Quake

Screenshots1 / 2

A first-person shooter view shows an armed player character in the center of a brown brick dungeon interior. Shelves line the back wall displaying blue glowing items and vases in two rows. To the left, brick walls with window openings allow light to stream through. A rifle with reddish-brown coloring is visible in the lower right corner of the screen. The UI displays yellow text reading "201" in the bottom right corner. The geometry and flat-shaded polygonal style reflects early 3D game graphics, with limited draw distance creating a foggy atmosphere.

Quake

雷神之锤

4.7 (120)
N64 Action 852 plays

Quake, released by Midway in 1998, brings the classic first-person shooter to Nintendo 64. Players navigate through action-packed levels, battling demons and other enemies using an arsenal of weapons ranging from shotguns to rocket launchers. The game features a single-player campaign with multiple levels that gradually increase in difficulty. Controls are mapped to the N64 controller, allowing players to move, aim, and attack fluidly. A notable aspect is the inclusion of two-player split-screen multiplayer modes, where players can compete in deathmatches or cooperatively battle through selected levels. The gameplay emphasizes quick reflexes and strategic weapon use. While the graphics are scaled down from the PC version to fit the console's capabilities, the core fast-paced, demon-slaying action remains intact.

Developer
Released
Platform
N64
Genre
Action
Players
2P
Rating
4.7 / 5 (120)
Last updated

About Quake

Quake for the Nintendo 64, developed by Midway and released in 1998, arrived at a pivotal moment in the console's lifespan. By that point, the N64 had already hosted several landmark first-person shooters, most notably GoldenEye 007 in 1997, which had set an extraordinarily high bar for the genre on home consoles. Midway's port of id Software's seminal PC shooter therefore entered a competitive and discerning market, tasked with translating a game that had defined dark, gothic, fast-paced 3D combat on PC to hardware with very different constraints and a controller not originally designed for the genre.

The original Quake, released on PC in 1996, was a landmark title that moved id Software fully into true 3D polygon-based environments, abandoning the sprite-based enemies of Doom. The N64 version preserves the core of that experience: a brooding, medieval-industrial nightmare world where the player battles through interconnected hub-based episodes, descending via slipgates into increasingly hostile dimensions filled with Shamblers, Fiends, Vores, and other grotesque enemies. The level architecture retains the labyrinthine, secret-laden design philosophy of the PC original, rewarding thorough exploration with hidden rooms, alternate routes, and powerful pickups.

Midway made several notable adaptations for the N64 hardware. The game runs at a reduced resolution compared to the PC version, and some visual complexity is trimmed, but Midway compensated with a dynamic lighting system that gives the environments a moody, flickering atmosphere arguably more atmospheric than the software-rendered PC release of the era. The N64's Expansion Pak is not required, though the game benefits from it in terms of visual clarity. Controls are mapped to the N64's distinctive trident controller, with the analog stick handling movement and strafing, and the C-buttons managing looking and weapon selection — an arrangement that, while unconventional by modern standards, was reasonably functional for its time and consistent with how other N64 shooters handled the input challenge.

The single-player campaign spans four episodes plus a secret fifth episode, each culminating in a boss encounter, with three selectable difficulty levels — Easy, Normal, and Hard — plus the punishing Nightmare mode accessible via a hidden route in the starting hub. Level design emphasizes verticality, interconnected geometry, and the hunt for three rune keys or similar objectives per episode, encouraging players to backtrack and explore rather than simply push forward. The arsenal ranges from the basic Axe and Shotgun through to the Thunderbolt and Rocket Launcher, and managing ammunition across these weapons is a constant strategic consideration.

The N64 version also includes a two-player split-screen deathmatch mode, a significant addition that gave the port a social dimension absent from many contemporary PC setups that required network infrastructure. In its era, the port was received as a competent and atmospheric translation of the PC experience, praised for its lighting and retained level design, though some critics noted the frame rate could dip in complex scenes and that GoldenEye's multiplayer remained the gold standard on the platform.

What makes it special

The N64 port of Quake stands out for its dynamic colored lighting, a feature Midway implemented that was not present in the standard software-rendered PC release at launch. Torches, explosions, and environmental light sources cast colored glows across the polygon geometry, giving the game a distinctly cinematic and oppressive atmosphere. This technical choice made the N64 version visually distinctive from its PC counterpart and demonstrated that the port was not a simple downgrade but a considered reimagining of the game's aesthetic for different hardware capabilities.

Pro tips

  • Explore every corner of each level before hitting the exit — secret rooms often contain Quad Damage powerups or extra ammunition that make later encounters far more manageable.
  • On harder difficulties, prioritize the Grenade Launcher and Rocket Launcher for groups of enemies, but always be aware of splash damage in tight corridors — self-damage is very much in play.
  • The Nightmare difficulty route is hidden in the starting hub: look for a submerged passage beneath the water near the Easy/Normal/Hard doors rather than selecting it from a menu.
  • Manage your Thunderbolt ammunition carefully — it is devastating against the Shambler enemy type, which is otherwise slow to kill and dangerous at close range.
  • In two-player split-screen deathmatch, controlling the Rocket Launcher spawn point is a decisive map-control strategy, as it is the most consistently powerful weapon in close-quarters arena play.

Quake Controls — N64 Keyboard Keys

Default keyboard bindings for Quake on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Quake Longplay & Gameplay Videos

Watch a full playthrough of Quake on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Quake" N64 longplay 1998

Quake Cheat Codes

30 community-curated cheats for Quake. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Activator 1 P1

    D00CAA100000D00CA9E00000
  • Activator 2 P1

    D00CAA110000D00CA9E10000
  • Dual Activator P1

    D10CAA100000D10CA9E00000
  • Activator 1 P2

    D00CAA160000D00CA9E60000
  • Activator 2 P2

    D00CAA170000D00CA9E70000
  • Dual Activator P2

    D10CAA160000D10CA9E60000
  • Activator 1 P1 #2

    D00DD7F40000D00DD7C40000
  • Activator 2 P1 #2

    D00DD7F40000D00DD7C40000
  • Dual Activator P1 #2

    D10DD7F40000D10DD7C40000
  • Activator 1 P2 #2

    D00DD7FC0000D00DD7CC0000
  • Activator 2 P2 #2

    D00DD7FD0000D00DD7CD0000
  • Dual Activator P2 #2

    D10DD7FC0000D10DD7CC0000
Show 18 more cheats
  • Control Stick Activator 1 P1

    D00CAA120000D00CA9E20000
  • Control Stick Activator 2 P1

    D00CAA130000D00CA9E30000
  • Dual Control Stick Activator P1

    D10CAA120000D10CA9E20000
  • Control Stick Activator 1 P2

    D00CAA180000D00CA9E80000
  • Control Stick Activator 2 P2

    D00CAA190000D00CA9E90000
  • Dual Control Stick Activator P2

    D10CAA180000D10CA9E80000
  • Control Stick Activator 1 P1 #2

    D00DD7F60000D00DD7C60000
  • Control Stick Activator 2 P1 #2

    D00DD7F70000D00DD7C70000
  • Dual Control Stick Activator P1 #2

    D10DD7F60000D10DD7C60000
  • Control Stick Activator 1 P2 #2

    D00DD7FE0000D00DD7CE0000
  • Control Stick Activator 2 P2 #2

    D00DD7FF0000D00DD7CF0000
  • Dual Control Stick Activator P2 #2

    D10DD7FE0000D10DD7CE0000
  • Debug Mode

    8006C4E300018006C4C20001
  • Infinite Shotgun/Super Shotgun Ammo

    8016426D00FF
  • Have Gold and Silver Keys

    80164229000F
  • Infinite Armour

    8116418442C8
  • Infinite Health

    8116417042C88116393042C8
  • Infinite Bio Suit

    811641C042C88116398042C8
Play Now

External references

Frequently Asked Questions

When was Quake released?

Quake was released in 1998 for the N64.

Who developed Quake?

Quake was developed by Midway, available to play in your browser on RetroGameSpace.

How many players does Quake support?

Quake supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Quake?

Quake is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Quake for free?

Open this page and click "Play Now" — Quake runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Quake in the browser?

No. Quake streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Quake?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Quake work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Quake this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Quake. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Quake on N64?

A straightforward run through all four main episodes on Normal difficulty takes roughly 4 to 6 hours. Thorough exploration for secrets and 100% kills on each level can extend that to 8 hours or more. The secret fifth episode adds additional playtime for dedicated players.

Is the two-player split-screen mode worth playing?

Yes, particularly if you have a friend available locally. The split-screen deathmatch captures the frantic pace of Quake's arena combat reasonably well, and the N64 version's colored lighting makes the maps visually engaging. It is not as feature-rich as GoldenEye's multiplayer but is a solid bonus mode.

What is the best starting strategy for new players?

Begin on Easy difficulty to learn enemy behavior and level layouts, then replay on Normal. Prioritize finding the Nailgun early in each episode, as it offers a good balance of damage and ammo efficiency. Always check for secrets by looking for subtly misaligned wall textures or unusual geometry.

What is the most common mistake new players make?

Rushing forward without clearing rooms fully, which leaves dangerous enemies like Fiends and Shamblers alive to ambush during backtracking. New players also frequently waste Thunderbolt ammunition on weak enemies — save it for Shamblers and boss encounters where it provides the greatest efficiency advantage.

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