Rush 2: Extreme Racing USA arrived on the Nintendo 64 in 1998, a period when the console was hitting its stride with a library rich in landmark titles. It followed the original San Francisco Rush: Extreme Racing, which had made a strong impression as an arcade-to-home port showcasing the N64's ability to render fast, sprawling 3D environments. Developed by Midway, Rush 2 built directly on that foundation, swapping San Francisco's iconic hills and bridges for a broader tour of American landscapes, including tracks set across deserts, mountain passes, and urban circuits. The game shipped with eight tracks in its standard racing mode, each designed with multiple branching paths and hidden shortcuts that rewarded exploration and repeated play. The track design philosophy leaned heavily into verticality and spectacle — jumps sent cars soaring far off the road surface, and finding the fastest line often meant leaving the pavement entirely. Players chose from a roster of licensed and fictional vehicles, each with distinct handling profiles tunable through a garage system that let racers adjust parameters such as suspension stiffness, gear ratios, and brake bias before hitting the track. This tuning layer gave Rush 2 more mechanical depth than a casual glance suggested. On the N64's standard controller, throttle and brake mapped to the face buttons while steering used the analog stick, giving the game a responsive feel that translated the arcade cabinet's immediacy reasonably well to a home setting. A stunt system encouraged players to perform aerial tricks during the massive jumps scattered throughout each course, adding a scoring dimension on top of the core racing. Rush 2 also introduced a dedicated Stunt Mode separate from the main circuit, where players focused entirely on racking up trick points on specially designed arenas rather than finishing positions. The two-player split-screen mode let a second competitor join on the same console, a feature that made the game a reliable option for local competitive sessions. In its era, Rush 2 was received as a competent and entertaining sequel that expanded the scope of its predecessor without dramatically reinventing the formula. Multiplatform racing competition on the N64 was fierce in 1998, with titles like Diddy Kong Racing and Mario Kart 64 already established, but Rush 2 carved out its own space by targeting players who wanted faster, more aggressive racing with a distinctly American road-trip aesthetic rather than kart-style gameplay. The game's track variety and hidden content gave it replay value that kept players returning to discover new routes and beat their own stunt scores long after the main championship was completed.
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Rush 2 - Extreme Racing USA
极速2:美国极限赛车
Rush 2: Extreme Racing USA is an arcade-style racing game developed by Midway in 1998 for the Nintendo 64. Players compete in high-speed races across diverse American locations, from urban streets to desert highways. The game emphasizes stunt driving and vehicle customization, allowing drivers to perform tricks and jumps for bonus points. Controls are straightforward—acceleration, braking, and steering mapped to intuitive button configurations. The single-player mode offers multiple racing tournaments with increasing difficulty, while two-player split-screen racing adds competitive gameplay. Vehicles vary in speed and handling characteristics, and the track design encourages exploration of shortcuts. The arcade presentation favors accessibility over simulation, with colorful graphics and responsive handling that makes the game immediately playable.
- Developer
- Midway
- Released
- 1998
- Platform
- N64
- Genre
- Action
- Players
- 2P
- Rating
- 4.4 / 5 (2.6K)
- Last updated
About Rush 2 - Extreme Racing USA
What makes it special
Rush 2's branching track architecture was a genuine design achievement for a home console racer in 1998. Each course contained multiple distinct routes that could be unlocked or discovered mid-race, meaning two players running the same track could take entirely different paths to the finish line. Combined with the stunt-scoring system and the pre-race vehicle tuning garage, the game offered a level of mechanical layering uncommon in arcade-style racers of the period, making it stand out from contemporaries that prioritized spectacle over replayability.
Pro tips
- Before each race, spend time in the garage adjusting suspension and gear ratios to match the track — stiffer suspension helps on smooth circuits, while softer settings improve control on rough off-road sections.
- Learn the branching paths on each track rather than sticking to the most obvious road surface; many shortcuts cut significant time off your lap even if they look risky at first.
- During big jumps, use the stunt input to perform tricks — accumulated stunt points contribute to your overall score and unlock bonus content, so ignoring them leaves rewards on the table.
- In two-player races, use your knowledge of hidden routes aggressively; a second player unfamiliar with the shortcuts can be left far behind if you consistently take the faster branching paths.
- Stunt Mode arenas are the fastest way to learn the game's physics and aerial controls — practice there before attempting stunt-heavy sections in the main championship races.
Rush 2 - Extreme Racing USA Controls — N64 Keyboard Keys
Default keyboard bindings for Rush 2 - Extreme Racing USA on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| V | Z (trigger) | Z trigger (back) |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| I | C-Up | C-Up (camera up) |
| K | C-Down | C-Down (camera down) |
| J | C-Left | C-Left (camera left) |
| L | C-Right | C-Right (camera right) |
| Enter | Start | Start / Pause |
The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Rush 2 - Extreme Racing USA Longplay & Gameplay Videos
Watch a full playthrough of Rush 2 - Extreme Racing USA on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Rush 2 - Extreme Racing USA" N64 longplay 1998
Rush 2 - Extreme Racing USA Cheat Codes
30 community-curated cheats for Rush 2 - Extreme Racing USA. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Always First
810E23580000 -
Always Rank First
810F12380011+810F123C0021 -
1 Lap 2 Race
811088D00001 -
Always Have 666 Points In Total
810E235A029A -
Max Score: Stunt Track - 2 Wheels
810C4702FC9A -
Max Score: Stunt Track - Air Time
810C4704FC9A -
Max Score: Stunt Track - Flips
810C4706FC9A -
Max Score: Stunt Track - Rolls
810C4708FC9A -
Max Score: Stunt Track - Best Stunt (On Track)
8110B438029A -
Max Score: Stunt Track - Best Score
810C470AFC9A -
Max Score - Circuits
810C488EFC9A -
Max Score - First Place
810C4890FC9A
Show 18 more cheats Show fewer
-
Max Score - Death Circuits Placed
810C4898FC9A -
All Keys, Cars & Cans - Las Vegas
810C4574FFFF -
All Keys, Cars & Cans - NY Down Town
810C4576FFFF -
All Keys, Cars & Cans - Hawaii
810C4578FFFF -
All Keys, Cars & Cans - NY Uptown
810C457AFFFF -
All Keys, Cars & Cans - Alcatraz
810C457CFFFF -
All Keys, Cars & Cans - Los Angeles
810C457EFFFF -
All Keys, Cars & Cans - Seattle
810C4580FFFF -
All Keys, Cars & Cans - Half Pipe
810C4582FFFF -
All Keys, Cars & Cans - Crash
810C4584FFFF -
All Keys, Cars & Cans - Midway
810C4588FFFF -
All Keys, Cars & Cans - Stunt
810C458AFFFF -
Difficulty level Easy
810F0A6A00FF+810F2BFA0000 -
No Checkpoints (Extended Time)
810F2C080100+8110FF460000 -
No Wind
8111060600FF+81116E980000 -
No Fog
810D0F000100+810D16A2FF3F -
# Of Drones (0-7)
810E1B880000 -
Super Speed
810C48AA0001801119500001
External references
Frequently Asked Questions
When was Rush 2 - Extreme Racing USA released?
Rush 2 - Extreme Racing USA was released in 1998 for the N64.
Who developed Rush 2 - Extreme Racing USA?
Rush 2 - Extreme Racing USA was developed by Midway, available to play in your browser on RetroGameSpace.
How many players does Rush 2 - Extreme Racing USA support?
Rush 2 - Extreme Racing USA supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.
What type of game is Rush 2 - Extreme Racing USA?
Rush 2 - Extreme Racing USA is a Action game for the N64, playable instantly in your browser — no downloads, no installs.
How can I play Rush 2 - Extreme Racing USA for free?
Open this page and click "Play Now" — Rush 2 - Extreme Racing USA runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Rush 2 - Extreme Racing USA in the browser?
No. Rush 2 - Extreme Racing USA streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.
Can I save my progress in Rush 2 - Extreme Racing USA?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.
Does Rush 2 - Extreme Racing USA work on mobile devices?
Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Rush 2 - Extreme Racing USA this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Rush 2 - Extreme Racing USA. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to complete Rush 2's main championship?
Completing all eight tracks in the main circuit takes roughly two to three hours for a first playthrough, but fully unlocking hidden vehicles, alternate routes, and bonus content can extend total playtime to ten hours or more depending on how thoroughly you explore each course.
Is Rush 2 difficult for players new to racing games?
The lower difficulty settings are accessible to newcomers, but the AI on higher settings is aggressive and the track layouts punish mistakes with long recovery times after crashes. Starting on a medium difficulty and learning one or two tracks thoroughly before moving on is a practical approach.
Is the two-player split-screen mode worth playing?
Yes — the split-screen mode holds up well for local competitive play. The frame rate takes a hit compared to single-player, but the branching track design creates genuine tension when both players know different shortcuts, making races unpredictable and replayable.
Is Rush 2 worth playing today for retro racing fans?
For players interested in late-1990s N64 racing, Rush 2 offers a distinct experience focused on speed, exploration, and stunts that differs from the kart racers that dominate the era's reputation. The track design and tuning system remain engaging, though the controls require a brief adjustment period.