Tom and Jerry

Screenshots1 / 3

A small pixelated character sprite stands on a red brick wall pattern in the center-left portion of the screen. The background shows repeating red brick blocks with a gray stone base. At the top of the screen, a horizontal HUD displays health hearts, numerical values, and a score counter. Below the HUD are four golden coin icons arranged horizontally across the screen. The overall art style uses 16-bit sprite graphics with a limited color palette of reds, grays, and yellows.

Tom and Jerry

猫和老鼠

4.5 (4.6K)
SNES Action 648 plays

Tom and Jerry, developed by Riedel Software Productions in 1993, is a two-player action platformer for the SNES. Players control either Tom the cat or Jerry the mouse across multiple levels featuring domestic settings and outdoor areas. The game emphasizes slapstick-style action, with each character equipped with unique attack methods. Players can engage in cooperative gameplay to progress through stages or compete against each other. The action focuses on combat encounters with enemies and environmental obstacles. Controls are straightforward, using the standard SNES pad for movement and jumping, with dedicated buttons for attacking. The level progression follows a traditional structure, advancing through sequential stages of increasing difficulty. Both single-player and multiplayer modes are supported, allowing players to experience the game solo or with a partner.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.5 / 5 (4.6K)
Last updated

About Tom and Jerry

Tom and Jerry, developed by Riedel Software Productions and published for the Super Nintendo Entertainment System in 1993, arrived during the mid-cycle peak of the SNES library, a period when licensed platformers based on animated properties were flooding the market. The SNES had already established itself as a powerhouse for colorful, sprite-rich action games, and publishers were eager to capitalize on recognizable cartoon brands. Tom and Jerry as an animated franchise was experiencing a commercial renaissance at the time, with the classic MGM shorts enjoying renewed television exposure and a theatrical film released in 1992, making the license particularly attractive for a console adaptation.

The game casts the player as Jerry the mouse, navigating a series of side-scrolling action-platformer stages set across environments drawn from the visual language of the cartoon — household interiors, outdoor gardens, and other domestic settings that fans of the source material would recognize immediately. Tom the cat serves as the persistent antagonist, appearing as both a stage hazard and a recurring boss figure. Jerry's moveset is built around evasion and improvised combat: he can pick up and hurl objects found throughout each level, including bottles, balls, and other household items, which serves as the primary means of dealing with enemies. This object-interaction mechanic gives the gameplay a slightly puzzle-adjacent quality, as players must identify usable items in the environment rather than relying on a fixed weapon or attack button. Jerry can also jump on certain enemies, consistent with the platformer conventions of the era.

Level structure follows a linear stage-by-stage progression with a boss encounter capping each world. The stages themselves are moderately lengthy and introduce new environmental hazards as the game advances, including moving platforms, water sections, and timed obstacles. The controls are responsive by the standards of SNES licensed games, with the jump arc feeling deliberate rather than floaty, which suits the precision platforming the later levels demand. A two-player mode is present, accommodating cooperative or competitive play, which was a notable inclusion for a licensed platformer of this type and gave the game additional replay value for households with multiple players.

In its era, Tom and Jerry on SNES was received as a competent if unremarkable entry in the licensed-game space. Critics of the period acknowledged that it avoided the most common pitfalls of rushed cartoon tie-ins — the controls were functional, the graphics faithfully reproduced the look of the animated series with bright, well-animated sprites, and the music captured a suitably cartoonish tone. However, the game was also noted for a difficulty curve that could spike unexpectedly in later stages, and the relatively short overall length meant that experienced players could complete it in a single sitting. It occupied a comfortable middle tier among SNES platformers: better than many of its licensed contemporaries, but not a title that challenged the genre's best offerings on the platform.

Pro tips

  • Learn which environmental objects in each stage can be picked up and thrown — not every item is usable, and knowing the difference quickly saves time and health.
  • In boss encounters against Tom, patience is more effective than aggression; wait for his attack pattern to expose a safe window before committing to a throw.
  • Water sections penalize careless movement heavily — take them slowly and map the platform positions before committing to a jump sequence.
  • In two-player mode, one player drawing enemy attention while the other collects throwable items is a reliable strategy for clearing crowded rooms.
  • If you find yourself low on throwable items, backtrack slightly — stages often respawn pickups when you re-enter a screen from the left.

Tom and Jerry Controls — SNES Keyboard Keys

Default keyboard bindings for Tom and Jerry on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Tom and Jerry Longplay & Gameplay Videos

Watch a full playthrough of Tom and Jerry on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Tom and Jerry" SNES longplay 1993

Tom and Jerry Cheat Codes

15 community-curated cheats for Tom and Jerry. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Rise into the Sky

    7E0CCBFF+7E0CCAFE
  • Alternate Rise into the Sky

    7E0D7F00
  • Score Modifier

    7E0AE900+7E0AEF00
  • Level Modifier

    7E14DE00
  • Invincible

    7E14C833
  • 99 Cheese Bits

    7E155863+7E155C63
  • Infinite Time

    7E157A63
  • Infinite Ammo

    7E155E63
  • Infinite Hearts

    7E124204
  • Infinite Lives

    7E14FC09
  • Ultra Jump

    3336-1405
  • Jump as high as you want

    BA36-1DD5
Show 3 more cheats
  • Ultra Jump with slow descent

    5B36-1405+DD35-1765
  • Slow descent

    DD35-1765
  • Jump to fall down current standing platform

    DF31-14D5
Play Now

External references

Frequently Asked Questions

When was Tom and Jerry released?

Tom and Jerry was released in 1993 for the SNES.

Who developed Tom and Jerry?

Tom and Jerry was developed by Riedel Software Productions, available to play in your browser on RetroGameSpace.

How many players does Tom and Jerry support?

Tom and Jerry supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Tom and Jerry?

Tom and Jerry is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Tom and Jerry for free?

Open this page and click "Play Now" — Tom and Jerry runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Tom and Jerry in the browser?

No. Tom and Jerry streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Tom and Jerry?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Tom and Jerry work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Tom and Jerry this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Tom and Jerry. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Tom and Jerry on SNES?

A player familiar with the game can complete it in roughly one to two hours. First-time players navigating the later stages carefully, especially sections with trickier platforming and boss patterns, should expect closer to two to three hours depending on the number of retries.

Is the game suitable for younger or less experienced players?

The early stages are accessible and forgiving enough for younger players, but the difficulty increases noticeably in the second half of the game. Unlimited continues help reduce frustration, making it manageable for persistent beginners, though some later platforming sections may require practice.

Is the two-player mode worth trying?

Yes — the two-player mode adds meaningful variety and makes the game more approachable. Coordinating object throws and enemy management between two players gives the experience a cooperative dynamic that single-player lacks, and it suits the cartoon's classic cat-and-mouse energy well.

What is the most common mistake new players make?

New players frequently ignore throwable objects and try to progress by jumping over everything, which leaves them underprepared for enemies and bosses. Actively collecting and using environmental items is central to the game's design and makes a significant difference in survivability.

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