Sailor Moon Another Story

Screenshots1 / 2

A bedroom interior displayed in a top-down view shows a character with blonde hair in the lower-left corner wearing a pink outfit. The room contains a blue bed with orange pillows in the upper-left, wooden furniture including shelves with books and items, and pink flooring. A text box with white Japanese characters appears at the bottom center of the screen. The interface uses a green decorative border frame around the gameplay area, with a dark background behind it. The art style displays 16-bit pixel graphics typical of SNES RPGs.

Sailor Moon Another Story

美少女战士 另一个故事

4.6 (604)
SNES RPG 635 plays

Sailor Moon Another Story is a turn-based RPG developed by Angel for the SNES in 1995. Players control the Sailor Guardians—Usagi, Ami, Rei, Makoto, Minako, and others—through turn-based combat encounters and exploration of towns and dungeons. The game uses a menu-driven battle system where characters select attacks, magic spells, and special abilities in sequence. Combat against various enemies awards experience points, which allow characters to level up and learn new skills. The game progresses through multiple story chapters, each advancing the narrative. Equipment upgrades enhance character stats and effectiveness. Players navigate menus using the SNES controller for exploration, town interactions, and combat selection. The RPG combines standard mechanics with the Sailor Moon franchise's character roster and storyline.

Developer
Released
Platform
SNES
Genre
RPG
Players
1P
Rating
4.6 / 5 (604)
Last updated

About Sailor Moon Another Story

Sailor Moon Another Story was developed by Angel and released for the Super Nintendo Entertainment System in 1995, arriving during the console's mature phase when the SNES library was rich with polished role-playing games. By that point, titles such as Final Fantasy VI and Chrono Trigger had set a high bar for the genre on the platform, and Another Story positioned itself as a licensed RPG that aimed to satisfy the franchise's dedicated fanbase rather than simply coast on the Sailor Moon name. The game was released exclusively in Japan, though its enduring popularity among Western fans eventually led to a fan-made English translation patch that became one of the most celebrated localization efforts in the retro fan community.

The story is set during the SuperS era of the Sailor Moon anime and manga continuity, featuring an original narrative in which the Sailor Guardians must travel across different regions of the world — each tied to one of the Inner or Outer Senshi — to prevent a catastrophic alteration of fate orchestrated by a group of antagonists called the Oppositio Senshi, dark counterparts to the main cast. This structure gives the game a globe-trotting feel uncommon in licensed titles of the era.

Gameplay follows a traditional turn-based RPG format. The player controls a party of up to five Sailor Guardians chosen from the main cast, including Sailor Moon, the Inner Senshi (Mercury, Mars, Jupiter, Venus), and the Outer Senshi (Uranus, Neptune, Pluto). Each character has a distinct set of attacks and special techniques drawn directly from the anime, consuming SP (spell points) to execute. Standard physical attacks are available at no cost, while signature moves like Sailor Moon's Moon Spiral Heart Attack or Sailor Mercury's Shine Aqua Illusion deal elemental or status-inflicting damage. The elemental affinity system means that matching a Senshi's attack type to an enemy's weakness is central to efficient combat.

Navigation takes place across an overworld map divided into chapters, each focused on a specific Senshi's home region. Dungeons are straightforward in layout but increase in enemy density and difficulty as the story progresses. Equipment is limited compared to genre contemporaries — characters can equip accessories that boost stats or grant resistances — keeping the mechanical complexity accessible for younger players while still rewarding those who optimize their loadouts.

The game's encounter rate is relatively high by modern standards, and resource management of SP across dungeon runs is a persistent concern. Boss encounters are the mechanical highlights, often requiring the player to identify elemental weaknesses quickly and rotate party members to exploit them before the boss can apply debilitating status effects.

In its original 1995 release context, Another Story was received warmly by Sailor Moon fans in Japan as a faithful and mechanically competent RPG adaptation. It stood out among licensed games of the era for having a coherent original story, voice-acted attack animations faithful to the source material, and a genuine effort to differentiate each playable character. Western audiences discovered it primarily through the fan translation scene of the late 1990s and 2000s, where it gained a reputation as a hidden gem of the SNES RPG library — a solid, if not groundbreaking, entry in the genre that rewarded fans of the franchise most generously.

What makes it special

Another Story is notable for featuring the Outer Senshi — Sailors Uranus, Neptune, and Pluto — as fully playable party members, something the contemporary anime had not yet made routine. The game also presents an entirely original plot with its own set of antagonists, the Oppositio Senshi, rather than retelling a story arc from the anime. This commitment to original storytelling within the established lore, combined with attack animations that closely mirror the anime's visual style, made it one of the more ambitious licensed RPGs produced for the SNES.

Pro tips

  • Prioritize SP-restoring items before entering boss rooms — bosses frequently use multi-hit attacks and status ailments that force heavy special-move usage to counter efficiently.
  • Match each Senshi's elemental attack to enemy weaknesses whenever possible; many mid-game enemies have clear affinities that, when exploited, cut fights from several rounds to one or two.
  • Keep Sailor Mercury in your active party during dungeon crawls — her Shine Aqua Illusion and support-oriented skills make her invaluable for managing status effects on longer runs.
  • Explore every town dialogue option thoroughly; NPCs provide hints about upcoming boss weaknesses and occasionally trigger item rewards that are easy to miss on a first playthrough.
  • Level each Senshi in their dedicated chapter region before moving on — the difficulty curve assumes you have engaged with the local encounters, and under-leveled characters struggle noticeably in the following chapter's boss fight.

Sailor Moon Another Story Controls — SNES Keyboard Keys

Default keyboard bindings for Sailor Moon Another Story on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Sailor Moon Another Story Longplay & Gameplay Videos

Watch a full playthrough of Sailor Moon Another Story on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Sailor Moon Another Story" SNES longplay 1995

External references

Frequently Asked Questions

When was Sailor Moon Another Story released?

Sailor Moon Another Story was released in 1995 for the SNES.

Who developed Sailor Moon Another Story?

Sailor Moon Another Story was developed by Angel, available to play in your browser on RetroGameSpace.

How many players does Sailor Moon Another Story support?

Sailor Moon Another Story is a single-player RPG game for the SNES.

What type of game is Sailor Moon Another Story?

Sailor Moon Another Story is a RPG game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Sailor Moon Another Story for free?

Open this page and click "Play Now" — Sailor Moon Another Story runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Sailor Moon Another Story in the browser?

No. Sailor Moon Another Story streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Sailor Moon Another Story?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Sailor Moon Another Story work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Sailor Moon Another Story this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Sailor Moon Another Story. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Sailor Moon Another Story?

A straightforward playthrough focused on the main story takes roughly 15 to 20 hours. Players who explore optional dialogue, grind for levels, and engage with all chapter content can extend that to around 25 hours.

Is the game difficult for players new to RPGs?

The difficulty is moderate. Early chapters are forgiving, but the mid-to-late game introduces bosses with punishing status effects and high damage output. New RPG players may find the high encounter rate and SP management taxing without some grinding.

What is the best strategy for starting the game?

Focus on learning each Senshi's elemental type early and build the habit of exploiting weaknesses. Do not neglect accessory equipment — even small stat boosts from accessories make a measurable difference in the first few boss encounters.

Is Sailor Moon Another Story worth playing today?

For fans of the Sailor Moon franchise or collectors of SNES RPGs, yes. The original story and faithful character representation hold up well. Players seeking deep RPG mechanics may find it straightforward, but its charm and production quality for a licensed title remain genuine strengths.

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