Super Mario Bros. / Duck Hunt

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The Super Mario Bros. title logo appears in orange and white at the top, followed by the Duck Hunt title in cyan block letters below. A small pixelated duck sprite flies from left to right across the cyan text. The image uses a black background and displays the classic NES-era pixel art style typical of early 1990s game packaging.

Super Mario Bros. / Duck Hunt

超级马里奥兄弟/打鸭子

4.4 (1.3K)
NES Shooter 729 plays

Super Mario Bros. / Duck Hunt is a dual-game cartridge released by Nintendo in 1988. The bundle combines a side-scrolling platformer with a light gun shooter. In Super Mario Bros., players control Mario through eight worlds filled with enemies and obstacles, using the directional pad to move and a button to jump. The goal is to rescue Princess Peach by reaching the end of each level. Duck Hunt takes a different approach, leveraging the NES Zapper light gun to shoot ducks on screen. Players aim and fire at moving targets across multiple rounds. The cartridge delivers contrasting experiences: Super Mario Bros. offers structured platforming with defined levels and progression, while Duck Hunt provides reflex-based shooting action requiring quick aiming and accuracy.

Developer
Released
Platform
NES
Genre
Shooter
Players
1P
Rating
4.4 / 5 (1.3K)
Last updated

About Super Mario Bros. / Duck Hunt

Super Mario Bros. / Duck Hunt is a dual-game cartridge released by Nintendo for the Nintendo Entertainment System in 1988 in North America, bundling two of the platform's most iconic early titles into a single package that became the standard pack-in game sold alongside the NES Control Deck for much of the console's commercial peak. By 1988, the NES had already established itself as the dominant home console in North America following its nationwide rollout in 1985 and 1986, and this bundle capitalized on that momentum by giving new owners immediate access to two distinct gameplay experiences at no extra cost. Super Mario Bros., originally released in arcades and on the Famicom in 1985, is a side-scrolling platformer in which the player controls Mario through eight worlds, each divided into four stages, navigating enemies such as Goombas and Koopa Troopas, collecting coins and power-ups including the Super Mushroom, Fire Flower, and Super Star, and ultimately rescuing Princess Toadstool from Bowser. The D-pad controls movement and crouching, the A button handles jumping — with jump height and distance determined by how long the button is held — and the B button is used to run and throw fireballs when the Fire Flower power-up is active. Level design ranges from overworld grasslands and underground caverns to underwater stages, ghost-free castle interiors, and airborne cloud platforms, demanding precise timing and spatial awareness that escalates sharply in the later worlds. Duck Hunt, developed alongside the Zapper light gun peripheral, tasks the player with shooting ducks — presented either one or two at a time depending on the selected game mode — as they fly across a static outdoor scene within a limited time window per round. A third mode features clay-pigeon-style shooting targets rather than ducks. The Zapper works by detecting a brief flash of white light the television emits at the target's position when the trigger is pulled, a hardware trick that only functions correctly on CRT televisions. The laughing dog character that appears when the player misses a duck became one of the most recognizable — and for many players, most frustrating — images associated with the NES era. In its time, the bundle was praised for delivering immediate, accessible fun to new NES owners while demonstrating the hardware's versatility: one cartridge showcased precise platforming mechanics and the other demonstrated peripheral-based input in a living-room shooting gallery context. The pairing made the NES feel like a complete entertainment system out of the box, and the cartridge's ubiquity meant that Super Mario Bros. and Duck Hunt were often the first NES games millions of players ever experienced.

What makes it special

The Super Mario Bros. / Duck Hunt cartridge holds a specific cultural distinction as the best-selling NES game package in North America, driven entirely by its status as the console's primary pack-in title. Beyond sales, it represents a deliberate hardware showcase strategy: Super Mario Bros. demonstrated the NES's precision platforming capabilities while Duck Hunt demonstrated the Zapper light gun, a peripheral that required a dedicated software partner to justify its existence. Bundling both on a single cartridge meant every new NES owner had a reason to use the Zapper from day one, a calculated move that helped establish the peripheral as a mainstream accessory rather than a niche add-on.

Pro tips

  • In Super Mario Bros., hold the B button before jumping to build running speed — faster momentum lets Mario clear wider gaps and reach hidden elevated platforms.
  • Use the warp zones hidden in World 1-2 and World 4-2 to skip directly to later worlds; in 1-2, run on top of the exit pipe area to find the warp zone room.
  • In Duck Hunt, shooting the duck as early as possible after it appears gives you more reaction time for a second duck if playing two-duck mode — don't wait for it to slow down.
  • In Super Mario Bros., the Starman power-up makes Mario temporarily invincible but the effect expires quickly — save it for dense enemy clusters rather than open stretches.
  • Duck Hunt's Zapper only registers hits on CRT televisions; on modern flat-panel displays the light-gun detection will not function correctly, so use an original CRT or an emulator with mouse input.

Super Mario Bros. / Duck Hunt Controls — NES Keyboard Keys

Default keyboard bindings for Super Mario Bros. / Duck Hunt on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario Bros. / Duck Hunt Longplay & Gameplay Videos

Watch a full playthrough of Super Mario Bros. / Duck Hunt on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario Bros. / Duck Hunt" NES longplay 1988

External references

Frequently Asked Questions

When was Super Mario Bros. / Duck Hunt released?

Super Mario Bros. / Duck Hunt was released in 1988 for the NES.

Who developed Super Mario Bros. / Duck Hunt?

Super Mario Bros. / Duck Hunt was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario Bros. / Duck Hunt support?

Super Mario Bros. / Duck Hunt is a single-player Shooter game for the NES.

What type of game is Super Mario Bros. / Duck Hunt?

Super Mario Bros. / Duck Hunt is a Shooter game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario Bros. / Duck Hunt for free?

Open this page and click "Play Now" — Super Mario Bros. / Duck Hunt runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario Bros. / Duck Hunt in the browser?

No. Super Mario Bros. / Duck Hunt streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario Bros. / Duck Hunt?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Super Mario Bros. / Duck Hunt work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario Bros. / Duck Hunt this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario Bros. / Duck Hunt. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Mario Bros.?

A first-time player navigating all eight worlds without warp zones can expect 2–4 hours depending on skill level. Experienced players using warp zones can reach the final castle in under 30 minutes. The game has no save feature, so a full run must be completed in one sitting or via continues.

Is Duck Hunt worth playing today?

Duck Hunt is best experienced on original NES hardware with a CRT television, as the Zapper light gun is incompatible with modern flat-panel displays. On original hardware it remains a simple but satisfying arcade-style diversion. Emulator versions typically substitute mouse input, which preserves the core shooting mechanic reasonably well.

What is the most common mistake new players make in Super Mario Bros.?

New players frequently jump too early or too late when approaching moving enemies and gaps. The jump arc is directly tied to button-hold duration, so tapping A produces a short hop while holding it produces a full jump — learning to modulate this is the single most important skill to develop in the early worlds.

Can two players play Super Mario Bros. / Duck Hunt simultaneously?

No. Both games on this cartridge are single-player experiences. Super Mario Bros. does include an alternating two-player mode where a second player controls Luigi and takes over after Player 1 loses a life, but both players cannot be active on screen at the same time.

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