Super Contra

Screenshots1 / 4

A soldier in dark armor runs rightward along a gray platform in an industrial factory setting. Brown metal scaffolding and machinery towers above, with orange-yellow fire and explosions visible in the background sky. Blue water or liquid pools appear in the lower right corner. Gray and brown brick structures line the base of the scene. Small white UI elements display in the top left corner. The 8-bit pixel art uses a limited color palette of oranges, browns, grays, and blues against a black background.

Super Contra

魂斗罗:Super

4.8 (1.8K)
NES Action 821 plays

Super Contra is a run-and-gun action game released by Konami in 1990. Players control a heavily armed soldier navigating through challenging side-scrolling stages filled with enemies and environmental obstacles. The game features a distinctive control scheme where players aim in multiple directions (up, down, and diagonally) while moving and shooting, adding strategic depth to combat. Each level presents different terrain and enemy patterns, from alien bases to industrial facilities. Super Contra supports two-player cooperative gameplay, allowing friends to tackle missions together. The game is known for its fast-paced action, diverse weapon pickups that enhance firepower, and increasingly difficult enemy formations. The level progression ranges from straightforward combat scenarios to stages requiring precise platforming and shooting coordination. With its challenging difficulty and responsive controls, Super Contra demands skill and practice to complete.

Developer
Released
Platform
NES
Genre
Action
Players
2P
Rating
4.8 / 5 (1.8K)
Last updated

About Super Contra

Super Contra arrived on the NES in 1990 as the home port of Konami's 1988 arcade sequel to the original Contra. By 1990, the NES was in the middle of its commercial peak, and Konami had already established itself as one of the platform's premier third-party developers. The original Contra (1988 on NES) had become a landmark run-and-gun title, so Super Contra carried significant expectations. The NES version, developed and published by Konami, adapts the arcade game while making concessions to the hardware's limitations — most notably, the overhead-view stages from the arcade are retained but the graphical fidelity is reduced compared to the coin-op original.

The game is a side-scrolling and top-down action shooter in which one or two players simultaneously fight through enemy-filled stages. Players control soldiers armed with a default rifle that can be upgraded by collecting weapon power-ups dropped by enemies or found in item boxes. Available weapons include the Machine Gun, Spread Gun, Laser, and Fireball, each with distinct tactical uses. The Spread Gun remains the most sought-after upgrade, as its wide shot pattern clears crowds of enemies efficiently. Losing a life causes the player to revert to the default weapon, making survival a constant priority.

The level structure alternates between horizontal side-scrolling stages and top-down overhead stages. In the side-scrolling levels, players run, jump, and shoot across environments filled with soldiers, turrets, and large boss machines. The overhead stages place the camera above the battlefield and require players to navigate toward a base entrance while dispatching enemies approaching from multiple directions. Each stage culminates in a boss encounter that demands pattern recognition and precise movement to defeat without expending too many lives.

Controls follow the same scheme established by the original Contra: players can fire in eight directions while standing, and can also shoot while prone or jumping. The simultaneous two-player cooperative mode is a central feature, allowing two players to tackle the game together on a single screen. Cooperative play introduces both advantages — shared firepower against bosses — and hazards, as players can be killed by each other's mistakes and must share the same screen space.

The NES version of Super Contra is notably more difficult than the original NES Contra in terms of enemy density and the speed at which threats appear. The game provides a limited number of lives and continues, and a single hit from any enemy or projectile is fatal. This one-hit-kill design demands memorization of enemy spawn points and boss attack patterns over repeated playthroughs. The Konami Code, which granted 30 lives in the original NES Contra, does not function in the same way in Super Contra, meaning players must manage their resources more carefully. Upon release, the game was received as a competent and challenging sequel that delivered the core run-and-gun experience fans expected, though some players noted the NES version's visual and audio presentation fell short of the arcade original.

What makes it special

Super Contra on NES is one of the few titles of its era to blend two distinct camera perspectives — side-scrolling and top-down overhead — within a single cohesive action game. This structural variety, carried over from the arcade original, prevents the gameplay from becoming repetitive and requires players to adapt their strategies between stage types. The seamless cooperative two-player mode, where both players share the screen in real time with no slowdown in enemy aggression, was a technical and design achievement that reinforced the NES's reputation for delivering arcade-quality co-op experiences in the home.

Pro tips

  • Prioritize grabbing the Spread Gun whenever it appears — its wide shot pattern is the most effective weapon against both crowds and bosses.
  • In overhead stages, move toward the stage exit quickly rather than trying to eliminate every enemy; the spawns are effectively endless and attrition will drain your lives.
  • Memorize boss attack patterns before committing to aggressive play — most bosses have a brief vulnerable window that repeats on a fixed cycle.
  • In two-player co-op, avoid clustering together; spreading out reduces the chance that a single enemy attack or explosion kills both players simultaneously.
  • When you lose your powered-up weapon after dying, play defensively with the default rifle until the next weapon power-up appears rather than rushing into enemy clusters.

Super Contra Controls — NES Keyboard Keys

Default keyboard bindings for Super Contra on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Contra Longplay & Gameplay Videos

Watch a full playthrough of Super Contra on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Contra" NES longplay 1990

Super Contra Cheat Codes

15 community-curated cheats for Super Contra. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives Player 1

    SZXPTLVG
  • Infinite Lives Player 2

    SZUPILVG
  • Infinite Lives Both P1/P2

    AEEAGIVI
  • Both Characters Invincible

    AEENPTEZ
  • Invincibility Side And Top Levels (non-blinking) - Both Players

    AUUEPGEY+TEUEZGZE+AOSAGPEP+AOVEELEP
  • Infinite Lives Side and Top Levels - Both Players

    SUEAGIVI
  • Press Right On Controller 1 On Title Screen to Enable Start With 30 Lives Cheat

    AEEZGXPA
  • Enable Area Select Menu After Title Screen

    AEUTZKAA
  • P1 Always Shoot Regular Gun

    OXOEAAES+EEOEPEPA+SEOEZASL
  • P1 Always Shoot Machine Gun

    OXOEAAES+OEOEPEPA+SEOEZASL
  • P1 Always Shoot Spread Gun

    OXOEAAES+XEOEPEPA+SEOEZASL
  • P1 Always Shoot Laser Gun

    OXOEAAES+UEOEPEPA+SEOEZASL
Show 3 more cheats
  • P1 Always Shoot Fireball Gun

    OXOEAAES+KEOEPEPA+SEOEZASL
  • P1 Always Shoot Super Fireball Gun

    OXOEAAES+SEOEPEPA+SEOEZASL
  • P1 Always Shoot Weak Fireball Gun

    OXOEAAES+VEOEPEPA+SEOEZASL
Play Now

External references

Frequently Asked Questions

When was Super Contra released?

Super Contra was released in 1990 for the NES.

Who developed Super Contra?

Super Contra was developed by Konami, available to play in your browser on RetroGameSpace.

How many players does Super Contra support?

Super Contra supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Super Contra?

Super Contra is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Super Contra for free?

Open this page and click "Play Now" — Super Contra runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Contra in the browser?

No. Super Contra streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Super Contra?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Super Contra work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Contra this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Contra. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Contra on NES?

A single playthrough spans 8 stages and can be completed in roughly 30 to 45 minutes by an experienced player. New players should expect significantly longer sessions due to the high difficulty, frequent deaths, and the need to learn enemy patterns through repetition.

Is Super Contra harder than the original NES Contra?

Yes. Super Contra features higher enemy density, faster projectiles, and more aggressive spawn patterns than its predecessor. The absence of the 30-life Konami Code cheat that worked in the original Contra also means players have fewer safety nets, making resource management more demanding.

What is the best strategy for a first-time player?

Focus on securing the Spread Gun early and protecting it by staying out of danger. Learn the overhead stages by moving purposefully toward the exit rather than fighting every enemy. Play in two-player co-op if possible, as shared firepower makes boss encounters significantly more manageable.

Is Super Contra worth playing today?

For fans of challenging retro action games and the run-and-gun genre, Super Contra offers tight controls, varied stage design, and rewarding cooperative play. Its short length and high difficulty make it best suited for players who enjoy mastery-based gameplay and repeated attempts rather than a single casual run.

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