Final Fight 2 is a side-scrolling beat-'em-up developed and published by Capcom, released exclusively for the Super Nintendo Entertainment System in 1993. It arrived roughly three years into the SNES lifecycle, a period when the console had firmly established itself and Capcom was one of its most prolific third-party supporters. The original Final Fight had reached the SNES in 1990 as a launch-window title, but that port drew criticism for removing the two-player cooperative mode and cutting the Amazon stage entirely. Final Fight 2 was developed specifically for the SNES from the ground up, and its most immediate selling point was the inclusion of full two-player simultaneous cooperative play — the feature fans had wanted from the start. The game follows the Mad Gear Gang's resurgence after their defeat in Metro City; this time the syndicate has kidnapped Haggar's future son-in-law Carlos's fiancée Rena and her father, the martial arts master Genryusai, prompting a globe-spanning rescue mission. Players choose from three characters: Mike Haggar, the pile-driving mayor returning from the original; Maki, a nimble ninjutsu practitioner and Genryusai's daughter; and Carlos Miyamoto, a swordsman with a balanced moveset. Each character has distinct speed and power trade-offs, giving the roster meaningful variety. Gameplay follows the conventions of the genre: players move left to right through six stages set across international locations including England, China, Holland, and Japan, dispatching waves of enemies using punches, kicks, jump attacks, and a screen-clearing special move that costs health. The control scheme maps to the SNES's face buttons cleanly — attack, jump, and a combination input for the special — making the game immediately accessible. Weapons such as pipes, swords, and knives can be picked up and wielded temporarily, adding a layer of tactical decision-making. Each stage concludes with a boss encounter, and the bosses are generally more demanding than the standard enemies, requiring players to learn attack patterns rather than simply button-mash. The difficulty is adjustable through the options menu, spanning multiple settings that affect enemy aggression and health pools, which broadens its accessibility. In its era, Final Fight 2 was received as a competent and enjoyable follow-up that corrected the most glaring omission of its predecessor. Critics and players at the time appreciated the two-player mode and the international stage variety, though some noted the game felt somewhat formulaic compared to genre competition that had grown more sophisticated by 1993. The SNES beat-'em-up market was crowded by that point, with titles like Streets of Rage 2 on the Sega Genesis raising the bar, but Final Fight 2 held its own as a polished, family-friendly entry in the genre with Capcom's characteristic visual clarity and tight controls.
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Final Fight 2
快打旋风2
Final Fight 2, released in 1993 by Capcom, is a side-scrolling beat-em-up action game for the Super Nintendo. Players select from multiple fighters and progress through urban environments, battling gang members and bosses using hand-to-hand combat. The gameplay combines standard punches and kicks with special moves unique to each character, allowing for varied combat strategies. Players can pick up weapons and items scattered throughout levels to gain tactical advantages. The game features six stages set in different locations, each culminating in a boss fight. Supporting up to two players in simultaneous cooperation, Final Fight 2 emphasizes melee combat over ranged attacks. Characters gain access to enhanced special attacks as you progress, adding depth to the fighting mechanics throughout the campaign.
- Developer
- Capcom
- Released
- 1993
- Platform
- SNES
- Genre
- Action
- Players
- 2P
- Rating
- 4.2 / 5 (263)
- Last updated
About Final Fight 2
What makes it special
Final Fight 2 holds the specific distinction of being the first entry in the Final Fight series on the SNES to include two-player simultaneous cooperative play. The original SNES port of Final Fight was criticized at launch for omitting this feature entirely, making it a notable downgrade from the arcade original. By building Final Fight 2 as a native SNES title rather than a port, Capcom was able to engineer the co-op mode in from the beginning, fulfilling the expectation players had carried since 1990. This makes it a meaningful corrective release in the series' console history, not merely an incremental sequel.
Pro tips
- Play as Maki for the fastest movement speed — her agility lets you dodge boss attacks and reposition quickly, which is especially valuable on higher difficulty settings.
- Save your special move (which costs health) for moments when you are surrounded by three or more enemies; using it against a single foe wastes the health cost.
- In two-player co-op, have one player focus on crowd control while the other targets the boss — splitting aggro reduces the damage both players take during boss fights.
- Weapons like the sword deal significantly more damage than bare-handed attacks; prioritize picking them up and avoid letting enemies grab them from the ground first.
- On later stages, enemies begin blocking more frequently — use a grab (walk into an enemy and press attack) to bypass their guard and deal reliable damage.
Final Fight 2 Controls — SNES Keyboard Keys
Default keyboard bindings for Final Fight 2 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Final Fight 2 Longplay & Gameplay Videos
Watch a full playthrough of Final Fight 2 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Final Fight 2" SNES longplay 1993
Final Fight 2 Cheat Codes
30 community-curated cheats for Final Fight 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Both players can select same character
33C5-140433C4-14A4 -
Infinite lives
DDCE-1D6BC9CE-1DAB7E10A205+3 -
Infinite time
DDA0-1DDCDDA9-1FACC2A0-1F0C+1 -
Players 1 and 2 can't harm each other in a 2-player game
DDB4-4708 -
Infinite Energy
C9C8-CFDB+C9E1-446FC9E1-446F+C9C8-CFDB7E106D8D -
Invincibility
2D65-37067E100A02 -
2 Player Game Invincibility
406C-1DA6 -
Infinite Health
C9C8-CFDB+C9EB-C4DD7E11258D -
Start with 1 life
DDCF-C7D6 -
Start with 3 lives
D4CF-C7D6 -
Start with 7 lives
D1CF-C7D6 -
Start with 10 lives
DBCF-C7D6
Show 18 more cheats Show fewer
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Faster timer
D4A0-1DDC -
Barbecue restores vitality 50% instead of 95%
0DED-1DAC -
Barbecue worth nothing
DDED-1DAC -
Soft drink restores vitality 95%
6DEE-470C -
Soft drink worth nothing
DDEE-470C -
Slow motion [Switch off effects until play begins]
D46A-14AF -
Hitting someone with your super move makes you invincible
DFCC-C4DB -
Hitting someone with your super move uses all your energy
0DCC-C4DB -
One Hit Kill
CBE8-47AF+EEEA-4DDF -
Hit Anywhere Both Players
4062-1DA6+4062-14D6+406C-1DA6 -
Freeze Timer
7ED86399 -
Infinite Time (Alternate)
7ED86482 -
Most Enemies Have 1 Hit Remaining
7E11DD00+7E129400+7E19BA00+7E1A7100+7E190300+7E012200+7E157000+7E012400+7E1B2800+7E14B900+7E134B00+7E140200+7E16DE00+7E162700 -
Boss Has 1 Hit Remaining
7E179500 -
Gives Players A Different Costume/Tan
7E102D00 -
Weapon Modifier
7E10B1BE7E1169BE -
Character Modifier
7E1003007E10BB00 -
Invisible
7E100AFF7E10C2FF
External references
Frequently Asked Questions
When was Final Fight 2 released?
Final Fight 2 was released in 1993 for the SNES.
Who developed Final Fight 2?
Final Fight 2 was developed by Capcom, available to play in your browser on RetroGameSpace.
How many players does Final Fight 2 support?
Final Fight 2 supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.
What type of game is Final Fight 2?
Final Fight 2 is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.
How can I play Final Fight 2 for free?
Open this page and click "Play Now" — Final Fight 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Final Fight 2 in the browser?
No. Final Fight 2 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.
Can I save my progress in Final Fight 2?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.
Does Final Fight 2 work on mobile devices?
Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Final Fight 2 this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Final Fight 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Final Fight 2?
A single playthrough of all six stages takes roughly 45 minutes to one hour on normal difficulty. The game is relatively short by design, consistent with arcade-style beat-'em-ups of the era, but replay value comes from trying different characters and difficulty levels.
Is Final Fight 2 better with two players?
Yes. The two-player simultaneous co-op mode is the game's headline feature and meaningfully changes the experience. Having a second player allows for coordinated attacks on bosses, faster enemy clear times, and shared recovery items, making the overall run smoother and more enjoyable than solo play.
What is the best character for new players?
Carlos Miyamoto is the most balanced choice for newcomers. His speed and power sit between the slow-but-strong Haggar and the fast-but-fragile Maki, making him forgiving to learn. His sword special attack also has a generous hitbox that helps when learning enemy patterns.
What is the most common mistake new players make?
Overusing the special move early in stages. Because the special costs health rather than a separate meter, new players who spam it arrive at boss fights significantly weakened. Reserve it for emergencies or dense enemy clusters to maintain enough health to survive boss encounters.