Super Genjin 2

Screenshots1 / 2

The title screen displays a large golden character with a star-shaped head on the left side, rendered in a tan and red color scheme against a bright blue sky background with yellow and purple horizontal stripes. Japanese text appears in the center and lower portion of the screen in white characters against the colored background. The art style uses bold outlines and flat colors typical of SNES-era sprite graphics. Green grass or foliage is visible at the bottom edge of the screen.

Super Genjin 2

4.3 (3.4K)
SNES Action 834 plays

Super Genjin 2 is an action platformer released in 1995 by Hudson. The player controls a prehistoric caveman navigating colorful side-scrolling levels filled with enemies and obstacles. The game features the signature headbutting attack mechanic, allowing players to defeat foes by charging and using the protagonist's head as a weapon. Levels are structured around themed environments, from forests to caves to industrial settings, each introducing new challenges and enemy types. Power-ups grant temporary abilities like increased invulnerability or enhanced attack power. The controls are responsive, with standard jump and attack buttons for precise platforming. Players must traverse each stage, defeat bosses, and progress through increasingly difficult levels. The game emphasizes quick reflexes and pattern recognition, with multiple difficulty settings for varying skill levels.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.3 / 5 (3.4K)
Last updated

About Super Genjin 2

Super Genjin 2, released in 1995 by Hudson for the Super Nintendo Entertainment System, arrived during the latter half of the SNES's commercial lifespan, a period when the platform was facing increasing competition from the rising 32-bit generation of consoles. It is the sequel to Super Genjin (known in Western markets as Bonk's Adventure on the TurboGrafx-16 and later ported to SNES), and it continued Hudson's tradition of delivering accessible yet mechanically layered platformers built around the prehistoric caveman protagonist Genjin, known internationally as Bonk. By 1995, Hudson had refined the formula considerably, and Super Genjin 2 represents the most polished SNES entry in the series.

The game is a single-player side-scrolling action platformer in which the player controls the large-headed caveman hero through a series of themed worlds populated by dinosaurs, enemy creatures, and environmental hazards. The core control scheme centers on Genjin's oversized head, which serves as both his primary weapon and his means of aerial mobility. Players can perform a spinning head-dive attack by pressing the attack button in mid-air, which allows them to stun or defeat enemies, bounce off surfaces, and reach elevated platforms. This head-butt mechanic gives the game a distinctive rhythm: skilled players learn to chain aerial attacks to maintain momentum and traverse levels with fluid efficiency rather than stopping to fight each enemy individually.

Levels are organized into multiple worlds, each with a distinct visual theme and a boss encounter at its conclusion. The stage design mixes straightforward linear progression with hidden routes and collectible items, rewarding exploratory play. Meat items scattered throughout stages restore health, while special flowers and other pickups can temporarily transform Genjin into a more powerful form, granting enhanced attack capabilities and a degree of invincibility. Managing these power-up states is a meaningful part of mid-to-late game strategy, as later stages introduce faster and more aggressive enemy patterns.

The game's visual presentation takes full advantage of the SNES hardware, featuring colorful sprite work, smooth character animation, and backgrounds with layered parallax scrolling. Hudson's sound team provided an upbeat, cartoonish soundtrack that complemented the lighthearted prehistoric aesthetic. The difficulty curve is relatively gentle in the opening worlds but steepens noticeably in the final stages, where enemy placement and boss attack patterns demand more precise execution of the head-dive and dodge mechanics.

In its era, Super Genjin 2 was received as a competent and enjoyable platformer, particularly appreciated in Japan where the Bonk/Genjin series had a dedicated following. It was seen as a strong send-off for the character on Nintendo's 16-bit hardware, even as the broader gaming market was shifting its attention toward 3D experiences on newer platforms.

Pro tips

  • Master the mid-air head-dive spin to chain bounces across multiple enemies — this is faster and safer than landing between each attack.
  • Prioritize collecting meat items whenever your health is full, as some stages hide them in breakable blocks that are easy to miss on a first run.
  • In boss fights, study the first few attack cycles before committing to aggression — most bosses have a brief vulnerable window after each attack pattern ends.
  • Use flower power-up transformations strategically; save them for dense enemy sections or boss encounters rather than burning them on easy stretches.
  • Explore above and below the main path in each stage — hidden alcoves frequently contain health items and extra lives that make later worlds significantly more manageable.

Super Genjin 2 Controls — SNES Keyboard Keys

Default keyboard bindings for Super Genjin 2 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Genjin 2 Longplay & Gameplay Videos

Watch a full playthrough of Super Genjin 2 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Genjin 2" SNES longplay 1995

Super Genjin 2 Cheat Codes

8 community-curated cheats for Super Genjin 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Hearts

    C2A2-CDDB
  • Infinite Lives

    C23B-34067E110D63
  • Debug Menu

    7E10C6FF
  • Infinite Energy

    7E110938
  • Invincible/Untouchable

    7E113636
  • Infinite Time In Bonus Rounds

    7EA46064
  • Infinite Smilies

    7E111CE7+7E111D03
  • Invincibility

    1DA6-C46B+1DBF-1DA9+1D24-3D09
Play Now

External references

Frequently Asked Questions

When was Super Genjin 2 released?

Super Genjin 2 was released in 1995 for the SNES.

Who developed Super Genjin 2?

Super Genjin 2 was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Super Genjin 2 support?

Super Genjin 2 is a single-player Action game for the SNES.

What type of game is Super Genjin 2?

Super Genjin 2 is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Genjin 2 for free?

Open this page and click "Play Now" — Super Genjin 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Genjin 2 in the browser?

No. Super Genjin 2 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Genjin 2?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Genjin 2 work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Genjin 2 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Genjin 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Genjin 2?

A straightforward playthrough of Super Genjin 2 typically takes between 2 and 4 hours depending on familiarity with the series. Experienced platformer players who know the level layouts can finish closer to 2 hours, while newcomers exploring stages thoroughly may take longer.

How difficult is Super Genjin 2 compared to other SNES platformers?

Super Genjin 2 sits at a moderate difficulty level. Early worlds are forgiving and serve as a good introduction to the head-dive mechanics, but the final worlds and boss encounters require precise timing and a solid understanding of Genjin's moveset. It is accessible to most platformer fans.

What is the best starting strategy for new players?

Focus first on getting comfortable with the aerial head-dive attack, as it is the foundation of nearly every combat and traversal situation in the game. Spend the first world practicing chaining bounces off enemies before worrying about secrets or optimal routing.

Is Super Genjin 2 worth playing today?

For fans of classic 16-bit platformers, Super Genjin 2 holds up well as a charming and mechanically distinct entry in the genre. Its head-butt combat system feels unique compared to contemporaries, and the colorful art style remains appealing. It is a solid choice for retro platformer enthusiasts.

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