Super Bomberman

Screenshots1 / 2

A circular arrangement of Bombermen characters occupies the left-center of a dark arena scattered with small green and red pellets. The top UI displays three coin counters on the left, center time counter showing 1:53, and three more coin counters on the right, all reading zero. Vertical green pillars frame the left and right edges of the playfield. The sprites are rendered in bright primary colors against a black background with visible pixelation typical of 16-bit graphics.

Super Bomberman

炸弹人:Super

4.3 (5.3K)
SNES Action 820 plays

Super Bomberman is an action game developed by Hudson and released in 1993 for the SNES. Players navigate grid-based mazes, strategically placing bombs to destroy obstacles and defeat enemies. Each bomb detonates in a cross pattern, and players must time their movements to avoid explosions while collecting power-ups that enhance bomb blast radius and movement speed. The game features both a single-player campaign with multiple stages and a competitive 4-player multiplayer mode, supporting up to four controllers. In multiplayer, players compete directly to eliminate each other using bombs and environmental tactics. The level design progresses through themed stages with increasing difficulty. Controls are straightforward: move with the directional pad and place bombs with a single button. Bomberman rewards both quick reflexes and tactical planning, as players must anticipate blast patterns and opponent behavior.

Developer
Released
Platform
SNES
Genre
Action
Players
4P
Rating
4.3 / 5 (5.3K)
Last updated

About Super Bomberman

Super Bomberman arrived on the Super Nintendo Entertainment System in 1993, landing early in the console's lifecycle at a time when the SNES was still establishing its identity as a powerhouse for colorful, arcade-style action games. Hudson Soft had already built the Bomberman franchise into a recognizable brand through entries on the NES and PC Engine, but Super Bomberman represented the series' first major leap onto 16-bit home hardware, and it made the most of the opportunity. The SNES's Mode 7 capabilities and expanded color palette allowed Hudson to deliver sharper, more vibrant sprite work than any prior Bomberman title, and the console's multitap accessory support opened the door to something genuinely transformative: four-player simultaneous multiplayer in the living room.

The single-player campaign is a top-down action game divided into a series of grid-based stages spread across multiple worlds. The player controls the white Bomberman, navigating mazes of destructible soft blocks and indestructible hard blocks, planting bombs to eliminate enemies and clear paths. Each bomb detonates after a short fuse, sending flames outward in the four cardinal directions. The core tension of every stage is managing your own blast radius — a poorly placed bomb can trap you in a corner or catch you in your own explosion just as easily as it eliminates a foe. Power-ups hidden inside destructible blocks upgrade your capabilities: Bomb-Up increases the number of bombs you can place simultaneously, Fire-Up extends the length of each explosion, and Speed-Up accelerates your movement. Kick and Punch upgrades allow you to interact with placed bombs directly, adding a layer of tactical repositioning. Boss encounters cap each world, requiring players to read attack patterns while continuing to place bombs under pressure. The difficulty curve is deliberate — early worlds are forgiving enough to teach the fundamentals, while later stages introduce faster enemies, more complex maze layouts, and bosses with multi-phase behaviors.

The Battle Mode is where Super Bomberman made its most lasting mark. Supporting up to four players via the Super Multitap peripheral, Battle Mode drops all participants into a single shrinking arena and tasks them with being the last Bomberman standing. The arenas are compact, the power-up spawns are contested, and the chaos that erupts when four players are simultaneously placing and dodging bombs is immediate and electric. This mode distilled the competitive potential of the franchise into something that felt purpose-built for group play, and it became a staple of multiplayer gaming sessions throughout the mid-1990s. Even with only two players using the standard controller setup, the back-and-forth of Battle Mode holds up as a tense, skill-testing duel.

In its era, Super Bomberman was received as a strong showcase for what the SNES could do with a beloved arcade-style concept. The controls are responsive and precise — essential for a game where a fraction of a second separates a clean escape from a self-inflicted blast. The audio design, featuring upbeat chiptune compositions and satisfying explosion sound effects, complemented the frantic pace without overwhelming it. Super Bomberman established the template that subsequent entries in the series would refine, and its Battle Mode in particular set a standard for competitive multiplayer on the platform.

What makes it special

Super Bomberman was one of the first SNES titles to support four-player simultaneous multiplayer through the Super Multitap peripheral, making it a genuine technical and social milestone for the platform. At a time when most home console multiplayer was limited to two players, the ability to crowd four people around a single television for frantic, last-man-standing Bomberman battles was a concrete, verifiable innovation. This four-player Battle Mode became the blueprint for the competitive multiplayer format that the Bomberman series would carry forward for decades.

Pro tips

  • Prioritize Speed-Up power-ups early — being faster than enemies and opponents is more valuable than raw firepower in most situations.
  • Never place a bomb directly against a wall corner; flames do not wrap around corners, so use that geometry to create safe zones for yourself.
  • In Battle Mode, avoid collecting every power-up blindly — a Skull item will curse you with a random negative effect, so identify it before walking over it.
  • When fighting bosses, place bombs at the edge of your current fire range rather than directly adjacent to the boss, giving yourself more time to retreat before detonation.
  • In multiplayer, let opponents chase each other and collect power-ups cautiously — entering a contested area mid-fight often means catching a stray blast from someone else's bomb.

Super Bomberman Controls — SNES Keyboard Keys

Default keyboard bindings for Super Bomberman on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Bomberman Longplay & Gameplay Videos

Watch a full playthrough of Super Bomberman on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Bomberman" SNES longplay 1993

Super Bomberman Cheat Codes

30 community-curated cheats for Super Bomberman. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Set Max. Bomb Power (Player 2)

    7E0DB109
  • Set Max. Bomb Power (Player 1)

    7E0D7109
  • Set Max. Bomb Quantity (Player 4)

    7E0E3009
  • Set Max. Bomb Quantity (Player 3)

    7E0DF009
  • Set Max. Bomb Quantity (Player 2)

    7E0DB009
  • Set Score To 9 Million (Player 1)

    7E0D5B09
  • Set Score To 9 Million (Player 2)

    7E0D9B09
  • Exits On All Stages Are Active

    7E0D2500
  • Set Abilities (Player 1)

    7E0D79007E0D79??
  • Set Red Bombs (Player 4)

    7E0E3809
  • Set Red Bombs (Player 3)

    7E0DF809
  • Set Red Bombs (Player 2)

    7E0DB809
Show 18 more cheats
  • Set Red Bombs (Player 1)

    7E0D7809
  • Set Max. Bomb Power (Player 3)

    7E0DF109
  • Set Max. Bomb Power (Player 4)

    7E0E3109
  • Set Max. Speed (Player 1)

    7E0D7209
  • Set Max. Speed (Player 2)

    7E0DB209
  • Set Max. Speed (Player 3)

    7E0DF209
  • Set Max. Speed (Player 4)

    7E0E3209
  • Set Remote Bombs (Player 1)

    7E0D7309
  • Set Remote Bombs (Player 2)

    7E0DB309
  • Set Remote Bombs (Player 3)

    7E0DF309
  • Set Remote Bombs (Player 4)

    7E0E3309
  • Infinite Lives [Normal Game]

    89FE-57B4
  • Invincible [Normal Game]

    89FC-77FF
  • Infinite Time

    7E0D3BFF
  • Infinite Lives (Player 2)

    7E0DBD09
  • Walk Thru Walls

    7E0D7941
  • Have Kicker

    7E0E7401
  • Have Timer Bombs That Don't Destroy Each Other

    7E0D73FF
Play Now

External references

Frequently Asked Questions

When was Super Bomberman released?

Super Bomberman was released in 1993 for the SNES.

Who developed Super Bomberman?

Super Bomberman was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Super Bomberman support?

Super Bomberman supports up to 4 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Bomberman?

Super Bomberman is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Bomberman for free?

Open this page and click "Play Now" — Super Bomberman runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Bomberman in the browser?

No. Super Bomberman streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Bomberman?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Bomberman work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Bomberman this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Bomberman. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete the single-player campaign?

A first-time player can expect to finish the single-player campaign in roughly 2 to 4 hours, depending on familiarity with the series. The game is not especially long, but later worlds and boss encounters will cause retries that extend the total time.

Is the Super Multitap required for four-player Battle Mode?

Yes. Four-player Battle Mode requires the Super Multitap peripheral in addition to four controllers. Two-player battles work with the standard SNES controller setup and no additional hardware.

What is the best starting strategy for new players in Battle Mode?

New players should focus on grabbing Speed-Up and Bomb-Up power-ups first, then position near the edges of the arena. Staying out of the center early reduces the chance of being caught in crossfire while you learn opponent tendencies.

Is Super Bomberman worth playing today?

Yes, particularly for multiplayer sessions. The Battle Mode holds up as a fast, readable, and genuinely competitive experience. The single-player campaign is short but serves as a solid introduction to the mechanics for players new to the series.

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