, and acceleration characteristics, giving time-attack and circuit runs a layer of vehicle strategy.

Controls on the N64 controller map acceleration and braking to the face buttons or triggers, with steering on the analog stick — a natural fit that the platform's hardware handled well. The analog stick's precision gave the N64 version a handling feel that translated the arcade's cabinet steering wheel input into something responsive and learnable. A key mechanical wrinkle is the stunt system: the game tracks airtime and tricks, and certain hidden keys scattered throughout each track unlock bonus cars and a secret track, creating a collectible meta-game layered on top of the racing itself.

The two-player split-screen mode was a significant selling point in the console market, allowing head-to-head racing that the arcade cabinet could not easily replicate for home audiences. Split-screen performance on the N64 held up reasonably well, though some frame-rate concessions were visible compared to the single-player experience.

In its era, San Francisco Rush: Extreme Racing was received as a strong arcade-to-console conversion that captured the chaos and spectacle of the coin-op original. The track variety, hidden content, and stunt-friendly physics distinguished it from more straightforward racing titles on the platform. Midway followed the game with San Francisco Rush 2049, a sequel set in a futuristic version of the city, but the 1997 original remained notable for its grounded, city-based identity and its emphasis on environmental verticality as a core design pillar.

What makes it special

San Francisco Rush: Extreme Racing is technically notable for its use of the N64's hardware to render multi-layered, vertically stacked track geometry — something few racing games of the era attempted. Sections of track pass over and under themselves, meaning players can see other parts of the course above or below them mid-race. This was a deliberate design carry-over from the arcade cabinet's custom hardware, and achieving it on a home console in 1997 at playable frame rates was a meaningful technical accomplishment. Combined with the hidden-key collectible system spread across all five tracks, the game offered a depth of replayability that pure lap-racing titles of the period rarely matched.

Pro tips

  • Learn the hill crests on each track early — catching big air is not just for show, as it can shave seconds off lap times by cutting corners mid-flight.
  • Search every track thoroughly for hidden keys; collecting all keys on a track unlocks bonus cars and eventually a secret track that is not accessible any other way.
  • When choosing a car for time attack, prioritize handling over top speed on the tighter hill sections, since oversteer on a downhill S-curve loses far more time than a lower top speed.
  • In two-player split-screen, use your knowledge of shortcut entrances aggressively — most opponents unfamiliar with the layouts will miss them entirely, giving you a consistent positional advantage.
  • On tracks with overpass sections, look up and around during your first few runs to map the full three-dimensional layout; understanding where the track folds back on itself prevents missed turns at high speed.

San Francisco Rush: Extreme Racing Controls — N64 Keyboard Keys

Default keyboard bindings for San Francisco Rush: Extreme Racing on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

San Francisco Rush: Extreme Racing Longplay & Gameplay Videos

Watch a full playthrough of San Francisco Rush: Extreme Racing on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"San Francisco Rush: Extreme Racing" N64 longplay 1997

San Francisco Rush: Extreme Racing Cheat Codes

30 community-curated cheats for San Francisco Rush: Extreme Racing. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Always 1st

    801014090000
  • Max Race Points

    810DACCA02F4
  • Laps To Race

    800E7411XXXX
  • Gravity Modifier

    800F3E61XXXX800F3D9100008011ECB00000
  • No\Car Collisions

    800F41200001
  • No\Auto Abort

    800F41400001
  • Resurrect In Place

    800F41500001801192380001
  • Stop Timer

    800F41600001801192480001
  • Big Front Wheels

    800DA02C0002
  • Big Back Wheels

    800DA03C0002
  • Difficulty Very Easy

    810D9F7A0002
  • Automatic Transmission

    800C81000001
Show 18 more cheats
  • Access The Rock Alcatraz bonus level

    D00F41740002;801001200006
  • All\Keys & Cars

    50000E160000;810CAD52FFFF
  • All\Keys & Cars Circuits

    8105696EFFFF;8105699AFFFF;500004040000;81056910FFFF
  • Number of Drones in Race

    801612E90000
  • Always Place First

    80101409000080129DD10000
  • Have Two Special Cars

    810CAD52FFFF+810CAD68FFFF+810CAD56FFFF+810CAD94FFFF+810CADAAFFFF+810CADC0FFFF810CAC82FFFF;810CAC98FFFF;810CACAEFFFF;810CACC4FFFF;810CACDAFFFF;810CACF0FFFF810CAC82FFFF+810CAC98FFFF+810CACAEFFFF+810CACC4FFFF+810CACDAFFFF+810CACF0FFFF
  • AR button for Track Modifier

    881001200000
  • Activate Fast Sky

    800F40890001
  • Activate Fog Colour Modifier

    800F41760000
  • Activate Car Size Modifier

    800F41810000
  • Activate Auto Abort Disable

    800F41400001800F40780001
  • Activate Cones to Mines

    800DA0180001800F3F880001
  • Activate Gravity Modifier

    800F3E610000
  • Music Volume Modifier

    811613D00000
  • SFX Volume Modifier

    811613C40000
  • Music Track Modifier

    800D9F850000
  • Activate\Stop Timer

    800F40900001
  • Activate\Auto Abort Disable

    800F40780001
Play Now

External references

Frequently Asked Questions

When was San Francisco Rush: Extreme Racing released?

San Francisco Rush: Extreme Racing was released in 1997 for the N64.

Who developed San Francisco Rush: Extreme Racing?

San Francisco Rush: Extreme Racing was developed by Midway, available to play in your browser on RetroGameSpace.

How many players does San Francisco Rush: Extreme Racing support?

San Francisco Rush: Extreme Racing supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is San Francisco Rush: Extreme Racing?

San Francisco Rush: Extreme Racing is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play San Francisco Rush: Extreme Racing for free?

Open this page and click "Play Now" — San Francisco Rush: Extreme Racing runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play San Francisco Rush: Extreme Racing in the browser?

No. San Francisco Rush: Extreme Racing streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in San Francisco Rush: Extreme Racing?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does San Francisco Rush: Extreme Racing work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play San Francisco Rush: Extreme Racing this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of San Francisco Rush: Extreme Racing. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to see all the content in San Francisco Rush?

Completing all five main tracks in circuit mode takes only a few hours, but finding all hidden keys across every track and unlocking the bonus content can extend total play time to 10–15 hours depending on how methodically you explore each course.

Is the game difficult for newcomers to racing games?

The lower difficulty settings are accessible to newcomers, but the track layouts — with their sharp elevation changes and hidden shortcuts — have a steep learning curve. Expect several runs on each track before the routes feel intuitive. The handling model is forgiving enough that crashes rarely feel unfair.

Is the two-player split-screen mode worth playing?

Yes. Head-to-head split-screen is one of the strongest reasons to return to the game today. The knowledge gap between a player who knows the shortcuts and one who does not creates natural, exciting moments, and the tracks are varied enough to stay interesting across multiple sessions.

What is the most common mistake new players make?

New players tend to brake too early and too hard on downhill sections, which causes the car to spin out. The physics reward smooth, progressive braking and slight steering corrections rather than panic inputs. Trusting the car's momentum on descents is key to clean lap times.

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