Super Street Fighter II - The New Challengers

Screenshots1 / 2

Two pixelated fighters stand facing each other on a tiled street in front of a blue airplane fuselage. The left character wears dark clothing and has a yellow aura, while the right character in brown executes an orange-flamed attack. A horizontal HUD bar spans the top displaying both fighters' health bars in red and blue, round number, timer, and win count. The background shows a light blue sky with green ground and aircraft details rendered in 16-bit SNES sprite graphics.

Super Street Fighter II - The New Challengers

4.8 (1.4K)
SNES Fighting 0 plays

Super Street Fighter II - The New Challengers stands as a defining fighting title on the SNES. With polished gameplay mechanics and memorable level design, this classic delivers an experience that has stood the test of time.

Developer
Released
Platform
SNES
Genre
Fighting
Players
2P
Rating
4.8 / 5 (1.4K)
Last updated

Super Street Fighter II - The New Challengers Controls — SNES Keyboard Keys

Default keyboard bindings for Super Street Fighter II - The New Challengers on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Street Fighter II - The New Challengers Longplay & Gameplay Videos

Watch a full playthrough of Super Street Fighter II - The New Challengers on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Street Fighter II - The New Challengers" SNES longplay 1994

Super Street Fighter II - The New Challengers Cheat Codes

30 community-curated cheats for Super Street Fighter II - The New Challengers. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • No Charging Required For Some Special Moves

    D002-EDD5
  • Some Special Moves Can Be Done In The Air

    DD47-8DD1
  • Don't Take Damage Except From Throws Or Grabs (Both Players)

    3C10-7467+3C10-74A7
  • 1st Normal Hit Wins (Except Throws Or Grabs)

    DD10-7707
  • Dizziness Doesn't Last

    1077-7F61
  • Both Players Start With 1/4 Health

    4A9C-7FDF
  • Both Players Start With 1/2 Health

    969C-7FDF
  • Both Players Start With 3/4 Health

    609C-7FDF
  • Every Hit Sets Opponent On Fire

    CB17-8FAD+7D17-84DD
  • Every Hit Sets The Opponent On Fire And Knocks Him Down

    CB17-8FAD+F617-84DD
  • Every Hit Zaps The Opponent And Knocks Him Down

    CB17-8FAD+FC17-84DD
  • Every Hit Knocks The Opponent Down

    CB17-8FAD+FA17-84DD
Show 18 more cheats
  • Every Hit Is A "Hard Hit" (Opponent Almost Never Gets Knocked Down)

    CB17-8FAD+DC17-84DD
  • Do Tricks In Midair

    7E2A-5409
  • Choose Same Character up to 8 Times in Group Mode

    7E1D4008DDBF-8F6F+6D09-87F0
  • Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw

    D812-EDD5
  • Fix incorrect recovery time (too slow) assigned to Sagat's Low Tiger Shot

    4189-57A1
  • P1 Inf Health

    7E0531B0+7E0530B0
  • P1 No Health

    7E053100+7E053000
  • P1 Never Dizzies

    7E066E00
  • P1 Can Perform Special Moves in Mid-Air

    7E05EA00
  • P1 Balrog never loses his Claw

    7E05A800
  • P1 Color Modifier

    7E05DD00
  • P2 Inf Health

    7E0771B0+7E0770B0
  • P2 No Health

    7E077100+7E077000
  • P2 Never Dizzies

    7E08AE00
  • P2 Can Perform Special Moves in Mid-Air

    7E082A00
  • P2 Balrog never loses his Claw

    7E07E800
  • P2 Color Modifier

    7E081D00
  • Freeze Timer

    7E192828
Play Now

External references

Frequently Asked Questions

When was Super Street Fighter II - The New Challengers released?

Super Street Fighter II - The New Challengers was released in 1994 for the SNES.

Who developed Super Street Fighter II - The New Challengers?

Super Street Fighter II - The New Challengers was developed by Capcom, available to play in your browser on RetroGameSpace.

How many players does Super Street Fighter II - The New Challengers support?

Super Street Fighter II - The New Challengers supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Street Fighter II - The New Challengers?

Super Street Fighter II - The New Challengers is a Fighting game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Street Fighter II - The New Challengers for free?

Open this page and click "Play Now" — Super Street Fighter II - The New Challengers runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Street Fighter II - The New Challengers in the browser?

No. Super Street Fighter II - The New Challengers streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Street Fighter II - The New Challengers?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Street Fighter II - The New Challengers work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Street Fighter II - The New Challengers this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Street Fighter II - The New Challengers. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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