The Legend of Zelda: Link's Awakening DX

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Link stands in the center of a room with a red checkered floor pattern surrounded by a white tile border. The walls are green, and a large green eye-like enemy or boss face occupies the upper portion of the screen. At the bottom, a yellow status bar displays Link's health as a row of hearts on the left side and the current location "8oo" on the right, with decorative leaf sprites flanking the text. The Game Boy Color palette shows vibrant greens, reds, and yellows typical of the 1998 handheld release.

The Legend of Zelda: Link's Awakening DX

塞尔达传说:Link's Awakening DX

4.3 (11.6K)
Game Boy Action 522 plays

The Legend of Zelda: Link's Awakening DX is an action-adventure game developed by Nintendo and released in 1998. Players control Link through a top-down perspective as he explores the island of Koholint, solving environmental puzzles and battling enemies. The game features eight interconnected dungeons filled with traps and locked doors that require key items to progress. Combat relies on the Game Boy's directional pad for movement and action buttons for sword attacks and item use. Between dungeons, players navigate the overworld to gather resources and discover hidden secrets. The DX version introduced color graphics to the original monochrome release, enhancing the visual experience. The game combines exploration, puzzle-solving, and combat in a cohesive adventure that respects the Game Boy's hardware limitations.

Developer
Released
Platform
Game Boy
Genre
Action
Players
1P
Rating
4.3 / 5 (11.6K)
Last updated

About The Legend of Zelda: Link's Awakening DX

The Legend of Zelda: Link's Awakening DX arrived on Game Boy Color in 1998, originally developed by Nintendo as an enhanced re-release of the 1993 Game Boy classic Link's Awakening. By 1998, the Game Boy Color had just launched, and Nintendo used the DX version to demonstrate the handheld's backward-compatible color palette system while adding meaningful new content. The original Link's Awakening had itself been a landmark title — the first Zelda game set outside of Hyrule, featuring no Triforce, no Ganon, and no Princess Zelda as a central figure, instead placing Link on the mysterious Koholint Island after a shipwreck. DX preserved every element of that adventure while adding full color graphics, a new optional dungeon called the Color Dungeon, and a special tunic reward system that altered Link's defensive and offensive capabilities.

Gameplay follows the top-down action-adventure structure established by A Link to the Past on Super Nintendo. Link navigates an overworld map divided into distinct regions — beaches, forests, mountains, swamps, and villages — and progresses by clearing eight main dungeons in a roughly linear sequence. Each dungeon tasks the player with finding a map, compass, and a unique instrument of the Sirens, culminating in a boss fight. The dungeons introduce a new item — such as the Hookshot, Pegasus Boots, or Power Bracelet — that is then used both within that dungeon and to unlock new areas of the overworld. Controls on the Game Boy Color use the A and B buttons as assignable item slots, meaning players must constantly swap equipment from a pause menu to use the full suite of tools. This two-button constraint encourages deliberate item management and is central to the game's puzzle design.

The DX version's Color Dungeon is accessed via a hidden bookshelf puzzle in the Mabe Village library and rewards completion with either the Red Tunic, which doubles attack power, or the Blue Tunic, which halves damage taken. This choice meaningfully affects the rest of the playthrough and gives experienced players a reason to seek it out early. The dungeon itself is built around color-coded tile puzzles that would have been impossible to implement on the original monochrome hardware, making it a genuine showcase for the Color upgrade rather than a superficial addition.

Link's Awakening DX also incorporates a photograph sidequest, in which a character named Photographer captures snapshots of key story moments that can be printed using the Game Boy Printer accessory. This feature, while entirely optional, tied the game into Nintendo's broader peripheral ecosystem of the era. The trading sequence sidequest — a chain of item exchanges across NPCs that ultimately yields the powerful Magnifying Lens and later Boomerang — remains one of the most memorable optional content chains in the Game Boy library.

Upon its original release, Link's Awakening had been praised for its surprising narrative depth, self-referential humor (including cameos from Mario franchise characters and a fourth-wall-breaking plot twist), and the ambition of delivering a console-quality Zelda experience on a handheld. The DX version extended that goodwill to a new audience discovering the Game Boy Color, and it remained a touchstone of portable action-adventure design through the end of the decade.

What makes it special

Link's Awakening DX is notable for being the first Zelda title to run in color on a Nintendo handheld, and the Color Dungeon is a purpose-built addition that cannot be replicated on the original hardware — its puzzles depend entirely on distinguishing colored floor tiles. Beyond the technical upgrade, the game's narrative structure was genuinely unusual for a 1993–1998 Zelda title: the entire adventure takes place inside what is eventually revealed to be a dream, and completing the game means erasing the island and everyone on it. This melancholy premise gave the game a thematic weight that distinguished it from its contemporaries.

Pro tips

  • Visit the Mabe Village library early and interact with the bookshelves to unlock the Color Dungeon — completing it before dungeon 2 or 3 lets you carry the Red or Blue Tunic through most of the game.
  • Always assign the Pegasus Boots to a button slot when exploring the overworld; dashing into certain cracked walls and trees reveals hidden caves and shortcuts not marked on any map.
  • The trading sequence begins with Tarin's Yoshi Doll in the Trendy Game shop — start it as soon as you have 10 rupees to spare, as the chain eventually unlocks the Boomerang, one of the most useful weapons in the game.
  • In dungeons, collect the Compass before the Map if possible; the Compass alerts you when a chest is opened and, crucially, reveals the boss's location, helping you plan your route through unfamiliar floor layouts.
  • Stock up on Magic Powder before entering the later dungeons — it can instantly defeat certain enemy types and has a hidden interaction with the Lanmola boss that significantly shortens the fight.

The Legend of Zelda: Link's Awakening DX Controls — Game Boy Keyboard Keys

Default keyboard bindings for The Legend of Zelda: Link's Awakening DX on our in-browser Game Boy emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

The Legend of Zelda: Link's Awakening DX Longplay & Gameplay Videos

Watch a full playthrough of The Legend of Zelda: Link's Awakening DX on Game Boy before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"The Legend of Zelda: Link's Awakening DX" Game Boy longplay 1998

External references

Frequently Asked Questions

When was The Legend of Zelda: Link's Awakening DX released?

The Legend of Zelda: Link's Awakening DX was released in 1998 for the Game Boy.

Who developed The Legend of Zelda: Link's Awakening DX?

The Legend of Zelda: Link's Awakening DX was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does The Legend of Zelda: Link's Awakening DX support?

The Legend of Zelda: Link's Awakening DX is a single-player Action game for the Game Boy.

What type of game is The Legend of Zelda: Link's Awakening DX?

The Legend of Zelda: Link's Awakening DX is a Action game for the Game Boy, playable instantly in your browser — no downloads, no installs.

How can I play The Legend of Zelda: Link's Awakening DX for free?

Open this page and click "Play Now" — The Legend of Zelda: Link's Awakening DX runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play The Legend of Zelda: Link's Awakening DX in the browser?

No. The Legend of Zelda: Link's Awakening DX streams from a public archive into a browser-side Game Boy emulator. Nothing is installed on your computer.

Can I save my progress in The Legend of Zelda: Link's Awakening DX?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Game Boy cartridge supported.

Does The Legend of Zelda: Link's Awakening DX work on mobile devices?

Yes — the Game Boy emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play The Legend of Zelda: Link's Awakening DX this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of The Legend of Zelda: Link's Awakening DX. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Link's Awakening DX?

A straightforward playthrough of all eight main dungeons takes roughly 6 to 10 hours. Completing the trading sequence, finding all Secret Seashells, and finishing the Color Dungeon can extend that to 12 to 15 hours for completionists.

Is Link's Awakening DX worth playing today?

Yes. The tight dungeon design, memorable characters, and surprising narrative hold up well. A full remake was released for Nintendo Switch in 2019, but the DX version on Game Boy Color remains the definitive original-hardware experience and is accessible via Nintendo's Game Boy library on Switch Online.

What is the best starting strategy for new players?

Head to the Trendy Game shop in Mabe Village to win the Yoshi Doll and start the trading sequence early. Then proceed to Tail Cave (Dungeon 1) normally. Prioritize the Color Dungeon after Dungeon 2 to secure a tunic upgrade before the difficulty ramps up.

What is the most common mistake new players make?

Neglecting the two-button item management system. Many players forget to re-equip key items like the Power Bracelet or Hookshot after switching to another tool, then get stuck on puzzles that seem unsolvable — always check your equipped items first when you feel blocked.

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