Teenage Mutant Ninja Turtles IV - Turtles in Time

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The title screen displays "Teenage Mutant Ninja Turtles" in large green letters at the top, with "Turtles in Time" in gray metallic text below against a red background. A pixelated cityscape occupies the lower portion. White text lists game options: "1-Player The Trial," "2-Players Versus," "3-Players Arcade," and "All Right Konami Licensed" in a standard video game font. The overall color palette consists of red, green, gray, and tan tones typical of early 1990s SNES graphics.

Teenage Mutant Ninja Turtles IV - Turtles in Time

忍者神龟:IV - Turtles in Time

4.8 (3.3K)
SNES Action 946 plays

TMNT IV: Turtles in Time is a beat 'em up action game developed by Konami in 1992. Players control one of the four turtles through side-scrolling levels, fighting enemies across multiple time periods. The game supports two-player cooperative play. Combat uses simple controls—attack buttons defeat enemies, while scattered weapons and power-ups aid progression. Each turtle has unique moves and slightly different stats. Boss encounters mark stage endings. The game features colorful sprite animation and varied level designs spanning historical settings. Controls are responsive arcade-style inputs with jump and attack buttons as core mechanics. Enemy variety and multiple stage paths increase replayability. The cooperative focus emphasizes teamwork while maintaining individual scoring, creating engaging multiplayer action.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.8 / 5 (3.3K)
Last updated

About Teenage Mutant Ninja Turtles IV - Turtles in Time

Teenage Mutant Ninja Turtles IV: Turtles in Time arrived on the Super Nintendo Entertainment System in 1992, landing during the console's second year on the North American market — a period when the SNES was actively establishing its identity against the Sega Genesis. Konami had already built a strong reputation with the original TMNT arcade game (1989) and its NES port, as well as the 1991 arcade sequel that Turtles in Time directly adapted and expanded. The SNES version added exclusive stages, a two-player simultaneous mode, and Mode 7 graphical effects that the arcade hardware could not replicate, making it more than a straight port. The game drops players into a side-scrolling beat-'em-up across roughly ten stages, each themed around a different era in time — from a neon-lit 1990s New York City to prehistoric jungles, pirate ships, and a futuristic Technodrome. The premise follows Shredder, who has stolen the Statue of Liberty on live television, and the four turtles — Leonardo, Donatello, Michelangelo, and Raphael — must pursue him through time to recover it. Each turtle controls distinctly: Donatello has the longest reach with his bo staff, Raphael hits hardest at close range with his sai, Leonardo offers balanced speed and power with his katana, and Michelangelo sits between the extremes with his nunchaku. The SNES controller's six-button-friendly layout (using the shoulder buttons for special attacks) translated the arcade feel well. A core mechanic unique to the game is the ability to grab Foot Soldier enemies and hurl them directly into the screen — a fourth-wall-breaking move that uses Mode 7 scaling to make the enemy appear to fly toward the player, dealing damage and earning bonus points. Combat revolves around a simple attack button, a jump, and a special attack that drains health but clears the screen. Players can also perform a running attack and a spinning jump slash for crowd control. The stage variety keeps the pacing brisk: a Skull and Crossbones pirate level, a lava-filled prehistoric cavern, and a high-speed hoverboard chase stage all demand different approaches. Boss encounters cap each stage and include recognizable villains from the animated television series. The game supports two simultaneous players, and cooperative play adds a friendly-fire element that rewards coordination. In its era, Turtles in Time was praised for its colorful, fluid sprite animation, its faithful recreation of the license's Saturday-morning aesthetic, and its pick-up-and-play accessibility balanced against genuine challenge on higher difficulty settings. It stood as a showcase title for what the SNES could do with a licensed arcade conversion, demonstrating that home ports could meaningfully improve on their source material rather than simply approximate it.

What makes it special

The screen-throw mechanic — grabbing a Foot Soldier and hurling them toward the camera — is a verifiable technical showpiece. Konami's programmers used the SNES's Mode 7 scaling capability to enlarge the enemy sprite in real time as it flies toward the screen, creating a convincing illusion of depth that the original arcade board handled differently. This single move became one of the most memorable moments in 16-bit beat-'em-up history and is directly tied to hardware the SNES offered that competing consoles of the era could not replicate in the same way.

Pro tips

  • Choose Donatello for his long reach if you are playing solo — his bo staff lets you hit enemies before they can strike back, which is especially useful against grouped Foot Soldiers.
  • Save your special attack (which costs health) for moments when you are completely surrounded with no escape route; using it proactively wastes HP you will need for boss fights.
  • In two-player mode, avoid attacking the same enemy simultaneously — friendly fire is active, and hitting your partner deals real damage that can end a run early.
  • The screen-throw move (grab then press attack toward the screen) deals high damage and scores bonus points; prioritize it on tougher Foot Soldier variants to clear stages faster.
  • On the hoverboard stage, stay near the center of the screen and focus on timing your attacks rather than repositioning — erratic movement makes it harder to intercept incoming enemies.

Teenage Mutant Ninja Turtles IV - Turtles in Time Controls — SNES Keyboard Keys

Default keyboard bindings for Teenage Mutant Ninja Turtles IV - Turtles in Time on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Teenage Mutant Ninja Turtles IV - Turtles in Time Longplay & Gameplay Videos

Watch a full playthrough of Teenage Mutant Ninja Turtles IV - Turtles in Time on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Teenage Mutant Ninja Turtles IV - Turtles in Time" SNES longplay 1992

Teenage Mutant Ninja Turtles IV - Turtles in Time Cheat Codes

30 community-curated cheats for Teenage Mutant Ninja Turtles IV - Turtles in Time. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Select up to 10 Lives in Options Menu

    7E1FFA01DDC8-649FDDC5-67BF +1
  • Enable Round Select On Start

    AFCF-6D6F26C4-640F
  • Infinite health

    7E044A56
  • Totally Invincible

    7E046E1C
  • Enables 10 lives cheat code

    7E1BD00A
  • Protection against most enemy attacks

    892F-0DD7
  • Infinite lives

    DDAC-6F677E1AA00900CEA600
  • Start with 1 life instead of 3 [Don't change lives setting in option screen]

    DD28-67D9
  • Start with 5 lives [Don't change lives setting in option screen]

    D028-67D9
  • Start with 10 lives [Don't change lives setting in option screen]

    DB28-67D9
  • Start with 25 lives [Don't change lives setting in option screen]

    4028-67D9
  • Start with 50 lives [Don't change lives setting in option screen]

    0B28-67D9
Show 18 more cheats
  • Start with 75 lives [Don't change lives setting in option screen]

    5028-67D9
  • Start with 100 lives [Don't change lives setting in option screen]

    BB28-67D9
  • Start on level 2

    69B8-A42F+6FB8-A7FF+DDB8-A79F+DFB8-A4BF
  • Start on level 3

    69B8-A42F+6FB8-A7FF+DDB8-A79F
  • Start on level 4

    69B8-A42F+6FB8-A7FF+DDB8-A79F+D7B8-A4BF
  • Start on level 5

    69B8-A42F+6FB8-A7FF+DDB8-A79F+D0B8-A4BF
  • Start on level 6

    69B8-A42F+6FB8-A7FF+DDB8-A79F+D9B8-A4BF
  • Start on level 7

    69B8-A42F+6FB8-A7FF+DDB8-A79F+D1B8-A4BF
  • Start on level 8

    69B8-A42F+6FB8-A7FF+DDB8-A79F+D5B8-A4BF
  • Start on level 9

    69B8-A42F+6FB8-A7FF+DDB8-A79F+D6B8-A4BF
  • Start on level 10

    69B8-A42F+6FB8-A7FF+DDB8-A79F+DBB8-A4BF
  • Walk Through Walls

    3CAF-0DD4+3C36-6767+3C24-6D67+3C2C-0467+3C2C-6FA7+3CAE-D764
  • In Game Event Modifier

    7E007002
  • Invincibility

    3C86-0764+CB86-07A4+D48B-0DD4+DD8B-0D04+B98B-0D64
  • One Hit Kill

    6D6C-0F2F
  • Hit Anywhere P1

    EA66-67AA
  • Hit Anywhere P2

    EA6B-67AA
  • Level Modifier

    7E008200
Play Now

External references

Frequently Asked Questions

When was Teenage Mutant Ninja Turtles IV - Turtles in Time released?

Teenage Mutant Ninja Turtles IV - Turtles in Time was released in 1992 for the SNES.

Who developed Teenage Mutant Ninja Turtles IV - Turtles in Time?

Teenage Mutant Ninja Turtles IV - Turtles in Time was developed by Konami, available to play in your browser on RetroGameSpace.

How many players does Teenage Mutant Ninja Turtles IV - Turtles in Time support?

Teenage Mutant Ninja Turtles IV - Turtles in Time supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Teenage Mutant Ninja Turtles IV - Turtles in Time?

Teenage Mutant Ninja Turtles IV - Turtles in Time is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Teenage Mutant Ninja Turtles IV - Turtles in Time for free?

Open this page and click "Play Now" — Teenage Mutant Ninja Turtles IV - Turtles in Time runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Teenage Mutant Ninja Turtles IV - Turtles in Time in the browser?

No. Teenage Mutant Ninja Turtles IV - Turtles in Time streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Teenage Mutant Ninja Turtles IV - Turtles in Time?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Teenage Mutant Ninja Turtles IV - Turtles in Time work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Teenage Mutant Ninja Turtles IV - Turtles in Time this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Teenage Mutant Ninja Turtles IV - Turtles in Time. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Turtles in Time on SNES?

A single playthrough runs approximately 45 minutes to one hour depending on difficulty and how often you lose lives. The game has around ten stages, each short but dense with enemies, and there is no in-game save or password system, so it is designed to be completed in one sitting.

Which difficulty setting is recommended for new players?

Normal is a reasonable starting point. Easy reduces enemy aggression and health but can feel too sparse to appreciate the game's rhythm. Hard introduces faster, more aggressive enemies and is best saved for players already familiar with each boss's attack patterns.

Is the two-player co-op mode worth playing?

Yes — co-op is one of the game's strongest features. Coordinating screen-throws and splitting crowd control between two players makes combat more dynamic. Be aware that friendly fire is enabled, so communication matters, especially during boss fights where hitboxes overlap.

What is the most common mistake new players make?

Overusing the special attack early in stages. It clears enemies quickly but drains health, and health pickups are limited. New players often arrive at bosses with critically low HP because they spent their health on routine Foot Soldier encounters that could have been handled with normal combos.

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