Shadowrun

Screenshots1 / 2

The title screen features a large ornate logo at the top center with red and gold ornamental designs flanking the word "Shadowrun" in yellow lettering. Below the logo, a dark blue background displays a menu in yellow text listing three options: "START NEW GAME", "START SAVED GAME", and "OPTIONS". At the bottom left, white text reads "(C) 1993 DATAEAST USA, Inc." The overall design uses a 16-bit sprite aesthetic with a dark blue pixelated background pattern.

Shadowrun

4.3 (4.7K)
SNES Action 706 plays

Shadowrun is a side-scrolling action game developed by Data East in 1993, based on the Shadowrun tabletop RPG universe. Players assume the role of a shadowrunner navigating a cyberpunk world blended with fantasy elements. The game features run-and-gun style action with multiple weapons and equipment that can be acquired and upgraded throughout the adventure. Combat relies on quick reflexes and timing as you face various enemies across diverse environments, from urban streets to industrial facilities. The game is structured around distinct levels with progression-based difficulty. Controls are responsive, allowing for both movement and combat to feel fluid. Shadowrun combines the gritty aesthetics of cyberpunk with magical elements, creating a unique atmosphere. The game requires mastery of weapon mechanics and positioning to overcome challenging enemy encounters throughout its campaign.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.3 / 5 (4.7K)
Last updated

About Shadowrun

Shadowrun for the Super Nintendo Entertainment System arrived in 1993, developed by Data East, at a point when the SNES was hitting its stride with a rich library of RPGs and action-adventures. The console had already seen landmark titles establish the genre, and Shadowrun carved out its own niche by adapting the cyberpunk-fantasy tabletop role-playing game of the same name — a setting that blended near-future technology with magic and mythological creatures in a dystopian Seattle. This was a bold license to adapt, and Data East's interpretation leaned into the source material's atmosphere while crafting a largely action-driven experience with RPG underpinnings.

The game casts the player as Jake Armitage, a shadowrunner who wakes up in a morgue with no memory, targeted by unknown enemies. The narrative unfolds through conversations with a wide cast of characters scattered across a gritty, rain-soaked Seattle, and players must piece together Jake's past while navigating corporate conspiracies and supernatural threats. The story is told almost entirely through text dialogue, giving the game a distinctly literary feel unusual for an action title of its era.

Gameplay is presented from a top-down isometric perspective. Players move Jake through interconnected districts of Seattle, engaging enemies in real-time combat using a cursor-based targeting system — the player aims a reticle over enemies to fire weapons, which was a somewhat novel approach on the SNES and required deliberate, careful positioning rather than twitch reflexes. Combat can be punishing early on, as Jake begins with minimal health and firepower. Between fights, players hire fellow shadowrunners as temporary companions who fight alongside them, adding a layer of tactical resource management since hiring runners costs in-game currency called nuyen.

Progression is tied to a karma system borrowed from the tabletop RPG. Completing objectives and defeating enemies earns karma points that can be spent to improve Jake's attributes — Body, Magic, Firearms, and others — giving the player meaningful choices about how to develop the character. Magic plays a significant role: Jake can eventually learn spells that provide combat and utility options, and the balance between investing in guns versus magic is one of the game's central strategic tensions.

The world is divided into distinct zones — the Redmond Barrens, Tenth Street, the Waterfront, and others — each with its own visual palette, enemy types, and NPCs. Exploration is non-linear within the constraints of the story, encouraging players to talk to everyone and revisit areas as new information unlocks new dialogue options and locations. The game does not hold the player's hand; there is no quest marker or objective log, so note-taking is practically essential.

In its era, Shadowrun on SNES was recognized for its atmospheric faithfulness to the source material and its mature, text-heavy storytelling, which stood apart from most action games of the time. It was seen as a demanding, rewarding experience for players willing to engage with its systems, though its lack of guidance and steep early difficulty curve were noted as barriers. The game has since developed a dedicated following among fans of the cyberpunk genre and retro RPG-action hybrids.

What makes it special

Shadowrun on SNES is one of the earliest console games to successfully translate a complex tabletop RPG license — complete with its karma-based character progression, hireable NPC companions, and branching dialogue — into a real-time action framework. The cursor-based aiming system was a genuine mechanical departure from the d-pad-locked combat typical of SNES action games, and the game's insistence on player-driven investigation through open-ended NPC conversation gave it a depth of interactivity rarely attempted in the genre at the time.

Pro tips

  • Talk to every NPC you encounter, even repeatedly — many characters only reveal key information or hireable runners after multiple conversations or after specific story triggers.
  • Spend your early karma points on the Body attribute to increase Jake's hit points; surviving the first few districts is the biggest hurdle for new players.
  • Keep at least one hired shadowrunner with you at all times in dangerous zones — companions absorb enemy fire and dramatically improve your odds in ambushes.
  • Manage your nuyen carefully: prioritize hiring a Decker early on, as their ability to access the Matrix unlocks critical story information and shortcuts.
  • When exploring a new district, hug the edges of the map first to reveal the layout and locate safe NPCs before pushing into enemy-heavy central areas.

Shadowrun Controls — SNES Keyboard Keys

Default keyboard bindings for Shadowrun on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Shadowrun Longplay & Gameplay Videos

Watch a full playthrough of Shadowrun on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Shadowrun" SNES longplay 1993

Shadowrun Cheat Codes

30 community-curated cheats for Shadowrun. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Pick Up Money For Maximum Money

    DEA8-4DA7
  • Get Around 944 Karma When You Earn Any

    69A6-1F07+6BA6-1F67
  • Can Always Cast Magic

    D069-3D64
  • View Skills From Menu To Get All Skills at Level 6

    CB3D-4FD4+D13D-4F04+B53D-4FA4+EB3D-44D4
  • View Magic From Menu To Get All Magic at Level 6

    CB31-C4AF+D131-C7DF+B531-C76F+EB31-C7AF
  • Start with computer, firearms skills at level 2

    D4BE-4DA48098F302
  • Start with computer, firearms skills at level 3

    D7BE-4DA48098F303
  • Start with computer, firearms skills at level 4

    D0BE-4DA48098F304
  • Start with computer, firearms skills at level 5

    D9BE-4DA48098F305
  • Start with computer, firearms skills at level 6

    D1BE-4DA4
  • Everything is free

    6DAE-4FA7+FFAE-44D76DAE-4FA780CCF780 +1
  • Don't subtract karma for spells/skills [must have enough to advance]

    CEEF-4DDD
Show 18 more cheats
  • Don't subtract karma for shooting people [ignore message saying you lost karma]

    CE6D-47A4
  • Don't subtract spell points [works for all spell casters]. note: casting spells you aren't allowed to raises your spell points.

    8E69-3DA4
  • Start with 2 strength and charisma

    D4BC-44048098A902
  • Start with 4 strength and charisma

    D0BC-44048098A904
  • Start with 5 strength and charisma

    D9BC-44048098A905
  • Start with 6 strength and charisma

    D1BC-44048098A906
  • Start with 50 stamina

    74B8-4DA48098B332
  • Start with 100 stamina

    10B8-4DA48098B364
  • Going up 1 body point adds 20 stamina instead of 10

    F0E1-1FDD80F16414
  • Going up 1 body point adds 30 stamina instead of 10

    F3E1-1FDD80F1641E
  • Add 65,000 nuyen [if less than 65,000]

    DFBC-17AF+DEB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF
  • Add about 131,000 nuyen [if less than 65,000]

    D4BC-17AF+DEB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF
  • Add about 524,000 nuyen [if less than 65,000]

    D6BC-17AF+DEB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF
  • Set stamina to 100

    10BC-17AF+DDB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF
  • Set stamina to 200

    A6BC-17AF+DDB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF
  • Set magic total possible to 10 [and spell points to 100]

    DCBC-17AF+EAB8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF
  • Set magic total possible to 20 [and spell points to 200]

    F0BC-17AF+EAB8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF
  • Set magic total possible to 25 [and spell points to 250]

    FBBC-17AF+EAB8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF
Play Now

External references

Frequently Asked Questions

When was Shadowrun released?

Shadowrun was released in 1993 for the SNES.

Who developed Shadowrun?

Shadowrun was developed by Data East, available to play in your browser on RetroGameSpace.

How many players does Shadowrun support?

Shadowrun is a single-player Action game for the SNES.

What type of game is Shadowrun?

Shadowrun is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Shadowrun for free?

Open this page and click "Play Now" — Shadowrun runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Shadowrun in the browser?

No. Shadowrun streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Shadowrun?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Shadowrun work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Shadowrun this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Shadowrun. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Shadowrun on SNES?

A focused playthrough typically runs 8 to 12 hours, though players who explore thoroughly, talk to all NPCs, and experiment with magic and character builds can spend closer to 15 hours. The lack of an objective log means some players spend extra time backtracking to find missed clues.

Is Shadowrun on SNES very difficult?

The early game is the hardest stretch — Jake starts with low stats and limited funds, and enemy encounters can kill him quickly. Once you invest karma into Body and acquire reliable hired runners, the difficulty becomes more manageable. Patience and willingness to grind nuyen are more important than fast reflexes.

What is the best starting strategy for new players?

Prioritize talking over fighting in the opening hours. Gather information from NPCs in Tenth Street before engaging enemies aggressively. Spend your first karma on Body, hire a Street Samurai as soon as you can afford one, and avoid venturing into the Redmond Barrens until your stats have improved.

Is Shadowrun on SNES worth playing today?

For players interested in cyberpunk settings, tabletop RPG adaptations, or retro action-RPG hybrids, yes. The atmosphere, story, and karma system hold up well. Be prepared for minimal hand-holding — keeping a personal notepad for clues and NPC names significantly improves the experience.

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