Bishoujo Senshi Sailor Moon R

Screenshots1 / 2

Two female fighters in colorful costumes face each other on a stone-tiled street during a fighting game match. The character on the left wears red and white, while the opponent on the right wears blue. Behind them are storefronts with Japanese signage and red-tiled roofing. The top of the screen displays two health bars with character portraits, a score counter showing "3", and remaining rounds indicator. The sprite-based graphics use a limited color palette typical of early 1990s SNES-era fighting games, with thick black outlines defining character forms.

Bishoujo Senshi Sailor Moon R

美少女战士R

4.5 (2.4K)
SNES Action 649 plays

Bishoujo Senshi Sailor Moon R is a 2-player side-scrolling action game released by Bandai Namco in 1993 for the SNES. Based on the anime series, the game features playable characters including Sailor Moon, Sailor Mars, Sailor Mercury, and Sailor Jupiter. Players fight through multiple stages using basic attacks, jump mechanics, and character-specific special moves. The combat system relies on timing button presses to execute consecutive hits against waves of enemies. Each stage concludes with a boss battle. Stages progress through different environments matching the series' storyline. The two-player simultaneous mode allows cooperative play, with both players sharing the screen during combat sequences. Game controls respond to standard SNES controller inputs for movement, jumping, and attacking.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.5 / 5 (2.4K)
Last updated

About Bishoujo Senshi Sailor Moon R

Bishoujo Senshi Sailor Moon R arrived on the Super Nintendo Entertainment System in 1993, developed and published by Bandai, during a period when the SNES was hitting its stride as a platform for licensed beat-'em-up titles. The original Bishoujo Senshi Sailor Moon game had released on the same hardware just months earlier, establishing the template of side-scrolling brawler action tied to the enormously popular Sailor Moon anime franchise. Sailor Moon R followed the second story arc of the anime — the "R" season — and expanded on its predecessor by refining the character roster and stage design. The game supports up to two simultaneous players, allowing one player to control Sailor Moon while the second takes the role of another Sailor Senshi, making it a natural co-op experience for fans of the series. Each playable character has her own set of normal attacks, a close-range grab move, and a screen-clearing special attack that depletes a shared energy meter, demanding careful resource management between partners. Stages scroll horizontally and are populated by enemy youma drawn directly from the anime, culminating in boss encounters that require players to learn attack patterns and dodge telegraphed projectiles. The controls map comfortably to the SNES six-button layout: a standard attack button, a jump button, and a dedicated special-move input, keeping the barrier to entry low for younger players who made up much of the franchise's audience. Level structure follows a linear progression through themed environments that echo locations and story beats from the R season, giving the game a sense of narrative momentum even without extensive cutscene dialogue. Visually, the game makes strong use of the SNES color palette to reproduce the character designs faithfully, and the soundtrack adapts recognizable musical themes from the anime into upbeat chiptune arrangements. In its era, the title was positioned squarely as a product for the existing Sailor Moon fanbase in Japan, and it delivered exactly what that audience expected: accessible brawler gameplay wrapped in high-quality licensed presentation. The difficulty scales noticeably in later stages, where enemy density increases and boss health pools grow substantially, giving the game legs beyond a single casual playthrough. For players who grew up watching the R season, the game served as an interactive extension of the story they loved, and that emotional connection was a significant part of its appeal in 1993.

Pro tips

  • Conserve your special-attack energy meter for boss fights — burning it on regular enemies leaves you vulnerable when it matters most.
  • In two-player mode, coordinate so one player focuses on crowd control while the other targets the boss directly, splitting enemy attention effectively.
  • Learn each boss's attack telegraph animations early; most bosses pause briefly before unleashing their strongest moves, giving you a window to dodge.
  • Grabbing enemies and throwing them into other enemies is one of the most efficient ways to clear dense groups without spending special energy.
  • If you are struggling with a later stage, replay earlier levels to practice the timing of your character's hit-stun combos before pushing forward.

Bishoujo Senshi Sailor Moon R Controls — SNES Keyboard Keys

Default keyboard bindings for Bishoujo Senshi Sailor Moon R on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Bishoujo Senshi Sailor Moon R Longplay & Gameplay Videos

Watch a full playthrough of Bishoujo Senshi Sailor Moon R on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Bishoujo Senshi Sailor Moon R" SNES longplay 1993

Bishoujo Senshi Sailor Moon R Cheat Codes

7 community-curated cheats for Bishoujo Senshi Sailor Moon R. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    C992-5460
  • Infinite Energy

    8BDC-7D61
  • Infinite Special Power

    C90F-E400
  • Invincibility

    2D0D-EFA5+2D0D-E4A5
  • One Hit Kill

    40D3-5FA1+400D-7F05+40F5-5D00
  • Hit Anywhere

    6DDD-5461
  • Character Modifier

    7E1E0001
Play Now

External references

Frequently Asked Questions

When was Bishoujo Senshi Sailor Moon R released?

Bishoujo Senshi Sailor Moon R was released in 1993 for the SNES.

Who developed Bishoujo Senshi Sailor Moon R?

Bishoujo Senshi Sailor Moon R was developed by Bandai Namco, available to play in your browser on RetroGameSpace.

How many players does Bishoujo Senshi Sailor Moon R support?

Bishoujo Senshi Sailor Moon R supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Bishoujo Senshi Sailor Moon R?

Bishoujo Senshi Sailor Moon R is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Bishoujo Senshi Sailor Moon R for free?

Open this page and click "Play Now" — Bishoujo Senshi Sailor Moon R runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Bishoujo Senshi Sailor Moon R in the browser?

No. Bishoujo Senshi Sailor Moon R streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Bishoujo Senshi Sailor Moon R?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Bishoujo Senshi Sailor Moon R work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Bishoujo Senshi Sailor Moon R this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Bishoujo Senshi Sailor Moon R. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Sailor Moon R on SNES?

A single playthrough runs roughly 1 to 1.5 hours for players familiar with beat-'em-up games. Newcomers or those learning boss patterns may add another 30 minutes, especially on later stages where difficulty spikes noticeably.

Is the two-player co-op mode recommended over solo play?

Two-player co-op is the most enjoyable way to experience the game. Having a second player to share the special-energy meter and cover different angles of attack makes crowd control far more manageable and mirrors the teamwork theme of the anime.

What is the best starting strategy for new players?

Pick a character whose attack range suits your playstyle, then focus on mastering the grab-and-throw technique early. It clears groups without costing special energy, letting you save that resource for the boss at the end of each stage.

Is Bishoujo Senshi Sailor Moon R worth playing today?

For fans of the Sailor Moon franchise or early-90s licensed brawlers, yes. The game is short and straightforward, but its faithful art, recognizable music, and smooth two-player co-op give it genuine charm. Players seeking deep mechanical complexity may find it too simple.

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