Super Mario Land 2: 6 Golden Coins

Screenshots1 / 5

A small Mario sprite stands on a stone platform in the lower-left of the monochrome Game Boy screen. White clouds float against a gray sky in the upper portion. To the right, a spring mechanism with a character on top sits on a platform. The bottom status bar displays time counter at 0:03, coin count 0:001, and remaining time 01:59. Pixelated sprites and minimal color palette reflect the handheld hardware's technical capabilities.

Super Mario Land 2: 6 Golden Coins

超级马里奥:Land 2: 6 Golden Coins

4.7 (1.1K)
Game Boy Action 516 plays

Super Mario Land 2: 6 Golden Coins is a side-scrolling platformer developed by Nintendo and released in 1992 for the Game Boy. The game challenges players to collect six golden coins scattered across different worlds to defeat the villain Wario and reclaim Mario's castle. Players control Mario through various themed levels, jumping on enemies and platforms while navigating hazards. The game features multiple paths through levels, allowing flexible progression. Mario can power up with mushrooms and fire flowers to gain enhanced abilities. The level structure spans six main worlds with multiple stages in each, plus a final castle stage. Controls are responsive, using directional buttons for movement and a single button for jumping. The gameplay emphasizes exploration and skill-based platforming without timer pressure, distinguishing it from the original Super Mario Land.

Developer
Platform
Game Boy
Genre
Action
Players
1P
Rating
4.7 / 5 (1.1K)
Last updated

About Super Mario Land 2: 6 Golden Coins

Super Mario Land 2: 6 Golden Coins is an action platformer developed by Nintendo for the Game Boy. It arrived as a direct follow-up to the original Super Mario Land, building substantially on that game's foundation while introducing a host of mechanics that would feel at home in the console Mario titles of the same era. Where Super Mario Land had been a launch-window title that leaned on brevity and novelty, this sequel arrived later in the Game Boy's lifecycle at a point when the hardware's audience was well established and players expected deeper, more polished experiences. Nintendo delivered exactly that, expanding the scope dramatically: the game features a world map that players can navigate freely after clearing certain stages, choosing their own path through six themed zones — each guarding one of the titular Golden Coins needed to reclaim Mario's castle from the villain Wario. Wario himself was introduced here as a new antagonist, a greedy, self-aggrandizing foil to Mario who had seized the castle during Mario's absence. His debut in this game marked the beginning of a long-running character arc that would eventually spawn his own series. The six zones span a remarkable variety of settings, including a pumpkin-shaped Halloween zone, a toy-themed area, a tree zone, a space zone, a Mario zone built around giant Mario iconography, and an aquatic turtle zone, each concluding with a boss fight. Controls follow the standard two-button Game Boy layout: the A button jumps, B runs or fires projectiles when Mario holds a Super Mushroom or Fire Flower power-up. A new power-up, the Carrot, grants Mario rabbit ears that allow him to slow his descent by flapping, adding a layer of aerial control absent from most Mario titles of the period. The level design rewards exploration, with hidden bells that warp players to bonus stages where extra lives can be earned. The game also introduced a save feature — a significant quality-of-life advancement over the original Super Mario Land, which had no save functionality at all. Visually, Super Mario Land 2 pushed the Game Boy hardware with larger, more detailed sprites than its predecessor, giving Mario an expressive look closer to his Super Nintendo incarnation. The soundtrack, composed for the Game Boy's four-channel audio, features memorable looping themes that suit each zone's personality. Upon release, the game was embraced as a high point of the Game Boy library, praised for its variety, its generous length relative to other handheld titles, and its accessible yet rewarding difficulty curve. It demonstrated that a portable Mario game could stand alongside home-console entries in terms of design ambition, and it cemented the Game Boy as a platform capable of hosting flagship Nintendo experiences rather than merely supplementary ones.

Pro tips

  • Collect the hidden bells in stages to access bonus games where you can stock up on extra lives before tackling tough bosses.
  • The Carrot power-up lets you slow your fall by holding the A button — use it to navigate tricky platforming sections and avoid bottomless pits.
  • The world map is non-linear after the opening stage; start with the Tree or Space zones if you want a gentler warm-up before harder areas.
  • In bonus games, learn the timing of the slot reels — the second and third reels slow down noticeably, giving you a real chance to land matching symbols for 1-Up rewards.
  • Always enter a boss room with at least a Super Mushroom power-up so you can absorb one hit; most bosses have predictable attack patterns that become easy once you identify the safe spot.

Super Mario Land 2: 6 Golden Coins Controls — Game Boy Keyboard Keys

Default keyboard bindings for Super Mario Land 2: 6 Golden Coins on our in-browser Game Boy emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario Land 2: 6 Golden Coins Longplay & Gameplay Videos

Watch a full playthrough of Super Mario Land 2: 6 Golden Coins on Game Boy before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario Land 2: 6 Golden Coins" Game Boy longplay

Super Mario Land 2: 6 Golden Coins Cheat Codes

30 community-curated cheats for Super Mario Land 2: 6 Golden Coins. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Float Up When Hovering

    280-E5E-80A280-E2E-80A
  • Each Defeated Enemy Worth 5

    053-218-E6E
  • Stop Timer

    00D-8DA-E6E
  • Timer Counts Down By 2

    02D-8DA-E6E
  • Start New Game With 1 Life Instead Of 6

    002-41B-F7E
  • Start New Game With 10 Lives Instead Of 6

    092-41B-F7E
  • Start New Game With 25 Lives Instead Of 6

    242-41B-F7E
  • Start New Game With 50 Lives Instead Of 6

    492-41B-F7E
  • Start New Game With 75 Lives Instead Of 6

    742-41B-F7E
  • Start New Game With 100 Lives Instead Of 6

    992-41B-F7E
  • Infinite Lives

    001-40C-E6E80052CA2001-43C-E6E +1
  • Mushroom Turns You Into Bunny Mario

    024-5BC-E6E024-5EC-E6E
Show 18 more cheats
  • Mushroom Turns You Into Fire Mario

    034-5BC-E6E034-5EC-E6E
  • Stay As Super Mario When Hit

    FA1-B9C-4C1
  • Stay As Fire or Bunny Mario When Hit

    FA1-C8C-4C1
  • Hearts (Extra Life) Worth Nothing

    004-BBC-19A
  • Play 30 Coin Game Of Chance For Free

    004-5F8-2AA
  • Play 50 Coin Game Of Chance For Free

    004-288-A2B
  • Play 200 Coin Game Of Chance For Free

    003-F28-E62
  • Play 999 Coin Game Of Chance For Free

    003-BB8-C4E+003-BA8-80C
  • Each Coin Worth 101

    01D-92E-E6A+019-2BA-E6A
  • Each Coin Worth 0

    009-22A-19A+00D-89E-19A
  • Changes Soundtrack

    139+A2A+DB1
  • If You Face Right Mario Runs In Place

    193+A3A+DB1
  • Can Always Play Games of Chance

    103-9A8-B32F1EB-348A
  • Freeze Timer (Alternate)

    3ED-8CA-B31
  • Can Always Play Games of Chance For Free

    103-9A8-B32+183-998-08A
  • Can Re-Enter Boss Levels

    181-8DB-4CA
  • Infinite Time

    807954A23ED-8CA-B31017954A2
  • Coin Modifier For 1st Digit

    800?63A2010063A2
Play Now

External references

Frequently Asked Questions

Who developed Super Mario Land 2: 6 Golden Coins?

Super Mario Land 2: 6 Golden Coins was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario Land 2: 6 Golden Coins support?

Super Mario Land 2: 6 Golden Coins is a single-player Action game for the Game Boy.

What type of game is Super Mario Land 2: 6 Golden Coins?

Super Mario Land 2: 6 Golden Coins is a Action game for the Game Boy, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario Land 2: 6 Golden Coins for free?

Open this page and click "Play Now" — Super Mario Land 2: 6 Golden Coins runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario Land 2: 6 Golden Coins in the browser?

No. Super Mario Land 2: 6 Golden Coins streams from a public archive into a browser-side Game Boy emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario Land 2: 6 Golden Coins?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Game Boy cartridge supported.

Does Super Mario Land 2: 6 Golden Coins work on mobile devices?

Yes — the Game Boy emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario Land 2: 6 Golden Coins this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario Land 2: 6 Golden Coins. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Mario Land 2?

A straightforward playthrough clearing all six zones and the final castle takes most players between 3 and 5 hours. Hunting every secret and bonus stage can extend that to around 6 to 8 hours. The game is relatively short by console standards but generous for a Game Boy title of its era.

Is Super Mario Land 2 difficult for newcomers to Mario games?

The game is approachable for newcomers. Most zones offer a forgiving difficulty curve, and the ability to choose your own route on the world map lets you skip to easier areas if you get stuck. The final Wario boss fight is the most demanding encounter, but extra lives are plentiful if you use the bonus stages.

What is the best starting strategy for new players?

Head to the Tree Zone or Space Zone first. Both offer straightforward level layouts that teach the game's mechanics without overwhelming you. Avoid the Mario Zone early on — its later stages have tighter platforming that suits players already comfortable with the controls.

Is Super Mario Land 2 worth playing today?

Yes. The variety of its six themed worlds, the introduction of Wario, the Carrot power-up, and the save feature all hold up well. It is available on Nintendo Switch Online's Game Boy library, making it easy to access, and its compact length makes it a satisfying experience from start to finish.

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