Super Bomberman 5

Screenshots1 / 2

A top-down view of a bomb-themed grid arena with a white player character centered on the green playfield. Soft blocks in tan shades fill most grid spaces, with darker stone walls forming a pattern throughout. Scattered red bomb icons and power-up items dot the board. A decorative brown and tan border frames the arena edges. A status bar at the top displays the score "100" in yellow text, a timer showing "2:46", and small icon indicators on the left side. The color palette uses bright greens, reds, tans, and blues typical of SNES-era sprite graphics with visible pixel resolution.

Super Bomberman 5

炸弹人:Super 5

4.6 (6.2K)
SNES Action 707 plays

Super Bomberman 5, released by Hudson in 1997 for the Super Nintendo, is an action puzzle game where players navigate maze-like arenas placing bombs to destroy walls and defeat enemies or opponents. The game supports up to five players simultaneously, a notable feature for the series. Players use the directional pad to move and a button to place bombs, which detonate after a brief timer, destroying adjacent walls and anything in their path. The single-player campaign features multiple levels with increasing difficulty and various enemy types. In multiplayer modes, up to five players compete in battleground arenas filled with destructible obstacles and power-ups that enhance bomb range, speed, and effects. Strategic placement and timing of bombs are essential to success.

Developer
Released
Platform
SNES
Genre
Action
Players
5P
Rating
4.6 / 5 (6.2K)
Last updated

About Super Bomberman 5

Super Bomberman 5, released in 1997 by Hudson for the Super Nintendo Entertainment System, arrived near the very end of the SNES lifecycle, a period when the platform was being eclipsed by the PlayStation and Nintendo 64. By this point Hudson had refined the Bomberman formula across four prior SNES entries, and Super Bomberman 5 represents the most polished iteration of that lineage on the hardware. The game carries forward the series' signature top-down grid-based action, in which players navigate single-screen arenas, placing bombs to destroy soft blocks, collect power-ups, and eliminate enemies or rival players. The single-player Normal mode presents a series of themed worlds, each culminating in a boss encounter, with the player guiding Bomberman through increasingly dense enemy arrangements and trap-laden stages. Controls are straightforward: one button places a bomb, another detonates remote bombs when the relevant power-up has been collected, and the d-pad moves the character across the tile grid. Power-ups scattered beneath destructible blocks include flame extensions that increase blast radius, bomb-up items that raise the number of bombs placeable simultaneously, the kick ability to slide bombs across the floor, and the punch and throw abilities that add tactical depth to both solo and competitive play. The game also features a Battle Mode supporting up to five simultaneous players via the Super Multitap accessory, which had become a celebrated feature of the series since Super Bomberman 2 introduced robust multiplayer. In Super Bomberman 5, Battle Mode includes a roster of selectable characters with distinct visual designs, a variety of arena layouts with unique hazards such as conveyor belts and trampolines, and a set of rules that players can customize before each match. The single-player campaign introduces a story framing involving a villain threatening the Bomberman universe, though the narrative serves primarily as connective tissue between action stages rather than a driving focus. Mechanically, the game introduces the Louie system more prominently, allowing Bomberman to ride kangaroo-like creatures called Louies, each granting a special ability such as a ground-stomp attack or increased movement speed, adding a layer of strategic resource management to both modes. Released exclusively in Japan and Europe, Super Bomberman 5 did not receive a North American retail release, which limited its contemporary audience but gave it a lasting cult following among import enthusiasts. In its era the game was praised for squeezing impressive multiplayer chaos out of aging SNES hardware, delivering tight controls and a breadth of content that felt generous for a late-cycle title.

What makes it special

Super Bomberman 5 is notable for being the only entry in the SNES Bomberman series to feature a full roster of rideable Louie creatures in both the single-player and Battle modes simultaneously, giving each match an additional strategic variable absent from earlier entries. The Battle Mode's five-player support via the Super Multitap, combined with the widest selection of arena layouts in the SNES series, made it the definitive local-multiplayer Bomberman experience on the platform and a technical showcase for what the aging hardware could sustain in terms of simultaneous sprite activity and input handling.

Pro tips

  • Prioritize collecting the Bomb-Up power-up early in single-player stages — having more bombs on the field simultaneously gives you far greater control over blocking enemy movement.
  • In Battle Mode, avoid hoarding power-ups in the corner; staying near the center of the arena gives you more escape routes when multiple blast chains trigger at once.
  • Learn each Louie's special ability before committing to a match — the stomp Louie can destroy soft blocks without a bomb, which is a major positional advantage in crowded arenas.
  • When playing with five players, target the opponent who has accumulated the most power-ups rather than the nearest player; neutralizing the strongest rival prevents runaway leads.
  • In single-player boss fights, place bombs at the maximum range of your current flame power and retreat — bosses follow predictable movement patterns that you can exploit by pre-positioning blasts.

Super Bomberman 5 Controls — SNES Keyboard Keys

Default keyboard bindings for Super Bomberman 5 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Bomberman 5 Longplay & Gameplay Videos

Watch a full playthrough of Super Bomberman 5 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Bomberman 5" SNES longplay 1997

External references

Frequently Asked Questions

When was Super Bomberman 5 released?

Super Bomberman 5 was released in 1997 for the SNES.

Who developed Super Bomberman 5?

Super Bomberman 5 was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Super Bomberman 5 support?

Super Bomberman 5 supports up to 5 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Bomberman 5?

Super Bomberman 5 is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Bomberman 5 for free?

Open this page and click "Play Now" — Super Bomberman 5 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Bomberman 5 in the browser?

No. Super Bomberman 5 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Bomberman 5?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Bomberman 5 work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Bomberman 5 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Bomberman 5. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player mode?

A straightforward run through the Normal mode single-player campaign takes most players between two and four hours depending on difficulty and familiarity with the series. Boss encounters and later worlds can extend that time if you lose lives frequently, as continues are limited.

Is this worth playing today if I can only play solo?

The single-player campaign is competent and offers a reasonable challenge, but the game's strongest content is its five-player Battle Mode. Solo players will find it enjoyable but somewhat brief; the game rewards most when played with four other people using a Super Multitap.

What is the best starting strategy for new players in Battle Mode?

Focus on collecting flame and bomb-up power-ups in the first thirty seconds before engaging opponents. Avoid kicking bombs toward other players until you have confirmed your escape route, as ricochets in tight arenas frequently eliminate the player who threw the bomb.

What is the most common mistake new players make?

New players frequently trap themselves by placing too many bombs in a corridor without accounting for blast-back from walls. Always mentally trace every blast radius before placing a bomb, and never place a bomb directly adjacent to a wall unless you have a clear exit perpendicular to the blast line.

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